A.1 Kinematics

Syllabus
First assessment 2025
Topic
—
Level
SL

Learning objectives

Describe Motion with Position, Velocity and Acceleration

Choose a reference

Position r⃗\vec r specifies where an object is relative to a chosen origin. A position is not meaningful without a reference frame and coordinate direction.

Track change in position

Velocity v⃗\vec v describes how position changes with time. It is a vector: its direction is the direction of motion at that instant, and on a curved path the velocity arrow is tangent to the path.

Track change in velocity

Acceleration a⃗\vec a describes how velocity changes with time. A change in speed, direction, or both is acceleration; an object can accelerate even while its instantaneous speed is zero.

Common trap

Do not use “velocity” as a synonym for speed. Speed gives only magnitude; velocity also requires direction relative to the chosen coordinate system.

A.1.1 Exam Analysis

1 mark

the velocity of the ball at P . Label this arrow v.

Relate Velocity and Acceleration to Rates of Change

Velocity is a rate

Velocity is the rate of change of position:

v⃗=dr⃗dt\vec v=\frac{d\vec r}{dt}

Over a finite interval, average velocity is displacement divided by elapsed time.

Acceleration changes velocity

Acceleration is the rate of change of velocity:

a⃗=dv⃗dt\vec a=\frac{d\vec v}{dt}

A constant acceleration gives equal changes in velocity during equal time intervals.

Read the gradient

On a position–time graph, the gradient represents velocity. On a velocity–time graph, the gradient represents acceleration. The graph’s slope, not its height alone, carries the rate-of-change meaning.

Common trap

Distance divided by time gives average speed, not instantaneous velocity. Likewise, a large velocity does not imply a large acceleration unless the velocity is changing rapidly.

A.1.2 Exam Analysis

1 mark

Instantaneous velocity is defined as...

Define Displacement as Change in Position

Displacement is a vector

Displacement is the change in position:

Δr⃗=r⃗final−r⃗initial\Delta\vec r=\vec r_{final}-\vec r_{initial}

It has a magnitude and a direction from the initial position to the final position.

Ignore the route for displacement

The path taken between the two positions does not determine displacement. A curved or complicated journey can still have a straight-line displacement between its endpoints.

Use components when needed

For perpendicular changes, resolve displacement into components and combine them vectorially. A signed one-dimensional displacement is positive or negative according to the chosen axis.

Common trap

A return to the starting point gives zero displacement even though the distance travelled is non-zero.

A.1.3 Exam Analysis

1 mark

A stone is kicked horizontally at a speed of 1.5 ms−11.5 \mathrm{~ms}^{-1} from the edge of a cliff on one of Jupiter's moons. It hits the ground 2.0 s later. The height of the cliff is 4.0 m .
Air resistance is negligible.
What is the magnitude of the displacement of the stone?

Distinguish Distance and Displacement

Distance

Distance is the total path length travelled. It is a scalar, so it has magnitude only and cannot be negative.

Displacement

Displacement is the vector change in position from start to finish. Its magnitude is the shortest endpoint-to-endpoint separation, not generally the length of the route.

Match the average quantity

Average speed uses total distance divided by total time. Average velocity uses displacement divided by total time. A route with turns can therefore have average speed greater than the magnitude of average velocity.

Common trap

For a complete oscillation, the displacement is zero but the distance is four times the amplitude. Choose the quantity named in the question before substituting.

A.1.4 Exam Analysis

1 mark

A person walks 40 m due west and then 30 m due north. The total walking time is 100 s . What are the average speed and the magnitude of the average velocity of the person?

Average speed/m s −1{ }^{-1}

Magnitude of average
velocity /ms−1/ \mathrm{m} \mathrm{s}^{-1}

0.5

0.5

0.5

0.7

0.7

0.5

0.7

0.7

Distinguish Instantaneous and Average Motion

Average values use an interval

Average speed is total distance divided by total time. Average velocity is displacement divided by elapsed time. Average acceleration is change in velocity divided by elapsed time.

Instantaneous values use one moment

Instantaneous velocity is the tangent gradient on a position–time graph; instantaneous speed is its magnitude and is what an ideal speedometer reports. Instantaneous acceleration is the tangent gradient on a velocity–time graph. Average values instead use a finite interval.

Connect graph quantities

The gradient of a velocity–time graph is acceleration, and the area under it is displacement. A constant acceleration therefore produces a straight-line velocity–time graph.

Common trap

Do not use the average gradient when a question asks for an instantaneous value. Use the tangent at the specified time.

A.1.5 Exam Analysis

1 mark

The graph shows the variation of the acceleration a with time t of an object moving in a straight line.

Which graph shows the variation of the velocity v of the object with time t ?

Apply SUVAT Equations to Uniform Acceleration

Uniform-acceleration model

SUVAT equations apply when acceleration is constant along the chosen one-dimensional axis:

v=u+at,s=ut+12at2,v2=u2+2as,s=u+v2tv=u+at,\quad s=ut+\frac12at^2,\quad v^2=u^2+2as,\quad s=\frac{u+v}{2}t

Choose an equation

List the known and unknown quantities s,u,v,a,ts,u,v,a,t. Select an equation containing the required unknown and only known quantities; keep signs consistent with the positive direction.

Check the model

A constant acceleration means equal changes in velocity in equal time intervals. Use separate horizontal and vertical equations only when the motion has been resolved into independent components.

Worked example from local Question Bank row 22687

A glider accelerates uniformly from rest to 27.0 m s−127.0\,\mathrm{m\,s^{-1}} in 11.0 s11.0\,\mathrm{s}. Use s=u+v2ts=\frac{u+v}{2}t:

s=0+27.02×11.0=148.5 m≈149 ms=\frac{0+27.0}{2}\times 11.0=148.5\,\mathrm{m}\approx149\,\mathrm{m}

The result is the launch-run displacement; the constant-acceleration assumption is essential.

Common trap

Do not use SUVAT when acceleration varies significantly with time or position. A formula can produce a neat number while still violating the model’s constant-acceleration assumption.

A.1.6 Exam Analysis

3 marks

Determine g using the photograph.

Recognize Uniform and Non-Uniform Acceleration

Uniform acceleration

Acceleration is uniform when the velocity changes by equal amounts in equal time intervals. The velocity–time graph is a straight line with constant gradient.

Non-uniform acceleration

Acceleration is non-uniform when its magnitude or direction changes. The velocity–time graph then has a changing gradient, and a single SUVAT value cannot describe the entire interval.

Model versus reality

A constant-acceleration model can be useful over a limited interval even when real forces vary. State the approximation and identify the neglected force or changing condition.

Common trap

A curved trajectory does not by itself prove that acceleration is non-uniform: projectile motion without drag has constant downward acceleration while its velocity direction changes.

A.1.7 Exam Analysis

1 mark

State one reason why the acceleration of the spacecraft will not be constant.

Resolve Projectile Motion into Components

Separate the axes

With negligible fluid resistance, projectile motion is independent horizontal and vertical motion. Resolve the launch velocity:

ux=ucos⁡θ,uy=usin⁡θu_x=u\cos\theta,\qquad u_y=u\sin\theta

Horizontal motion

There is no horizontal acceleration in the ideal model, so vx=uxv_x=u_x and x=uxtx=u_xt. Use the horizontal displacement to find time or horizontal speed.

Vertical motion

Use one-dimensional constant-acceleration equations vertically, usually with ay=−ga_y=-g if upward is positive. The horizontal and vertical equations share the same time tt.

Worked example from local Question Bank row 31723

A tennis ball travels 11.9 m11.9\,\mathrm{m} horizontally after launch at 64.0 m s−164.0\,\mathrm{m\,s^{-1}} and 7∘7^\circ to the horizontal.

ux=64.0cos⁡7∘=63.52 m s−1u_x=64.0\cos7^\circ=63.52\,\mathrm{m\,s^{-1}}
t=xux=11.963.52=0.187 st=\frac{x}{u_x}=\frac{11.9}{63.52}=0.187\,\mathrm{s}

The same 0.187 s0.187\,\mathrm{s} must then be used in the vertical equation.

Common trap

Do not use the launch speed as the horizontal speed. Resolve it first, and do not use the horizontal time independently of the vertical motion.

A.1.8 Exam Analysis

2 marks

The ball leaves the ground at an angle of 22∘22^{\circ}. The horizontal distance from the initial position of the edge of the ball to the wall is 11 m . Calculate the time taken for the ball to reach the wall.

Explain How Fluid Resistance Changes Projectile Motion

Drag opposes instantaneous velocity

Fluid resistance acts opposite the projectile's velocity and usually grows with speed. Its direction changes through the flight, so the resultant acceleration is not the constant downward gg of the ideal model.

Quantity Qualitative effect of fluid resistance
Trajectory No longer a symmetric parabola; descent is typically steeper
Horizontal velocity Decreases because drag has a component opposite horizontal motion
Vertical acceleration On ascent, downward drag makes downward acceleration greater than gg; on descent, upward drag makes it less than gg
Maximum height and range Both are reduced for the same launch conditions
Time of flight Ascent is shortened, while descent can be lengthened by upward drag; the total change is not universally one direction
Terminal speed During a long fall, increasing drag can balance weight so resultant force and acceleration become zero

Use the force direction

Before the peak, drag has horizontal and downward components; after the peak, it has horizontal and upward components. Therefore acceleration is not determined by velocity alone and changes continuously.

Terminal-speed condition

For vertical descent, terminal speed is reached when upward drag (and any buoyancy included in the model) balances weight. The object then continues at constant downward velocity.

Common trap

Zero acceleration at terminal speed does not mean zero velocity. At the top of a projectile path, vertical velocity may be zero while acceleration remains non-zero.

A.1.9 Exam Analysis

1 mark

The diagram shows the path of a ball in the absence of air resistance. Q is the highest point of the ball's trajectory and a is the vertical acceleration at Q . At impact the velocity makes an angle θ\theta to the horizontal.

Three statements about the actual motion of the ball when there is air resistance are:

I. Q is lower.
II. a remains the same.
III. θ\theta increases.

Which statements are correct?

Retrieve the A.1 Kinematics Model

Describe motion

Position locates the object, velocity is the rate of change of position, and acceleration is the rate of change of velocity. Distance and speed are scalar; displacement and velocity are directed quantities.

Use the right model

For uniform acceleration:

v=u+at,\quad s=ut+ rac12at^2,\quad v^2=u^2+2as

For projectiles without drag, solve horizontal and vertical components with a shared time. Do not use these equations when acceleration is non-uniform.

Check the boundary

Ask whether the quantity is average or instantaneous, whether the route or endpoints matter, whether acceleration is constant, and whether a neglected force such as drag changes the model.