(d) Light and sound
- Syllabus
- 2024
- Topic
- —
- Level
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Light is a transverse electromagnetic wave: its oscillations are perpendicular to the direction in which the wave travels and transfers energy.
| Behaviour | What happens to light |
|---|---|
| reflection | light returns into the original medium at a boundary |
| refraction | light changes speed and usually changes direction when it crosses into a different medium |
Reflection and refraction describe what happens at a boundary; transverse describes the direction of oscillation. These are independent properties, so a reflected or refracted light wave remains transverse.
For reflection from a surface, the angle of incidence equals the angle of reflection.
i=r
Draw a normal at 90° to the surface where the incident ray meets it. Measure i between the incident ray and the normal, and r between the reflected ray and the normal. For example, i=38∘ gives r=38∘.
Both angles are measured from the normal, not from the reflecting surface. A ray making 30° with the surface makes 60° with the normal.
A ray diagram uses straight lines with arrowheads to show the direction of light. Every boundary construction begins with a normal drawn at 90° through the point of incidence.
At normal incidence, i=0∘, so the ray changes speed but not direction. Through a rectangular block with parallel faces, the emerging ray is parallel to the incident ray but laterally displaced.
Do not measure an angle from the surface or draw a curved ray inside one uniform medium. Direction changes at a boundary; each ray segment is straight.
Investigate refraction by tracing a narrow light ray through a transparent block and measuring angles from the normal.
| Shape | What it lets the investigation show |
|---|---|
| rectangular block | refraction at two parallel faces and lateral displacement |
| semicircular block | a ray aimed through the centre meets the curved face normally, isolating refraction at the flat face |
| triangular prism | successive non-parallel faces produce an overall change in direction |
Keep the block fixed while marking each path and use a thin ray; a wide ray or moving outline makes the measured angles uncertain.
For light entering a material from air, refractive index compares the sine of the incidence angle with the sine of the refraction angle.
n=\frac{\sin i}{\sin r}
n has no unit; i and r are measured from the normal. Use degree mode on the calculator.
If i=45∘ and r=28∘, then n=sin45∘/sin28∘=0.7071/0.4695=1.51.
Do not calculate i/r. The equation uses the sine of each angle, and reversing the numerator and denominator gives the wrong refractive index.
A glass block investigation determines refractive index from repeated measurements of incidence and refraction angles.
A stronger analysis plots sini on the vertical axis against sinr on the horizontal axis. Since sini=nsinr, the gradient of a best-fit line through the origin is n.
Repeat angle pairs, not just the final arithmetic. A mean cannot reveal a systematic error such as measuring from the surface instead of the normal.
Total internal reflection occurs when light travels from a higher-refractive-index medium towards a lower-index medium and the incidence angle is greater than the critical angle. No refracted ray then leaves through that boundary.
| Device | Role of total internal reflection |
|---|---|
| optical fibre | repeated internal reflections keep light pulses inside the core so encoded information travels along the fibre |
| prism | internal reflection redirects a beam through a chosen angle in devices such as binoculars and periscopes |
Both conditions are required: travel from higher to lower refractive index, and i>c. If either condition fails, some light is refracted through the boundary.
The critical angle c is the incidence angle in the higher-refractive-index medium for which the refracted ray in the lower-index medium is at 90∘ to the normal and travels along the boundary.
| Incidence angle in the higher-index medium | Outcome |
|---|---|
| i<c | light refracts out, bending away from the normal |
| i=c | refracted ray travels along the boundary |
| i>c | total internal reflection |
The critical angle is not the first angle at which any reflection occurs: partial reflection can occur below c. It is the threshold that separates refraction out from total internal reflection.
For a material-to-air boundary, critical angle and refractive index are related by:
\sin c=\frac{1}{n}
To find the angle, use c=sin−1(1/n). To find refractive index, use n=1/sinc. The angle c is in degrees and n has no unit.
For glass with n=1.50, c=sin−1(1/1.50)=41.8∘. A larger refractive index gives a smaller critical angle.
Use inverse sine when finding an angle; c=1/n is incorrect. This syllabus equation applies to the material-air boundary described here.
Sound is a longitudinal mechanical wave. Particles of the medium oscillate parallel to the direction of wave travel, forming compressions and rarefactions.
| Behaviour | What happens to sound | Example |
|---|---|---|
| reflection | sound returns from a boundary | an echo |
| refraction | sound changes speed and direction across regions where its speed differs | sound bending through air at different temperatures |
Sound requires particles to pass on the vibration, so it cannot travel through a vacuum. The particles oscillate locally; they do not travel from the source to the listener.
The syllabus frequency range for human hearing is 20 Hz to 20 000 Hz, which is also 20 Hz to 20 kHz.
| Frequency | Classification relative to human hearing |
|---|---|
| below 20 Hz | below the hearing range (infrasound) |
| 20 Hz to 20 000 Hz inclusive | within the stated hearing range |
| above 20 000 Hz | above the hearing range (ultrasound) |
20 kHz=20000 Hz, not 20 Hz. A vibrating source can produce sound outside the human hearing range even though it is still oscillating.
An electronic two-microphone method measures sound travel time over a known distance without relying on human reaction time.
v=\frac{d}{\Delta t}
Measure distance between the microphone positions and keep air temperature as constant as practical because sound speed changes with temperature. A larger separation makes the delay a larger fraction of the measured time and reduces percentage uncertainty.
For an echo method, sound travels to the wall and back, so the distance is 2d. A handheld stopwatch is unsuitable for short separations because the travel time is comparable with reaction time.
A microphone converts sound-pressure variations into a changing electrical signal; an oscilloscope displays that signal as voltage against time.
| Screen direction | Represents | Setting |
|---|---|---|
| horizontal (x) | time | timebase: time per division |
| vertical (y) | signal voltage, related to sound-wave amplitude | gain: volts per division |
Connect the microphone, produce the sound, then adjust the timebase until at least one complete cycle is visible and the trace is steady. Adjust vertical gain so the trace is large enough to measure without leaving the screen.
The screen is not a picture of air particles moving through space. Its horizontal axis is time, and its vertical displacement represents the microphone's electrical signal.
Find sound frequency by measuring the period of a steady oscilloscope trace and using f=1/T.
T=\frac{(\text{divisions})(\text{time per division})}{N},\qquad f=\frac{1}{T}
If 8 divisions contain 4 cycles and the timebase is 0.50 ms/division, total time is 4.0 ms. Thus T=4.0/4=1.0 ms=1.0×10−3 s and f=1000 Hz.
Use the horizontal timebase, not the vertical gain. Convert milliseconds or microseconds to seconds before using f=1/T.
Pitch is the perception linked to the frequency at which the source vibrates: increasing source frequency produces a higher-pitch sound, while decreasing it produces a lower-pitch sound.
| Source change | Wave change | Heard change |
|---|---|---|
| vibrates more times each second | higher frequency, shorter period | higher pitch |
| vibrates fewer times each second | lower frequency, longer period | lower pitch |
Amplitude does not determine pitch. Two sounds can have the same frequency and pitch but different amplitudes and loudnesses.
For the same source and listening conditions, a larger vibration amplitude produces a larger-amplitude sound wave and a louder sound; a smaller amplitude produces a quieter sound.
| Source vibration | Oscilloscope trace | Heard sound |
|---|---|---|
| larger amplitude | taller trace from equilibrium | louder |
| smaller amplitude | shorter trace from equilibrium | quieter |
Changing amplitude does not change frequency or pitch. Loudness at a listener can also change with distance, so the amplitude relationship must compare otherwise similar conditions.