1. Motion, forces and energy
- Syllabus
- 0625–2026–2027
- Section
- 1
- Level
- —
Use a scale that is suitable for the size of the quantity, read it at eye level and obtain the result from the difference between the final and initial readings when the object does not start at zero.
| Quantity | Method | Accuracy check |
|---|---|---|
| length with a ruler | align the object with the scale; read both ends and subtract start from end | ruler parallel to the object; eye perpendicular to the scale to avoid parallax |
| liquid volume | place the measuring cylinder upright on a level surface and read the bottom of the concave meniscus | choose the smallest cylinder that safely contains the volume |
| irregular solid volume | record initial water volume, fully submerge the solid, record final volume | displaced volume = final − initial; remove trapped air |
Do not assume the first end is at zero. A ruler gives length directly; a measuring cylinder gives liquid volume or solid volume by displacement.
A time interval is the difference between the readings at two clearly defined events.
| Step | Action |
|---|---|
| choose | use a clock for long intervals and a digital timer for short intervals |
| define | decide the exact start and finish events before measuring |
| measure | start and stop at those events, or record both clock readings |
| calculate | interval = finish reading − start reading |
| improve | repeat when possible and use a mean; for very short repeated events, time several together |
The timer reading is meaningful only when the start and finish events are consistent. Human reaction time is a larger fraction of a very short interval.
When one distance or interval is too small to measure precisely, measure many identical copies or cycles together and divide by their number.
averagevalue=totalmeasuredvalue÷numberofidenticaldistancesorintervals
| Small quantity | Multiple measurement | Final value |
|---|---|---|
| coin thickness | measure the height of a stack of touching identical coins | stack height ÷ number of coins |
| wire or thread diameter | wind many close turns around a cylinder and measure their total width | total width ÷ number of turns |
| pendulum period | time many complete oscillations from the same marker and direction | total time ÷ number of oscillations |
Count complete intervals, not marker crossings. One oscillation returns the pendulum to the same position moving in the same direction.
A scalar quantity has magnitude only. A vector quantity has both magnitude and direction.
| Feature | Scalar | Vector |
|---|---|---|
| magnitude | required | required |
| direction | not part of the quantity | required |
| complete statement | 20 m/s speed | 20 m/s east velocity |
| combination | ordinary signed arithmetic where appropriate | direction must be included, often using vector geometry |
A unit does not decide whether a quantity is scalar or vector. Speed and velocity can share units, but velocity includes direction and speed does not.
The syllabus scalar quantities are distance, speed, time, mass, energy and temperature. Each is completely specified by its magnitude and unit.
| Scalar quantity | What its magnitude states |
|---|---|
| distance | total path length |
| speed | rate of distance travelled |
| time | duration |
| mass | quantity of matter |
| energy | capacity transferred or stored in a process |
| temperature | thermal state measured on a temperature scale |
Distance is scalar even when a route has direction; velocity, force and momentum are not scalar. This card classifies the six named quantities rather than defining their later equations.
The syllabus vector quantities are force, weight, velocity, acceleration, momentum, electric field strength and gravitational field strength. Each requires magnitude and direction.
| Vector quantity | Direction describes… |
|---|---|
| force | the direction of the push or pull |
| weight | the direction of gravitational force |
| velocity | the direction of motion |
| acceleration | the direction of change of velocity |
| momentum | the direction of velocity |
| electric field strength | the force direction on a positive test charge |
| gravitational field strength | the force direction on a mass |
Speed is not velocity, and mass is not weight: the first in each pair is scalar, while the second is vector.
The resultant is the single force or velocity with the same combined effect as two perpendicular component vectors.
R=A2+B2
tanθ=adjacent componentopposite component
For perpendicular components A and B, use Pythagoras to find the magnitude. Use trigonometry to find the angle, then state the angle from a named direction so the vector is complete.
| Graphical step | Action |
|---|---|
| 1 | choose and state a scale |
| 2 | draw the two vectors to scale at right angles, head-to-tail, preserving arrow directions |
| 3 | draw the resultant from the tail of the first to the head of the second |
| 4 | measure its length and angle, then convert length using the scale |
This method is limited here to two perpendicular forces or two perpendicular velocities. Do not add magnitudes directly unless the vectors point along the same line and direction.
Speed is the distance travelled per unit time. It describes how quickly distance is covered and has no direction.
v=ts
| Symbol | Meaning | Common SI unit |
|---|---|---|
| v | speed | m/s |
| s | distance travelled | m |
| t | time taken | s |
Use a distance and time that refer to the same part of the journey, convert them to compatible units, substitute, and give the speed with its unit.
Speed uses distance, not displacement. Rearrange before substituting when the unknown is distance or time: s=vt and t=s/v.
Velocity is speed in a given direction. A velocity is complete only when both its magnitude and direction are stated.
| Motion statement | Speed | Velocity |
|---|---|---|
| 5 m/s east | 5 m/s | 5 m/s east |
| constant speed around a circle | constant | changing, because direction changes |
| constant speed in a fixed straight-line direction | constant | constant |
Two objects can have the same speed but different velocities. A change of direction is a change of velocity even when speed stays constant.
Average speed compares the total distance travelled over the whole journey with the total time taken for that journey.
average speed=total time takentotal distance travelled
| Step | Action |
|---|---|
| 1 | add every distance travelled |
| 2 | add every time interval, including stops when they are part of the journey |
| 3 | divide total distance by total time |
| 4 | check that distance and time units are compatible |
Do not usually take the arithmetic mean of two speeds. Equal distances at different speeds take different times, so calculate each time and then use the totals.
A motion graph shows how one measured quantity changes with time. Time is on the horizontal axis; distance, speed or velocity is on the vertical axis.
| Task | Reliable action |
|---|---|
| plot | choose a linear scale, label quantity and unit, plot accurately, then join as instructed |
| read | identify the graph type and read both coordinates with their units |
| compare intervals | split at corners or changes of curvature and interpret each interval separately |
| sketch | preserve the required starting value, sequence, straight/curved shape and relative steepness |
On a distance–time graph, gradient represents speed. On a speed–time graph, gradient represents acceleration and area under the graph represents distance travelled.
The same line shape has different meanings on different graph types. Always read the vertical-axis label before interpreting a horizontal or sloping section.
Translate each graph section by asking what its height and gradient mean on that particular graph.
| Motion | Distance–time graph | Speed–time graph |
|---|---|---|
| at rest | horizontal: distance unchanged | on the time axis: speed zero |
| constant speed | straight line with constant non-zero gradient | horizontal above the time axis |
| accelerating | gradient becomes steeper | speed rises |
| decelerating | gradient becomes less steep | speed falls |
A horizontal distance–time line means rest, but a horizontal speed–time line above zero means motion at constant speed. Curvature shows changing gradient, not automatically one named motion without checking the axes.
The gradient of a straight section of a distance–time graph is the speed during that section.
v=ΔtΔs
| Step | Action |
|---|---|
| 1 | choose two well-separated points on the same straight section |
| 2 | read their coordinates (t1,s1) and (t2,s2) |
| 3 | calculate rise Δs=s2−s1 and run Δt=t2−t1 |
| 4 | divide and state the unit, such as m/s |
Do not use height divided by time unless the chosen straight line passes through the origin. The question limits calculation here to a straight-line section, whose gradient is constant.
For motion at constant speed or constant acceleration, the distance travelled equals the area between the speed–time graph and the time axis.
s=area under the speed–time graph
| Graph section | Area calculation |
|---|---|
| constant speed | rectangle: s=vt |
| speed rises from zero uniformly | triangle: s=rac{1}{2}vt |
| speed changes uniformly from u to v | trapezium: s=rac{1}{2}(u+v)t |
| several sections | split into shapes and add their areas |
Multiplying m/s by s gives m, confirming that the area represents distance.
The area is distance only for a speed–time graph. Gradient, not area, gives acceleration. Use the duration of the chosen interval, not necessarily the time coordinate at its end.
Near the Earth's surface, an object in free fall has an approximately constant downward acceleration called g when air resistance is ignored.
g≈9.8 m/s2
Its velocity changes by about 9.8 m/s every second in the downward direction. The same g applies to different masses at the same location when resistance is negligible.
A constant acceleration does not mean constant speed. The value is approximately 9.8 m/s² near Earth's surface; use 10 m/s² only when the question supplies or permits that approximation.
Acceleration is the change in velocity per unit time. It can result from a change in speed, direction, or both.
a=ΔtΔv=tv−u
| Symbol | Meaning |
|---|---|
| u | initial velocity |
| v | final velocity |
| Δv=v−u | change in velocity |
| t | time over which the change occurs |
| a | acceleration, commonly in m/s2 |
Choose a positive direction, keep velocity signs consistent, subtract initial velocity from final velocity, then divide by the elapsed time.
Acceleration is not velocity divided by time unless the initial velocity is zero. A negative answer describes acceleration opposite to the chosen positive direction.
On a speed–time graph, acceleration is represented by gradient. Compare the gradient at different times to decide whether acceleration is constant or changing.
| Speed–time shape | Acceleration |
|---|---|
| straight rising line | constant positive acceleration |
| straight falling line | constant negative acceleration |
| horizontal line | zero acceleration |
| curved line | changing acceleration because gradient changes |
For a curve, imagine tangents at successive points. A tangent that becomes steeper means the magnitude of acceleration increases; one that becomes less steep means it decreases.
A rising graph means positive acceleration, but it does not by itself prove constant acceleration. Constancy requires a straight line with constant gradient.
The gradient of a speed–time graph is acceleration. On a straight section it is found from any two well-separated points on that section.
a=ΔtΔv
| Step | Action |
|---|---|
| 1 | select two points on the required straight section |
| 2 | calculate the vertical change v2−v1 |
| 3 | calculate the horizontal change t2−t1 |
| 4 | divide and state m/s2; retain the sign |
Positive gradient gives positive acceleration, zero gradient gives zero acceleration, and negative gradient gives negative acceleration.
Do not calculate acceleration from the area. If a graph is curved, a tangent is needed for instantaneous acceleration; this card's calculation method applies directly to straight sections.
Deceleration is negative acceleration: the acceleration acts opposite to the chosen positive direction and, for straight-line motion without reversal, the speed decreases.
a=tv−u<0when v<u
Keep the sign when the question asks for acceleration. If it asks for the magnitude of deceleration, report the positive size of that negative acceleration.
A negative acceleration does not always mean an object is slowing down: it slows only when acceleration is opposite to velocity. Within a simple positive-direction braking calculation, v<u gives a negative result.
A falling object's motion depends on the resultant of its downward weight and upward air or liquid resistance.
| Stage | Forces and motion |
|---|---|
| released with negligible resistance | weight acts downward; acceleration is about g and speed increases |
| speeding up in a fluid | resistance increases with speed; resultant force and acceleration decrease |
| terminal velocity | resistance equals weight; resultant force and acceleration are zero; downward speed is constant |
| parachute opens or resistance suddenly increases | resistance may exceed weight; acceleration is upward while the object still moves downward and slows |
| new terminal velocity | forces balance again at a lower constant downward speed |
Without air or liquid resistance, the object continues to accelerate downward at approximately constant g near Earth's surface and does not reach terminal velocity.
Terminal velocity does not mean rest: velocity is constant and non-zero because the forces are balanced. After a parachute opens, upward acceleration can occur while motion is still downward.
Mass is a measure of the quantity of matter in an object at rest relative to the observer.
| Property | Mass |
|---|---|
| what it measures | quantity of matter |
| common SI unit | kilogram (kg) |
| quantity type | scalar |
| change of location | unchanged when the object moves between places with different gravitational fields |
If matter is added, mass increases; if matter is removed, mass decreases. Compressing an object without losing matter changes its volume but not its mass.
Mass is not a force and is not measured in newtons. The syllabus wording specifies the object at rest relative to the observer; do not replace mass with weight.
Weight is the gravitational force acting on an object that has mass.
| Feature | Mass | Weight |
|---|---|---|
| meaning | quantity of matter | gravitational force on that matter |
| unit | kg | N |
| type | scalar | vector, directed with the gravitational field |
| effect of changing field strength | unchanged | changes |
A force meter or newton meter measures weight directly in newtons. A balance compares masses or weights rather than giving a direct force reading.
Weight is caused by gravity; it is not the same as mass. An object can keep the same mass while its weight changes with location.
Gravitational field strength g is the gravitational force per unit mass at a location.
g=mW
W=mg
| Symbol | Meaning | Unit |
|---|---|---|
| g | gravitational field strength | N/kg |
| W | weight | N |
| m | mass | kg |
Gravitational field strength is numerically equivalent to the acceleration of free fall at that location: 1 N/kg is equivalent to 1 m/s2.
Select the equation form for the unknown, convert mass to kilograms, substitute the local value of g, and keep weight in newtons.
Do not confuse g with weight. g describes the field at a location; W also depends on the object's mass. Near Earth, use the value stated or required by the question.
A balance compares an unknown object with known masses. At balance, the two sides have equal turning effects; in the same gravitational field this compares their weights and therefore their masses.
| Step | Action |
|---|---|
| zero | check that the empty balance is level or reads zero |
| compare | place the object on one side and standard masses on the other |
| adjust | add or remove standard masses until the balance is level |
| conclude | the unknown mass equals the total standard mass at balance |
A beam or pan balance compares masses. A spring balance or newton meter responds to force and is used to measure weight in newtons.
A balance does not require you to calculate W=mg when both sides are in the same field: the common field factor cancels. Do not confuse it with a measuring cylinder or force meter.
A gravitational field acts on mass and produces the force called weight. This cause-and-effect link is summarised by W=mg.
| Change | Mass | Gravitational field strength | Weight |
|---|---|---|---|
| same object moved to a weaker field | unchanged | decreases | decreases |
| same object moved to a stronger field | unchanged | increases | increases |
| more matter at the same location | increases | unchanged | increases |
Weight acts in the direction of the gravitational field. Near a planet, that direction is towards the planet's centre.
An astronaut on the Moon has the same mass as on Earth but less weight because the Moon's gravitational field is weaker.
Being in orbit does not remove mass and does not mean gravity is absent. If a gravitational field acts, the mass has weight even when the object and its surroundings are in free fall.
Density is the mass per unit volume of a substance or object. It describes how much mass is packed into each unit of volume.
ρ=Vm
| Symbol | Meaning | Common units |
|---|---|---|
| ρ | density | kg/m3 or g/cm3 |
| m | mass | kg or g |
| V | volume | m3 or cm3 |
Choose the form that makes the unknown the subject: m=ρV for mass and V=m/ρ for volume. Substitute only after the units are consistent.
| Equivalent density |
|---|
| 1.0 g/cm3 = 1000 kg/m3 |
| To change g/cm3 to kg/m3, multiply by 1000. |
| To change kg/m3 to g/cm3, divide by 1000. |
A block of mass 100 g and volume 40 cm3 has density 100/40=2.5 g/cm3. The units come from the mass and volume used in the calculation.
Do not compare mass alone or volume alone when deciding which object is denser. Density is their ratio, and mixing kilograms with cubic centimetres gives an inconsistent result.
For every sample, measure its mass and volume, then calculate ρ=m/V. The method used to obtain volume depends on the sample.
| Sample | Measure mass | Determine volume |
|---|---|---|
| liquid | find mcontainer+liquid−mempty container, or tare the empty container | read the liquid volume in a measuring cylinder |
| regular solid | use a balance | measure dimensions and use the correct shape formula, such as lwh for a cuboid |
| irregular solid that sinks | use a balance | fully submerge it; Vobject=Vfinal−Vinitial |
For a liquid, keep the measuring cylinder upright and read the scale at eye level. Use the appropriate part of the meniscus, then divide the liquid mass—not the mass of liquid plus container—by its volume.
For a regular solid, measure every required dimension with a ruler or calipers. For a sinking irregular solid, lower it gently until it is fully submerged, remove trapped air and record the rise in liquid volume.
ρsample=Vsamplemsample
Zero or tare the balance, use suitable scale ranges, repeat measurements when practical and average consistent results. Record all readings with units before calculating.
The final cylinder reading is not the volume of an irregular object: subtract the initial reading. The displacement method specified here applies to an object that sinks and can be fully submerged without dissolving or reacting.
Compare the object's average density with the density of the surrounding liquid. The comparison, not the object's mass by itself, predicts whether it floats or sinks.
| Density comparison | Prediction |
|---|---|
| ρobject<ρliquid | the object floats |
| ρobject>ρliquid | the object sinks |
| ρobject=ρliquid | the object can remain suspended without rising or sinking |
If density is not given, calculate it using ρ=m/V. Put both densities in the same units, compare their numerical values, then state the outcome and support it with the comparison.
A sealed object of mass 80 g and volume 100 cm3 has average density 0.80 g/cm3. In a liquid of density 0.88 g/cm3, it floats because 0.80 is less than 0.88.
Use the average density of the whole object, including enclosed air or combined parts. Joining a dense object to a low-density object can make their combined average density lower than the liquid's density.
A larger or heavier object is not automatically more likely to sink. Floating also does not require the object's density to equal the liquid's density; a floating object with lower average density is only partly submerged.
When liquids do not mix, the liquid with lower density floats on the liquid with higher density. Several immiscible liquids form layers from lowest density at the top to highest density at the bottom.
| Step | Action |
|---|---|
| 1 | confirm that the liquids are immiscible |
| 2 | calculate any missing density using ρ=m/V |
| 3 | express all densities in the same units |
| 4 | arrange them in increasing density from top to bottom |
Suppose three immiscible liquids have densities 0.60, 0.83 and 1.19 g/cm3. Their final order is 0.60 at the top, 0.83 in the middle and 1.19 at the bottom.
State both the position and the comparison: for example, liquid P is above liquid Q because ρP<ρQ. Equal volumes or total masses are not required for this comparison.
The layering rule assumes the liquids do not mix. Do not rank layers by the total mass or total volume poured; compare density, which is mass per unit volume.
A force can deform an object: it can change the object's size, shape, or both.
| Action | Possible deformation |
|---|---|
| stretch | length increases |
| compress | length or volume decreases |
| bend | shape changes |
| twist | shape changes by rotation of parts |
Deformation commonly results from forces acting at different points or in different directions, such as pulling both ends of a spring or squeezing opposite sides of a sponge.
A force does not change the amount of matter in an object. Mass is therefore not an effect to choose when a question asks which property cannot be changed by applying a force.
Extension is the increase in length produced by a load: extension = loaded length − original length.
| Step | Procedure |
|---|---|
| set up | clamp the elastic solid beside a fixed ruler and record its unloaded length |
| load | add a known load and allow oscillations to stop |
| read | read at eye level using a pointer; calculate extension |
| repeat | add loads in equal steps, repeat readings and average consistent values |
| graph | plot extension on the vertical axis against load on the horizontal axis |
Use sensible linear scales, label axes with units, plot points accurately and draw a best-fit line or smooth curve. A straight line through the origin shows extension proportional to load over that region.
Read extension, not loaded length, unless the graph explicitly asks for length. If original length is known, convert with loaded length = original length + extension.
Secure the clamp stand, keep the load close to the bench, and do not add loads beyond the safe range of the solid.
Do not calculate extension by dividing length by load, and do not assume every load–extension graph stays straight at high loads.
The resultant force is the single force with the same overall effect as all the forces combined.
| Forces along one straight line | Method |
|---|---|
| same direction | add their magnitudes |
| opposite directions | subtract the smaller total from the larger total |
| equal opposite totals | resultant is 0 N |
Choose one direction as positive, give every collinear force a sign, add the signed values, then report the magnitude and direction indicated by the sign.
For 9 N right, 3 N left and 2 N left, the resultant is 9−3−2=4 N to the right.
Do not add magnitudes blindly. This method is for forces on the same straight line; forces at angles require a different vector method.
If no resultant force acts, an object at rest remains at rest, and a moving object continues in a straight line at constant speed.
| Resultant force | Possible motion |
|---|---|
| 0 N | rest, or constant speed in a straight line |
| not 0 N | velocity changes |
Forces can act while the resultant is zero: equal opposing forces are balanced. For example, driving force can equal total resistance while a car moves at constant speed.
During a sudden stop, an unrestrained passenger tends to continue moving forwards; a seat belt provides the resultant force needed to change that motion.
Zero resultant force does not mean the object must be stationary. Constant speed alone is insufficient unless the direction is also constant.
A non-zero resultant force changes velocity. It may change speed, direction, or both.
| Force relative to motion | Possible change |
|---|---|
| along the motion | speed increases |
| opposite the motion | speed decreases |
| sideways component | direction changes |
Velocity includes both speed and direction, so an object moving at constant speed around a curve still has changing velocity.
Identify the resultant direction before predicting the change; individual forces do not determine the motion independently.
A resultant force does not always make an object move faster. It may slow the object or turn it, depending on its direction relative to the velocity.
Solid friction is a contact force between two surfaces that may impede their relative motion or attempted motion.
| Situation | Role of friction |
|---|---|
| sliding surfaces | acts against relative sliding |
| brakes and tyres | helps change motion without slipping |
| rubbing surfaces | transfers energy to internal stores and produces heating |
Friction acts parallel to the contact surfaces and opposes the relative motion or tendency to move between them.
Surface condition matters: water, oil or ice can reduce useful friction, while rougher contact may increase it.
Friction is not always unwanted and does not always point opposite an object's overall travel; it opposes relative motion at the particular contact.
An object moving through a liquid experiences a frictional force called drag or liquid resistance.
Drag acts against the object's motion relative to the liquid. A ship driven forwards therefore experiences a backward water-resistance force.
To accelerate forwards, the driving force must exceed the liquid drag; at constant velocity the horizontal forces are balanced.
The exact size of liquid drag depends on conditions, but no drag equation is required here. Do not omit water resistance when finding the engine force from a resultant.
An object moving through a gas experiences drag; in air this is called air resistance.
Air resistance acts against motion relative to the air. For a vehicle moving forwards through still air, it acts backwards.
| Change | Typical effect on air resistance |
|---|---|
| greater speed | increases |
| larger frontal area | increases |
| more streamlined shape | decreases |
If driving force stays constant while speed rises, increasing air resistance reduces the resultant force and therefore reduces the acceleration.
Air resistance is a force, not a store of energy. Its direction depends on relative motion through the gas, not automatically on a diagram's left or right side.
Spring constant is force per unit extension. A larger spring constant means more force is needed for each unit of extension.
k=xF
| Symbol | Meaning | SI unit |
|---|---|---|
| k | spring constant | N/m |
| F | force or load | N |
| x | extension | m |
Find extension by subtracting original length from loaded length, convert it to the unit required for k, then calculate F/x. Rearrangements are F=kx and x=F/k.
For a force-against-extension graph in the proportional region, k is the gradient ΔF/Δx.
Use extension, not total spring length. State units consistently: N/m, N/cm and N/mm have different numerical values.
The limit of proportionality is the point beyond which extension is no longer directly proportional to the applied load or force.
On a load–extension graph, identify the end of the initial straight-line proportional region—the point where the graph first begins to curve away from that line.
Below this limit, doubling the load doubles the extension and F/x is constant. Beyond it, equal increases in load no longer produce equal increases in extension.
When asked for a range that obeys proportionality, give values from zero up to and including the identified limit, using the graph's units.
The syllabus does not require the elastic limit here. Do not claim that the limit of proportionality is necessarily the point at which permanent deformation begins.
A resultant force produces acceleration in the same direction as that resultant force.
F=ma
| Symbol | Meaning | SI unit |
|---|---|---|
| F | resultant force | N |
| m | mass | kg |
| a | acceleration | m/s2 |
First combine all forces to find the resultant. Then use a=F/m, F=ma, or m=F/a, keeping direction or a consistent sign convention.
A 800 kg car accelerates at 1.0 m/s2, so its resultant force is 800 N in the acceleration direction. If the engine force is 5000 N forwards, resistive forces total 4200 N backwards.
F is the resultant force, not automatically the largest individual force. Mass must be in kilograms, and deceleration indicates acceleration opposite the motion.
Circular motion requires a resultant force directed perpendicular to the instantaneous motion and towards the centre of the circle.
The force continuously changes the direction of velocity. An object can therefore accelerate while its speed remains constant.
| Quantities held constant | Change | Required relationship |
|---|---|---|
| mass and radius | greater force | greater speed |
| mass and speed | greater force | smaller radius |
| speed and radius | greater mass | greater force |
At any point, draw the motion tangent to the circle and the resultant force radially inwards; these directions are perpendicular.
Do not draw the required force along the path or outwards. The equation F=mv2/r is explicitly not required, so use the stated qualitative comparisons only.
The moment of a force about a point is a measure of the force's turning effect about that point or pivot.
| Example | Pivot | Turning action |
|---|---|---|
| door | hinge | push at the handle rotates the door |
| spanner | centre of nut | force on handle turns the nut |
| scissors | central joint | forces on handles rotate the blades |
| wheelbarrow | wheel axle | lifting handles turns the barrow about the wheel |
A larger force or a force acting farther from the pivot usually produces a greater turning effect.
A force through the pivot has no turning effect about that pivot. Do not confuse a moment with the force itself.
The moment equals the force multiplied by the perpendicular distance from the pivot to the force's line of action.
M=Fd⊥
| Symbol | Meaning | SI unit |
|---|---|---|
| M | moment | N m |
| F | force | N |
| d⊥ | perpendicular distance from pivot to line of action | m |
Extend the force's line of action if necessary, draw the shortest perpendicular from the pivot to that line, convert the distance to metres, then multiply and state clockwise or anticlockwise.
A 20 N force with a perpendicular distance of 0.30 m produces a moment of 20×0.30=6.0 N m.
Do not use the sloping distance from pivot to the point of application unless it is perpendicular to the force.
For a balanced beam, the total clockwise moment about the pivot equals the total anticlockwise moment about the pivot.
F1d1=F2d2
Choose the pivot, label each force's turning direction, calculate each force × perpendicular distance, equate the two moments and solve for the unknown.
Include the beam's own weight if it is not negligible; for a uniform beam it acts at the beam's centre.
A smaller force can balance a larger force if its perpendicular distance from the pivot is proportionally larger.
Equal forces do not guarantee balance unless their moments are equal. Compare force–distance products, not distances alone.
An object is in equilibrium when it has no resultant force and no resultant moment.
| Condition | Consequence |
|---|---|
| resultant force = 0 | no linear acceleration |
| resultant moment = 0 | no angular acceleration |
Resolve or compare all forces so upward equals downward and left equals right; then check clockwise moments equal anticlockwise moments about any point.
Equilibrium can be static or dynamic: an object may remain at rest, or continue with constant velocity and constant rotational motion state.
Zero resultant force alone is incomplete: a pair of equal opposite forces can still produce a non-zero turning effect.
With several forces, equilibrium requires the sum of all clockwise moments to equal the sum of all anticlockwise moments about the chosen pivot.
∑Mclockwise=∑Manticlockwise
| Step | Action |
|---|---|
| 1 | choose a convenient pivot, often where an unknown support acts |
| 2 | include every force, including weights and support forces |
| 3 | find each perpendicular distance and turning direction |
| 4 | sum moments on each side and solve |
| 5 | use resultant force = 0 for any remaining support force |
For a bridge or beam with two supports, moments about one support can find the other reaction; vertical force balance then finds the first.
Do not omit the weight of a uniform beam: it acts at its midpoint. A force at the pivot contributes zero moment but may still matter to force balance.
Use a metre rule, pivot and known masses to test whether clockwise and anticlockwise moments are equal when the rule is in equilibrium.
| Step | Procedure |
|---|---|
| prepare | balance the unloaded metre rule on a pivot and record the pivot position |
| load | hang known masses on both sides at measured positions |
| adjust | move a mass until the rule is horizontal and stationary |
| measure | find each perpendicular distance from pivot to the weight's line of action |
| compare | convert masses to weights and calculate every Wd |
Add clockwise moments and anticlockwise moments separately. Within measurement uncertainty, the two totals should agree, so the resultant moment is zero.
Use a sharp low-friction pivot, read positions at eye level, keep strings vertical, repeat with other masses and distances, and include the rule's weight if it was not initially balanced at its centre of gravity.
A horizontal rule alone is not sufficient evidence: record forces and perpendicular distances and compare the calculated moment totals.
The centre of gravity of an object is the point through which its entire weight may be considered to act.
Gravity acts throughout the object, but for forces and moments we represent the combined gravitational effect by one downward force—the object's weight—acting through its centre of gravity.
For a uniform, symmetrical object the centre of gravity is at its geometrical centre. For an irregular shape or uneven mass distribution, it need not be at the geometrical centre and can even lie outside the material of the object.
The centre of gravity is a position, not a separate force. The weight acts through that point vertically downwards.
When a lamina hangs freely from a point, it settles with its centre of gravity vertically below the suspension point.
| Step | Procedure |
|---|---|
| 1 | make a small hole near the edge of the irregular plane lamina and suspend it freely from a pin |
| 2 | hang a plumb line from the same pin and wait until the lamina and line are stationary |
| 3 | draw the vertical line on the lamina along the plumb line |
| 4 | suspend the lamina from a second hole and draw a second vertical line in the same way |
| 5 | mark the intersection of the two lines; this is the centre of gravity |
Each drawn line must pass through the centre of gravity because the centre of gravity lies directly below that suspension point. Two such lines therefore locate the same point by intersection.
Use a third suspension point to check that all three lines meet close to one point. Let the lamina hang without touching the stand, use a fine plumb line, and mark each line without parallax.
Do not choose the geometrical centre by eye: an irregular lamina must be suspended from at least two different points so that vertical lines can be intersected.
A more stable object can be tilted farther before it topples. Stability increases when the centre of gravity is lower and when the base is wider.
| Change | Effect on stability | Reason |
|---|---|---|
| lower the centre of gravity | increases | a larger tilt is needed before the weight's line of action reaches the edge of the base |
| raise the centre of gravity | decreases | a smaller tilt can move the line of action beyond the base |
| widen the base | increases | the line of action can move farther before reaching an edge |
| narrow the base | decreases | the line of action reaches an edge sooner |
Imagine a vertical line downward through the centre of gravity. While that line falls inside the base, the object's weight produces a restoring effect. At the edge is the tipping point; beyond the edge, the weight produces an overturning moment and the object topples.
Place heavy loads low in a vehicle or ship and keep supports far apart when greater stability is needed. Compare both centre-of-gravity height and base width before deciding which object is most stable.
A heavy object is not automatically more stable. The decisive qualitative test is whether the vertical line of action of its weight stays within its base as it tilts.
Momentum is the product of an object's mass and velocity.
p=mv
| Symbol | Meaning | SI unit |
|---|---|---|
| p | momentum | kg m/s, equivalent to N s |
| m | mass | kg |
| v | velocity | m/s |
Momentum is a vector and points in the same direction as velocity. In one dimension, choose one direction as positive and give motion in the opposite direction a negative velocity and momentum.
For constant mass, calculate change in momentum as final minus initial: Δp=mv−mu=m(v−u). Keep the velocity signs when an object reverses direction.
Do not use speed alone when direction changes. An object rebounding at the same speed has the same momentum magnitude but the opposite momentum, so its momentum has changed.
Impulse is the force multiplied by the time for which the force acts, and it equals the change in momentum.
I=FΔt=Δp=mv−mu
| Step | Action |
|---|---|
| 1 | choose a positive direction and assign signs to the initial and final velocities |
| 2 | calculate Δp=mv−mu |
| 3 | set impulse I=Δp |
| 4 | use I=FΔt to find force or contact time if required |
Impulse is measured in newton seconds (N s), which is equivalent to kg m/s. Convert milliseconds to seconds before using FΔt.
For the same change in momentum, increasing the collision or stopping time reduces the average force. This is why crumple zones, padding and moving the hands backwards while catching reduce injury.
If an object rebounds, final and initial velocities have opposite signs: use final minus initial rather than subtracting the two speeds as unsigned numbers.
In an isolated system with no resultant external force, total momentum remains constant.
∑pbefore=∑pafter
| Step | Action |
|---|---|
| 1 | define one direction as positive |
| 2 | write every initial momentum mv, including zero for a stationary object |
| 3 | write every final momentum with the same sign convention |
| 4 | equate the signed totals and solve for the unknown velocity |
| 5 | interpret a negative answer as motion opposite to the chosen positive direction |
If two objects stick together, their final masses combine: m1u1+m2u2=(m1+m2)v. For recoil or separation from rest, the two final momenta are equal in magnitude and opposite in direction.
Apply the principle only to the stated one-dimensional system during the event. External forces such as friction must be negligible over the collision or explosion time.
Momentum is conserved in an isolated collision, but kinetic energy need not be. Never add opposite-direction momenta as positive magnitudes.
The resultant force on an object equals its change in momentum per unit time.
F=ΔtΔp=Δtmv−mu
| Step | Action |
|---|---|
| 1 | choose a positive direction |
| 2 | calculate the signed change Δp=pfinal−pinitial |
| 3 | convert the time interval to seconds |
| 4 | divide by Δt and state the force direction |
A larger momentum change in the same time gives a larger average resultant force. For the same momentum change, a longer time gives a smaller average resultant force.
Rearranging gives FΔt=Δp, so the area represented by force × time is the impulse. For constant mass, this result is consistent with F=ma.
Use change in momentum, not momentum alone. F=p/Δt is valid only when the initial momentum is zero or when p explicitly means the momentum change.
Energy is held in stores associated with objects or systems. The amount in a store changes when energy is transferred.
| Energy store | Typical clue |
|---|---|
| kinetic | a moving object |
| gravitational potential | an object at height in a gravitational field |
| chemical | fuels, food and charged batteries |
| elastic (strain) | a stretched or compressed spring or elastic object |
| nuclear | atomic nuclei |
| electrostatic | separated electric charges |
| internal (thermal) | the particles within a hotter object or surroundings |
Name the store and the object that has it: for example, the gravitational potential store of raised water or the elastic store of a compressed spring.
Electricity, heating, light and sound describe transfer pathways, not stores. A battery's store is chemical; an electric current transfers energy from it.
Energy is transferred between stores by mechanical work, electrical work, heating, or waves.
| Pathway | What transfers energy | Example |
|---|---|---|
| mechanical work | a force acts through a distance | lifting transfers energy to a gravitational potential store |
| electrical work | charges move through a potential difference | a motor transfers energy electrically from a battery |
| heating | energy moves because of a temperature difference | a hot plate increases a pan's internal store |
| electromagnetic waves | light, infrared or other electromagnetic radiation | sunlight transfers energy to a solar cell or warms a surface |
| sound and other waves | a travelling wave carries energy | a vibrating source transfers energy by sound |
Use the structure: energy is transferred from the [initial] store of [object], by [pathway], to the [final] store of [object]. Include more than one destination when energy is dissipated to the surroundings.
As a falling object slows in air, its gravitational potential store decreases; energy is transferred mechanically to its kinetic store and by heating to the internal stores of the object and air.
Do not say energy is 'used up' or simply changes into work. Work is a transfer pathway; energy remains in stores before and after the transfer.
Energy cannot be created or destroyed. In a closed system, the total energy is constant, although energy may move between stores or spread into the surroundings.
Etotal,before=Etotal,after
| Step | Action |
|---|---|
| 1 | define the system and identify the initial energy stores |
| 2 | identify the transfer pathways and final stores |
| 3 | include useful changes and energy dissipated to surroundings |
| 4 | equate the total input or initial energy to all outputs or final stores |
In a simple flow diagram, every output branch is part of the energy account. The sum of the output energies must equal the input energy.
Dissipated energy has not disappeared: it has spread, usually into internal stores of the surroundings, and is less available for a useful transfer.
A decrease in one named store does not mean total energy decreases. Look for increases in other stores and transfers to the surroundings.
The kinetic energy of a moving object depends on its mass and on the square of its speed.
Ek=21mv2
| Symbol | Meaning | SI unit |
|---|---|---|
| Ek | kinetic energy | J |
| m | mass | kg |
| v | speed | m/s |
Convert mass to kilograms, square the speed, multiply by the mass, then divide by two. To find speed, rearrange to v=2Ek/m and take the positive speed.
At constant mass, doubling speed makes kinetic energy four times larger; tripling speed makes it nine times larger. At constant speed, kinetic energy is directly proportional to mass.
Do not forget the square on speed and do not use grams in the SI equation. The equation uses speed, so kinetic energy is not negative.
Changing an object's vertical position in a gravitational field changes its gravitational potential energy.
ΔEp=mgΔh
| Symbol | Meaning | SI unit |
|---|---|---|
| ΔEp | change in gravitational potential energy | J |
| m | mass | kg |
| g | gravitational field strength | N/kg |
| Δh | vertical height change | m |
Choose a reference level, calculate final height minus initial height, then substitute. A rise gives positive Δh and an energy gain; a fall gives negative Δh and an energy loss.
Use only the vertical height change, not the length of a ramp or the distance travelled along a curved path.
Do not replace mass with weight without adjusting the equation. If weight W=mg is given, then ΔEp=WΔh.
For a multi-stage process, conserve energy across the whole system and at every stage: each stage's outputs become stores or inputs for later stages.
| Step | Action |
|---|---|
| 1 | list the initial stores and calculate any known energy values |
| 2 | follow each stage in time and record useful transfers and dissipated energy |
| 3 | write one energy balance for each stage or one balance for the complete process |
| 4 | solve the missing value and check that every output is included |
Einput=Euseful+Edissipated
In a Sankey diagram, arrow width represents energy. The main forward arrow usually shows useful output and side branches show other outputs; their widths and energy values must add to the input width and value.
When a scale is given, count the width units perpendicular to the arrow, convert each width to energy, and add all relevant wasted branches. Do not measure arrow length.
Energy transferred against friction or air resistance is not missing: include it as energy dissipated to internal stores of the object and surroundings, and include sound when supported by the event.
Mechanical or electrical work done is equal to the energy transferred between stores.
| Work pathway | How energy is transferred | Example |
|---|---|---|
| mechanical work | a force acts while its point of application moves | lifting transfers energy to an object's gravitational potential store |
| electrical work | moving charges transfer energy | a current transfers energy from a battery's chemical store to a motor |
Work done on an object transfers energy to it; work done by an object transfers energy away from one of its stores. Work and energy are both measured in joules (J).
A force can act without doing mechanical work if there is no displacement in the force's direction. A heavy load hanging motionless has a force on it but no mechanical work is being done on the load.
In physics, work is an energy transfer, not simply effort or tiredness. Identify the force or electrical current and the energy stores that change.
For a constant force acting in the direction of motion, mechanical work equals force multiplied by the distance moved in the force's direction; this equals the energy transferred.
W=Fd=ΔE
| Symbol | Meaning | SI unit |
|---|---|---|
| W | work done | J |
| F | force component in the direction of motion | N |
| d | distance moved in that direction | m |
| ΔE | energy transferred or store change | J |
Select the force doing the work, use the displacement in that force's direction, convert to SI units, multiply, and name the associated energy transfer. Rearrangements are F=W/d and d=W/F.
When several forces act, calculate their work separately or use the resultant force for the net change in kinetic energy. Work against friction transfers energy to internal stores; lifting at constant speed transfers energy to the gravitational potential store.
Do not automatically use vertical height or total path length. Use the distance moved in the direction of the selected force: along a slope for a parallel pull, but vertical height for weight.
An energy resource is used through a transfer pathway. Follow the pathway from the resource to the useful output, and include a boiler, turbine and generator only where they are actually used.
| Resource | First useful transfer | Route to useful output |
|---|---|---|
| fossil fuel or biofuel | chemical energy is released by combustion | heating in a boiler produces steam; steam turns a turbine; the turbine drives a generator |
| nuclear fuel | nuclear energy heats the reactor and water circuit | steam turns a turbine; the turbine drives a generator |
| geothermal | thermal energy from hot rocks heats water | hot water or steam supplies heating, or steam turns a turbine that drives a generator |
| hydroelectric, tidal or wave | moving or falling water turns machinery | a water turbine drives a generator |
| wind | moving air turns blades | the turbine drives a generator |
| solar cell | radiation transfers energy to the cell | electrical energy is produced directly, without a turbine |
| solar water heating | infrared and other electromagnetic radiation heats water | the useful output is thermal energy, not electrical energy |
A turbine is turned by moving fluid: steam, water or air. A generator is driven by the turbine and produces electrical power. A boiler supplies steam by transferring thermal energy to water; it is not needed by solar cells, wind turbines or hydroelectric schemes.
Renewable describes whether a resource is replenished; it does not tell you the transfer pathway. Nuclear fuel and fossil fuels are non-renewable even though their power stations can both use steam turbines and generators.
No energy resource is best in every situation. Compare like with like using renewability, availability, reliability, scale and environmental impact.
| Criterion | Question to ask | Typical trade-off |
|---|---|---|
| renewability | Is the resource replenished as it is used? | fossil and nuclear fuels are finite; sunlight, wind, water, geothermal and sustainably replaced biofuel are renewable |
| availability | Is the resource present at this site or time? | sunlight and wind vary; geothermal and hydroelectric sites are geographically limited |
| reliability | Can output be supplied when demanded? | fuelled stations are controllable; wind, solar and waves are weather-dependent; tides are predictable but intermittent |
| scale | Can it provide the required power? | large stations and dams can supply large outputs; small local systems may need many units or storage |
| environmental impact | What changes occur during construction and operation? | combustion releases carbon dioxide and pollutants; dams flood habitats; wind and solar require land; nuclear produces radioactive waste |
For a justified decision, name the criterion, connect it to the named resource and the stated location or demand, then explain the consequence. A feature such as 'renewable' is not by itself a complete advantage unless its effect is stated.
Low carbon dioxide emissions during operation do not mean zero environmental impact. Keep greenhouse-gas effects, pollution, habitat change, waste, visual/noise effects and reliability as separate comparisons.
An efficient device transfers a large fraction of its input energy into the intended useful output, so only a small fraction is dissipated in unwanted forms.
| Observation | What it says about efficiency |
|---|---|
| more useful output for the same input | efficiency is greater |
| less input for the same useful output | efficiency is greater |
| less wasted energy for the same input | efficiency is greater |
| a larger wasted output | efficiency is lower |
Energy is conserved: total input energy equals useful output energy plus wasted output energy. Wasted energy is usually dissipated to the surroundings and becomes less available for useful transfer.
Efficient does not mean powerful, fast or able to produce a large total output. Efficiency is a fraction of the input that becomes useful output; the numerical formula is introduced in the final card.
Radiation from the Sun is the main original source for most energy resources used on Earth. Trace the intermediate process instead of assuming every resource receives sunlight directly.
| Resource | Link back to solar radiation |
|---|---|
| solar cells and solar heating | radiation is transferred directly from the Sun |
| biofuels | plants store transferred solar energy through photosynthesis |
| fossil fuels | ancient biomass originally stored transferred solar energy |
| wind | uneven solar heating of the atmosphere produces pressure differences and moving air |
| waves | wind transfers energy to the water surface |
| hydroelectric | solar heating drives the water cycle, raising water to higher gravitational potential stores |
The syllabus exceptions are geothermal, nuclear and tidal energy. Geothermal comes from Earth's internal thermal energy; nuclear comes from changes in atomic nuclei; tides arise from gravitational interactions, principally with the Moon.
A resource can be indirectly solar. Wind, waves, hydroelectric power, fossil fuels and biofuels all depend on earlier transfers of solar energy even though no solar cell is involved.
In the Sun, nuclear fusion joins light nuclei and releases energy. This is the process that supplies the Sun's energy—not combustion, radioactive decay or nuclear fission.
| Stage | Description |
|---|---|
| source | light nuclei fuse in the Sun |
| release | nuclear energy is released |
| transfer to Earth | energy crosses space as electromagnetic radiation |
| storage on Earth | plants can store some transferred energy chemically in biomass |
Fusion combines light nuclei. Fission splits a heavy nucleus. Both are nuclear processes, but the Sun's energy in this syllabus is attributed to fusion.
Do not describe the Sun as burning fuel by ordinary chemical combustion. Its energy release is nuclear fusion; detailed nuclear equations and mass-defect calculations are outside this objective.
Research is being carried out to investigate how energy released by nuclear fusion could be used to produce electrical energy on a large scale.
| Research requirement | Why it is difficult |
|---|---|
| make hydrogen nuclei approach closely enough to fuse | the positively charged nuclei repel one another |
| provide conditions in which collisions can overcome this repulsion | an extremely high temperature is needed |
| maintain enough reacting nuclei under those conditions | the hot material must be kept dense and confined without damaging its surroundings |
The key syllabus claim is the research status: fusion is being investigated as a possible route to large-scale electrical energy. This is different from saying it is already a routine commercial source.
This card does not require reactor designs, fuel-cycle detail or predictions about deployment dates. It identifies why controlled fusion is difficult and why investigation continues.
Efficiency compares the useful output with the total input. Use either energy values measured over the same transfer or power values measured for the same process.
efficiency=total energy inputuseful energy output×100%
efficiency=total power inputuseful power output×100%
| Step | Check |
|---|---|
| 1 | identify the intended useful output |
| 2 | use useful output over total input, never wasted output over input |
| 3 | use energy with energy or power with power, in consistent units |
| 4 | multiply the ratio by 100 for a percentage |
| 5 | check that the answer is between 0% and 100% |
For a decimal efficiency η, useful output =ηimes total input and total input = useful output /η. Convert a percentage to a decimal before these rearrangements: for example, 20% is 0.20.
If wasted output is given, first find useful output from total input minus wasted output. A value above 100% signals that the ratio was inverted or that useful and total quantities were confused.
Power is the rate of doing work or the rate of transferring energy. It tells you how much work is done, or how much energy is transferred, per unit time.
P=tW
P=tΔE
| Symbol | Meaning | SI unit |
|---|---|---|
| P | power | watt (W) |
| W | work done | joule (J) |
| ΔE | energy transferred or change in an energy store | joule (J) |
| t | time interval | second (s) |
One watt is one joule per second: 1W=1J/s. A kilowatt is 1000W, a megawatt is 106W and one minute is 60s.
| Situation | Power comparison |
|---|---|
| same work done in less time | greater power |
| more energy transferred in the same time | greater power |
| same power for twice the time | twice the energy transferred |
| twice the work done in twice the time | unchanged power |
Identify the work done or the relevant energy change, convert energy to joules and time to seconds, then divide by the time. Use W=Pt or ΔE=Pt to find energy, and t=W/P or t=ΔE/P to find time.
Example: a machine transfers 18kJ in 60s. Convert 18kJ=18,000J, so P=18,000/60=300W.
Power is not the total energy transferred. A device can transfer a large amount of energy slowly and have low power. Force, speed or distance alone is also insufficient: the calculation needs work or energy and the associated time interval.
Pressure is the perpendicular force acting per unit area of a surface. The same force produces different pressures when it is spread over different contact areas.
p=AF
| Symbol | Meaning | SI unit |
|---|---|---|
| p | pressure | pascal (Pa) |
| F | force perpendicular to the surface | newton (N) |
| A | area over which that force acts | square metre (m2) |
One pascal is one newton per square metre: 1Pa=1N/m2. Convert areas before dividing: 1cm2=10−4m2.
Identify the force acting on the named surface, identify its actual contact area, convert to SI units, then divide. Rearrangements are F=pA and A=F/p.
For an object resting on a horizontal surface with no other vertical forces, the contact force equals its weight, not its mass. If mass is given, first find weight using F=mg.
Area means the area in contact with the surface, not total surface area. Pressure is not force: two surfaces can transmit the same force but experience different pressure because their areas differ.
Use p=F/A qualitatively: pressure increases with force and decreases with contact area. Hold one quantity constant before judging the effect of changing the other.
| Change | Effect on pressure |
|---|---|
| double the force, same area | pressure doubles |
| halve the force, same area | pressure halves |
| double the area, same force | pressure halves |
| halve the area, same force | pressure doubles |
| double both force and area | pressure stays the same |
| Design | Pressure idea |
|---|---|
| sharp pin or knife edge | small area gives large pressure, helping penetration or cutting |
| skis, snowshoes or lying on thin ice | large area gives smaller pressure, reducing sinking or cracking |
| wide tyres or foundations | the load is spread over a larger area, reducing pressure on soft ground |
| turning the same block onto a larger face | weight is unchanged but contact area grows, so pressure falls |
A complete explanation names what stays constant, states how the contact area or force changes, and concludes how pressure changes. For example: the person's weight is unchanged, lying down increases contact area, so pressure on the ice decreases.
A sharp point does not create a larger transmitted force by itself. With the same force, its smaller area creates the larger pressure.
Pressure caused by a liquid increases with vertical depth beneath its surface and increases with the liquid's density.
| Comparison | Pressure due to the liquid |
|---|---|
| same liquid, deeper point | greater pressure |
| same depth, denser liquid | greater pressure |
| same liquid and same vertical depth | same pressure, whatever the container shape or width |
| uniform liquid, depth doubled | pressure difference from the surface doubles |
A deeper point has a taller column of liquid above it, so a greater liquid weight acts per unit area. A denser liquid has more mass—and therefore more weight—in the same volume, so its pressure rises more rapidly with depth.
For one uniform liquid at constant gravitational field strength, pressure due to the liquid rises as a straight line with depth. In layered liquids, the graph remains continuous but becomes steeper in the denser layer.
At the same horizontal level in a connected liquid at rest, pressure is the same. Container volume, base area and sloping sides do not by themselves change pressure at a specified depth.
Pressure due to the liquid is not always total pressure. If the surface is exposed to the atmosphere, total pressure equals atmospheric pressure plus the pressure caused by the liquid column.
For a liquid of uniform density, the pressure change between two levels depends on density, gravitational field strength and their vertical separation.
Δp=ρgΔh
| Symbol | Meaning | SI unit |
|---|---|---|
| Δp | change in pressure | Pa |
| ρ | liquid density | kg/m3 |
| g | gravitational field strength | N/kg |
| Δh | vertical depth difference | m |
Choose the two levels, measure their vertical separation, convert density and height to SI units, then multiply. Rearrangements are ρ=Δp/(gΔh) and Δh=Δp/(ρg).
If the reference is the liquid surface, pressure due to the liquid at depth h is p=ρgh. If total pressure is requested and the surface pressure is known, add it: ptotal=psurface+ρgh.
For several unmixed layers, calculate ρgΔh for each layer crossed and add the pressure changes. The container's cross-sectional area is not part of the equation.
Use vertical depth, not the length of a tilted tube or the distance along a container. The equation gives a pressure difference; do not add atmospheric pressure unless total pressure is explicitly required.