1.6 Momentum
- Syllabus
- 0625–2026–2027
- Topic
- 1.6
- Level
- —
Momentum is the product of an object's mass and velocity.
p=mv
| Symbol | Meaning | SI unit |
|---|---|---|
| p | momentum | kg m/s, equivalent to N s |
| m | mass | kg |
| v | velocity | m/s |
Momentum is a vector and points in the same direction as velocity. In one dimension, choose one direction as positive and give motion in the opposite direction a negative velocity and momentum.
For constant mass, calculate change in momentum as final minus initial: Δp=mv−mu=m(v−u). Keep the velocity signs when an object reverses direction.
Do not use speed alone when direction changes. An object rebounding at the same speed has the same momentum magnitude but the opposite momentum, so its momentum has changed.
Impulse is the force multiplied by the time for which the force acts, and it equals the change in momentum.
I=FΔt=Δp=mv−mu
| Step | Action |
|---|---|
| 1 | choose a positive direction and assign signs to the initial and final velocities |
| 2 | calculate Δp=mv−mu |
| 3 | set impulse I=Δp |
| 4 | use I=FΔt to find force or contact time if required |
Impulse is measured in newton seconds (N s), which is equivalent to kg m/s. Convert milliseconds to seconds before using FΔt.
For the same change in momentum, increasing the collision or stopping time reduces the average force. This is why crumple zones, padding and moving the hands backwards while catching reduce injury.
If an object rebounds, final and initial velocities have opposite signs: use final minus initial rather than subtracting the two speeds as unsigned numbers.
In an isolated system with no resultant external force, total momentum remains constant.
∑pbefore=∑pafter
| Step | Action |
|---|---|
| 1 | define one direction as positive |
| 2 | write every initial momentum mv, including zero for a stationary object |
| 3 | write every final momentum with the same sign convention |
| 4 | equate the signed totals and solve for the unknown velocity |
| 5 | interpret a negative answer as motion opposite to the chosen positive direction |
If two objects stick together, their final masses combine: m1u1+m2u2=(m1+m2)v. For recoil or separation from rest, the two final momenta are equal in magnitude and opposite in direction.
Apply the principle only to the stated one-dimensional system during the event. External forces such as friction must be negligible over the collision or explosion time.
Momentum is conserved in an isolated collision, but kinetic energy need not be. Never add opposite-direction momenta as positive magnitudes.
The resultant force on an object equals its change in momentum per unit time.
F=ΔtΔp=Δtmv−mu
| Step | Action |
|---|---|
| 1 | choose a positive direction |
| 2 | calculate the signed change Δp=pfinal−pinitial |
| 3 | convert the time interval to seconds |
| 4 | divide by Δt and state the force direction |
A larger momentum change in the same time gives a larger average resultant force. For the same momentum change, a longer time gives a smaller average resultant force.
Rearranging gives FΔt=Δp, so the area represented by force × time is the impulse. For constant mass, this result is consistent with F=ma.
Use change in momentum, not momentum alone. F=p/Δt is valid only when the initial momentum is zero or when p explicitly means the momentum change.