1.3 - Mechanics
- Syllabus
- 2021
- Topic
- 1.3
- Level
- AS
| Equation | Quantity omitted |
|---|---|
| s=2(u+v)t | a |
| v=u+at | s |
| s=ut+21at2 | v |
| v2=u2+2as | t |
Define one positive direction, attach signs to displacement, velocity and acceleration, and convert all data to SI units. List the known values of s,u,v,a,t, then choose the equation that contains the required quantity but omits the unwanted unknown. Substitute signed values before solving.
A trolley starts at u=3.0ms−1 and accelerates uniformly at 2.0ms−2 for 4.0s. Using v=u+at gives v=3.0+(2.0)(4.0)=11ms−1. The positive answer means it still moves in the chosen positive direction.
These equations describe one-dimensional motion with constant acceleration. Do not use one equation across a stage where acceleration changes; split the motion into suitable stages or use a graph. A negative acceleration does not necessarily mean slowing down—it means acceleration points in the negative direction.
| Graph | What the vertical coordinate tells you | Key shape meaning |
|---|---|---|
| displacement–time | position relative to an origin | straight line: constant velocity; curve: changing velocity |
| velocity–time | velocity, including direction | horizontal: constant velocity; sloping: acceleration |
| acceleration–time | acceleration, including direction | horizontal: constant acceleration |
Label both axes with quantity and unit, choose a usable scale, and preserve time intervals. A line above or below the time axis has a positive or negative vertical quantity; crossing the axis means that quantity changes sign. On a displacement–time graph, a turning point has zero gradient and marks an instant of zero velocity.
Translate a graph interval by interval: state the sign, whether the coordinate is constant or changing, and what that means physically. For example, a horizontal velocity–time line below the axis represents motion at constant velocity in the negative direction, not an object at rest.
Do not identify acceleration from the height of a velocity–time graph or velocity from the height of a displacement–time graph. Those quantities come from gradients; areas have a different meaning developed in the next episode.
| Graph | Gradient | Signed area under graph |
|---|---|---|
| displacement–time | velocity | — |
| velocity–time | acceleration | displacement |
| acceleration–time | rate of change of acceleration | change in velocity |
For a straight segment, calculate gradient as change in vertical coordinate divided by change in time. For a curve, draw a tangent at the required instant and find the tangent's gradient using a large triangle. A changing gradient shows non-uniform velocity or acceleration.
Find area geometrically for rectangles, triangles or trapezia. Area below the time axis is negative. Therefore the area under a velocity–time graph is displacement, while total distance requires adding the magnitudes of positive and negative areas. The area under an acceleration–time graph changes the velocity: v=u+∫adt.
Gradient uses two points on a line or tangent; area uses the region between graph and time axis. Never swap them, and do not treat displacement as distance when velocity changes sign.
| Scalars | Vectors |
|---|---|
| distance, speed, time, mass, energy, power | displacement, velocity, acceleration, force, weight, momentum |
A scalar is fully specified by magnitude and unit. A vector also requires direction, shown by an arrow, a bold symbol or another recognised vector notation. Two vectors are equal only if both magnitude and direction match.
A runner may travel a distance of 400m yet finish with zero displacement. Similarly, speed can remain constant while velocity changes because direction changes. Choose a positive axis when using vector components in one dimension, so opposite directions receive opposite signs.
A negative component is not a negative magnitude; it records direction relative to the chosen axis. Distance and speed cannot be negative, whereas displacement and velocity components can.
Choose two perpendicular axes that simplify the situation, such as horizontal/vertical or parallel/perpendicular to a slope. Draw the vector and its two components as a right-angled triangle. The original vector is the hypotenuse and equals the vector sum of its components.
| Angle definition | Component along reference axis | Perpendicular component |
|---|---|---|
| θ measured from the x-axis | Vx=Vcosθ | Vy=Vsinθ |
A 50N force acts 30∘ above the horizontal. Its components are Fx=50cos30∘=43N and Fy=50sin30∘=25N. Add signs after deciding which axis directions are positive.
Sine and cosine are selected from the stated angle, not memorised as 'horizontal is cosine'. Check that the two components are perpendicular and that Vx2+Vy2=V apart from rounding.
For any angle, draw vectors to scale using head-to-tail addition: place the tail of the second at the head of the first. The resultant runs from the first tail to the final head. A parallelogram construction is equivalent. State the scale, measure both resultant length and direction, and include units.
For perpendicular vectors A and B, use R=A2+B2 and tanθ=B/A, with θ measured from the direction represented by A. For several vectors, first add signed components: Rx=∑Vx and Ry=∑Vy, then reconstruct the resultant.
Velocities of 6.0ms−1 east and 8.0ms−1 north give R=10ms−1 at tan−1(8/6)=53∘ north of east.
Adding magnitudes is valid only for vectors in the same direction. Opposite or angled vectors must be combined with direction preserved; always describe the reference direction for the final angle.
| Direction | Acceleration when air resistance is neglected | Motion rule |
|---|---|---|
| horizontal | ax=0 | vx=ux |
| vertical, upward positive | ay=−g | use constant-acceleration equations |
Resolve the launch velocity first: ux=ucosθ and uy=usinθ when θ is above horizontal. Use one shared time t in the horizontal and vertical equations. Solve the component with enough data, then carry that same time into the other component.
A ball leaves horizontally at 12ms−1 and falls 5.0m. Vertically, 5.0=21gt2, so t≈1.01s. Horizontally it travels x=uxt≈12.1m.
Gravity changes only the vertical component in this model; it does not make horizontal velocity fade. 'Independent' does not mean unrelated—the two component motions occur during exactly the same time interval.
Choose the object or rigid body and draw only the external forces acting on it. Label each force by type and source: weight, normal contact force, tension, thrust, friction or drag. Arrow direction shows the force direction; a consistent scale may show magnitude when required.
| Check | Question to ask |
|---|---|
| body | Have I isolated exactly one object? |
| interactions | What other body exerts each force? |
| weight | Does W=mg act vertically through the centre of gravity? |
| contact | Is the normal force perpendicular to the surface and friction parallel to it? |
| rigid body | Are line of action and point of application clear enough for moments? |
Add forces as vectors to obtain the resultant. Balanced arrows mean zero resultant force, which permits rest or constant velocity. For an extended rigid body, forces with different lines of action may also create moments even when their vector sum is zero.
Do not draw motion arrows, acceleration arrows or forces exerted by the chosen body on something else. A Newton's-third-law partner acts on the other body and therefore belongs on that body's diagram.
For constant mass, ∑F=ma. Choose an axis, resolve forces along it, and calculate the signed resultant before using the equation. If ∑F=0, then a=0: the object may be stationary or moving with constant velocity, as stated by Newton's first law.
For a falling object, weight is initially greater than upward resistance, so it accelerates downward. As speed increases, drag increases. The resultant and acceleration shrink until upward forces balance weight; the speed is then constant and is called terminal velocity.
| Stage | Force balance | Acceleration | Velocity |
|---|---|---|---|
| just released | weight dominates | downward, large | increasing |
| speeding up | drag grows | downward, decreasing magnitude | increasing more slowly |
| terminal | upward forces = weight | zero | constant |
Zero resultant force means zero acceleration, not necessarily zero velocity. At terminal velocity, forces have not disappeared; they balance.
| Quantity | Meaning | Unit | Relation |
|---|---|---|---|
| mass m | amount of matter/inertia | kg | — |
| weight W | gravitational force on a mass | N | W=mg |
| field strength g | force per unit mass | Nkg−1 | g=F/m |
Near Earth's surface, use the local value of g supplied or an accepted value such as 9.81Nkg−1. A 2.4kg object has weight W=(2.4)(9.81)=24N to two significant figures, directed toward Earth.
Mass normally stays the same when an object moves between gravitational fields, while weight changes with g. Numerically, 1Nkg−1=1ms−2, linking field strength to free-fall acceleration.
Kilograms measure mass, not weight. Use W or F in newtons in force equations and preserve the vector direction of weight.
Release a dense sphere from rest and measure its fall distance s and time t using an electromagnet with an electronic timer, light-gate arrangement or suitably calibrated video. Repeat timings at several distances, measure from consistent reference points, and use distances large enough that timing resolution is a small fraction of t.
With u=0 and approximately constant g, s=21gt2. Plot s on the vertical axis against t2 on the horizontal axis. A straight best-fit line should have gradient g/2, so g=2×gradient. Use a large gradient triangle and include units ms−2.
| Issue | Improvement or diagnostic |
|---|---|
| random timing variation | repeat and average; identify anomalies consistently |
| release delay/initial motion | use an automatic release and timing trigger |
| distance uncertainty | measure from the same point on the sphere; avoid parallax |
| air resistance | use a small dense sphere and moderate distances |
| non-zero intercept | investigate timing or distance zero error |
Do not calculate g=2s/t2 once and call the practical complete when multiple measurements are available. The graph tests the model, reduces the effect of random scatter and exposes a possible systematic offset.
When body A exerts a force on body B, B simultaneously exerts a force of the same type and magnitude on A in the opposite direction. Write the pair explicitly as 'force of A on B' and 'force of B on A' to keep the bodies clear.
During a collision, a ball pushes a pin forward while the pin pushes the ball backward with equal force. The objects can have different accelerations because a=F/m and their masses may differ. Each force belongs on a different free-body diagram.
| Third-law pair | Balanced forces on one body |
|---|---|
| same interaction type | may arise from different interactions |
| act on different bodies | act on the same body |
| equal and opposite | vector sum may be zero |
Weight and normal contact force on a resting object are not a third-law pair: both act on the object. Equal and opposite forces do not cancel unless they act on the same chosen system.
Linear momentum is the vector p=mv. Its SI unit is kgms−1 (equivalently Ns). Because mass is scalar, momentum points in the same direction as velocity.
Choose a positive direction before calculation. In one dimension, assign positive and negative velocities, then calculate each signed momentum. A 0.20kg ball moving at −15ms−1 has p=−3.0kgms−1; the minus sign specifies direction.
The same momentum can arise from a small mass at high speed or a large mass at low speed. Momentum is not kinetic energy: momentum depends linearly on velocity and is a vector, whereas kinetic energy depends on speed squared and is a scalar.
Do not discard direction by substituting speed whenever momenta must be added. State the physical direction of a negative final result rather than calling the magnitude negative.
If the resultant external force on a system is negligible during an interaction, total linear momentum is constant. In one dimension, choose a positive direction and write ∑mv before=∑mv after using signed velocities for every object.
Define the system and the short interaction interval, list masses and velocities before and after, then solve the single momentum equation. For a 2.0kg cart at 3.0ms−1 sticking to a stationary 1.0kg cart, 6.0=(3.0)v, so v=2.0ms−1 in the original direction.
During the interaction, Newton's third-law internal forces are equal and opposite and act for the same time, producing equal and opposite changes of momentum. Internal transfers therefore leave the system total unchanged; an external impulse would change it.
Momentum conservation does not require kinetic energy conservation. In an inelastic collision, kinetic energy may transfer to thermal energy, sound or deformation while total momentum remains constant for the isolated system.
The moment of a force about an axis is M=Fx, where x is the perpendicular distance from the axis to the force's line of action. Its unit is Nm. Label a moment clockwise or anticlockwise.
Mark the pivot, extend the force arrow into its line of action, and draw the shortest perpendicular from the pivot to that line. Multiply the force by this distance. Equivalently, resolve the force perpendicular to a known position vector and multiply that component by the distance from the pivot.
A 40N force acts perpendicular to a handle 0.30m from its pivot, giving M=(40)(0.30)=12Nm. If the same force acts obliquely, its perpendicular component—and hence its moment—is smaller.
Do not automatically use the length of a beam or handle. The required lever arm is perpendicular to the line of action; a force whose line passes through the pivot has zero moment.
The centre of gravity is the point through which the resultant weight of an extended body may be treated as acting. Include that weight at the correct position when constructing the free-body diagram.
For static equilibrium, both the resultant force and resultant moment are zero. Choose any convenient pivot and apply the principle of moments: total clockwise moment equals total anticlockwise moment. Selecting a pivot through unknown reaction forces often removes their moments from the equation.
Draw and label all forces and perpendicular distances, select a pivot, assign clockwise/anticlockwise senses, form the moment equation, and then use horizontal or vertical force balance if another unknown remains. Check that the answer could physically keep the body supported.
Equal clockwise and anticlockwise moments alone do not guarantee equilibrium: the body could still translate if the resultant force is non-zero. Likewise, zero resultant force does not rule out rotation from a couple.
For a constant force, the work transferred is ΔW=FΔs when force and displacement are parallel. If the angle between them is θ, use ΔW=FΔscosθ. Work is energy transferred and is measured in joules.
Work is positive when the force component points along the displacement, negative when it opposes motion, and zero when it is perpendicular. For example, a 60N force pulling 5.0m at 30∘ to the motion does (60)(5.0)cos30∘=260J of work.
A resultant force doing work changes the object's kinetic energy. Work against friction transfers mechanical energy to internal energy; this energy has not vanished.
Use the angle between force and displacement, not an unrelated angle in the diagram. A force can act without doing work—for instance, a normal force perpendicular to motion on a fixed surface.
The kinetic energy of a body of mass m moving at speed v is Ek=21mv2. It is a scalar measured in joules, so use the magnitude of velocity and SI units.
For a 0.80kg object moving at 6.0ms−1, Ek=21(0.80)(6.0)2=14.4J. Doubling speed at fixed mass multiplies kinetic energy by four; doubling mass at fixed speed doubles it.
To find speed, rearrange before substituting: v=2Ek/m. The positive square root gives speed; attach direction only if a separate velocity statement is required.
Do not use signed velocity to make kinetic energy negative. Momentum and kinetic energy describe different properties and cannot be substituted for each other.
Near Earth's surface, the change in gravitational potential energy is ΔEgrav=mgΔh, where Δh is the signed change in vertical height. A rise gives positive change; a fall gives negative change.
Lifting a 3.0kg load vertically by 1.5m changes its GPE by (3.0)(9.81)(1.5)=44J to two significant figures. The result is independent of the path taken between the same starting and finishing heights.
Potential energy itself depends on the chosen zero level, but the change between two heights is physically meaningful. State or infer which final height is above the other before assigning the sign.
Use vertical height change, not distance travelled along a slope. The formula assumes approximately constant g near Earth's surface.
Energy cannot be created or destroyed. Choose a system and compare its initial and final energy stores, including energy transferred by work. A useful accounting statement is Einitial+Win=Efinal+Etransferred out.
Identify the start and finish states, write only the relevant terms such as 21mv2, mgΔh and FΔs, and keep dissipated energy in the balance. Solve symbolically where possible, then check units and whether the magnitude is physically possible.
If a descending object loses 120J of GPE and gains 90J of KE, the remaining 30J has been transferred to other stores, for example by work against resistance. Total energy is still conserved.
Mechanical energy is conserved only when no energy is transferred out of the mechanical stores. Saying energy is 'lost' must mean transferred to identified stores or surroundings, not destroyed.
Power measures how quickly energy is transferred: P=E/t or P=W/t. One watt is one joule per second. These equations give average power over the stated interval.
A motor transfers 18kJ in 30s. Convert first: P=18000/30=600W. At the same transferred energy, shorter time means greater average power; greater power does not by itself mean greater total energy.
Use E/t when energy transferred is known and W/t when the transfer is expressed as work done. Rearrange to E=Pt or t=E/P as needed, preserving consistent units.
Power and energy are not interchangeable: power is measured in watts and energy in joules. Always identify the time interval over which an average is calculated.
| Available data | Efficiency |
|---|---|
| energy | η=total energy inputuseful energy output |
| power | η=total power inputuseful power output |
Efficiency is a ratio with no unit. Multiply by 100% only when a percentage is requested. A device receiving 2.5kW and delivering 1.8kW usefully has η=1.8/2.5=0.72=72%.
Identify input and useful output before substitution. Useful output equals efficiency times total input; total input equals useful output divided by efficiency. The non-useful part is transferred to other stores, often internal energy of the device and surroundings.
Do not invert the ratio. For an ordinary energy-transfer process, efficiency lies from 0 to 1 (or 0% to 100%); a larger result signals mismatched units, the wrong quantities or an inverted fraction.