1.3 - Mechanics

Syllabus
2021
Topic
1.3
Level
AS

Learning objectives

1.3.1Uniform acceleration equationsUse the uniformly accelerated motion equations in one dimension: s = (u + v)t/2, v = u + at, s = ut + ½at², and v² = u² + 2as.1.3.2Motion graphsBe able to draw and interpret displacement-time, velocity-time and acceleration- time graphs1.3.3Gradients and areas of motion graphsKnow the physical quantities derived from the slopes and areas of displacement- time, velocity-time and acceleration-time graphs, including cases of non-uniform acceleration and understand how to use the quantities1.3.4Scalars and vectorsUnderstand scalar and vector quantities and know examples of each type of quantity and recognise vector notation1.3.5Resolving vectorsBe able to resolve a vector into two components at right angles to each other by drawing and by calculation1.3.6Resultant vectorsBe able to find the resultant of two coplanar vectors at any angle to each other by drawing, and at right angles to each other by calculation1.3.7Projectile motion componentsUnderstand how to make use of the independence of vertical and horizontal motion of a projectile moving freely under gravity1.3.8Free-body force diagramsBe able to draw and interpret free-body force diagrams to represent forces on a particle or on an extended but rigid body using the concept of centre of gravity of an extended body1.3.9Newton’s second law and terminal velocityBe able to use the equation ∑F = ma, and understand how to use this equation in situations where m is constant (Newton’s second law of motion), including Newton’s first law of motion where a = 0, objects at rest or travelling at constant velocity Use of the term ‘terminal velocity’ is expected.1.3.10Gravitational field strength and weightUse gravitational field strength g = F/m and weight W = mg.1.3.11Core Practical 1 - freely-falling object accelerationCORE PRACTICAL 1: Determine the acceleration of a freely-falling object1.3.12Newton’s third law and force pairsKnow and understand Newton’s third law of motion and know the properties of pairs of forces in an interaction between two bodies1.3.13MomentumUnderstand that momentum is defined as p = mv1.3.14Conservation of linear momentumKnow the principle of conservation of linear momentum, understand how to relate this to Newton’s laws of motion and understand how to apply this to problems in one dimension1.3.15Moment of a forceBe able to use the equation for the moment of a force, moment of force = Fx where x is the perpendicular distance between the line of action of the force and the axis of rotation1.3.16Centre of gravity and moments in equilibriumBe able to use the concept of centre of gravity of an extended body and apply the principle of moments to an extended body in equilibrium1.3.17Work doneBe able to use the equation for work ∆W = F∆s, including calculations when the force is not along the line of motion1.3.18Kinetic energyUse Ek = ½mv² for the kinetic energy of a body.1.3.19Gravitational potential energyBe able to use the equation ∆Egrav = mg∆h for the difference in gravitational potential energy near the Earth’s surface1.3.20Conservation of energyKnow, and understand how to apply, the principle of conservation of energy including use of work done, gravitational potential energy and kinetic energy1.3.21Power, time and energy transferUse P = E/t and P = W/t to relate power, time, energy transferred and work done.1.3.22Efficiency equationsBe able to use the equations useful energy output efficiency = total energy input and useful power output efficiency = total power input

Use SUVAT only when acceleration is constant

Equation Quantity omitted
s=(u+v)t2s=\frac{(u+v)t}{2} aa
v=u+atv=u+at ss
s=ut+12at2s=ut+\frac12at^2 vv
v2=u2+2asv^2=u^2+2as tt

Define one positive direction, attach signs to displacement, velocity and acceleration, and convert all data to SI units. List the known values of s,u,v,a,ts,u,v,a,t, then choose the equation that contains the required quantity but omits the unwanted unknown. Substitute signed values before solving.

A trolley starts at u=3.0ms1u=3.0\,\mathrm{m\,s^{-1}} and accelerates uniformly at 2.0ms22.0\,\mathrm{m\,s^{-2}} for 4.0s4.0\,\mathrm{s}. Using v=u+atv=u+at gives v=3.0+(2.0)(4.0)=11ms1v=3.0+(2.0)(4.0)=11\,\mathrm{m\,s^{-1}}. The positive answer means it still moves in the chosen positive direction.

These equations describe one-dimensional motion with constant acceleration. Do not use one equation across a stage where acceleration changes; split the motion into suitable stages or use a graph. A negative acceleration does not necessarily mean slowing down—it means acceleration points in the negative direction.

Read motion from the shape and sign of a graph

Graph What the vertical coordinate tells you Key shape meaning
displacement–time position relative to an origin straight line: constant velocity; curve: changing velocity
velocity–time velocity, including direction horizontal: constant velocity; sloping: acceleration
acceleration–time acceleration, including direction horizontal: constant acceleration

Label both axes with quantity and unit, choose a usable scale, and preserve time intervals. A line above or below the time axis has a positive or negative vertical quantity; crossing the axis means that quantity changes sign. On a displacement–time graph, a turning point has zero gradient and marks an instant of zero velocity.

Translate a graph interval by interval: state the sign, whether the coordinate is constant or changing, and what that means physically. For example, a horizontal velocity–time line below the axis represents motion at constant velocity in the negative direction, not an object at rest.

Do not identify acceleration from the height of a velocity–time graph or velocity from the height of a displacement–time graph. Those quantities come from gradients; areas have a different meaning developed in the next episode.

Gradients give rates; signed areas give accumulated change

Graph Gradient Signed area under graph
displacement–time velocity
velocity–time acceleration displacement
acceleration–time rate of change of acceleration change in velocity

For a straight segment, calculate gradient as change in vertical coordinate divided by change in time. For a curve, draw a tangent at the required instant and find the tangent's gradient using a large triangle. A changing gradient shows non-uniform velocity or acceleration.

Find area geometrically for rectangles, triangles or trapezia. Area below the time axis is negative. Therefore the area under a velocity–time graph is displacement, while total distance requires adding the magnitudes of positive and negative areas. The area under an acceleration–time graph changes the velocity: v=u+adtv=u+\int a\,dt.

Gradient uses two points on a line or tangent; area uses the region between graph and time axis. Never swap them, and do not treat displacement as distance when velocity changes sign.

Vectors need magnitude and direction

Scalars Vectors
distance, speed, time, mass, energy, power displacement, velocity, acceleration, force, weight, momentum

A scalar is fully specified by magnitude and unit. A vector also requires direction, shown by an arrow, a bold symbol or another recognised vector notation. Two vectors are equal only if both magnitude and direction match.

A runner may travel a distance of 400m400\,\mathrm{m} yet finish with zero displacement. Similarly, speed can remain constant while velocity changes because direction changes. Choose a positive axis when using vector components in one dimension, so opposite directions receive opposite signs.

A negative component is not a negative magnitude; it records direction relative to the chosen axis. Distance and speed cannot be negative, whereas displacement and velocity components can.

Resolve a vector along perpendicular axes

Choose two perpendicular axes that simplify the situation, such as horizontal/vertical or parallel/perpendicular to a slope. Draw the vector and its two components as a right-angled triangle. The original vector is the hypotenuse and equals the vector sum of its components.

Angle definition Component along reference axis Perpendicular component
θ\theta measured from the xx-axis Vx=VcosθV_x=V\cos\theta Vy=VsinθV_y=V\sin\theta

A 50N50\,\mathrm{N} force acts 3030^\circ above the horizontal. Its components are Fx=50cos30=43NF_x=50\cos30^\circ=43\,\mathrm{N} and Fy=50sin30=25NF_y=50\sin30^\circ=25\,\mathrm{N}. Add signs after deciding which axis directions are positive.

Sine and cosine are selected from the stated angle, not memorised as 'horizontal is cosine'. Check that the two components are perpendicular and that Vx2+Vy2=V\sqrt{V_x^2+V_y^2}=V apart from rounding.

Add coplanar vectors to find one resultant

For any angle, draw vectors to scale using head-to-tail addition: place the tail of the second at the head of the first. The resultant runs from the first tail to the final head. A parallelogram construction is equivalent. State the scale, measure both resultant length and direction, and include units.

For perpendicular vectors AA and BB, use R=A2+B2R=\sqrt{A^2+B^2} and tanθ=B/A\tan\theta=B/A, with θ\theta measured from the direction represented by AA. For several vectors, first add signed components: Rx=VxR_x=\sum V_x and Ry=VyR_y=\sum V_y, then reconstruct the resultant.

Velocities of 6.0ms16.0\,\mathrm{m\,s^{-1}} east and 8.0ms18.0\,\mathrm{m\,s^{-1}} north give R=10ms1R=10\,\mathrm{m\,s^{-1}} at tan1(8/6)=53\tan^{-1}(8/6)=53^\circ north of east.

Adding magnitudes is valid only for vectors in the same direction. Opposite or angled vectors must be combined with direction preserved; always describe the reference direction for the final angle.

Treat projectile motion as two simultaneous motions

Direction Acceleration when air resistance is neglected Motion rule
horizontal ax=0a_x=0 vx=uxv_x=u_x
vertical, upward positive ay=ga_y=-g use constant-acceleration equations

Resolve the launch velocity first: ux=ucosθu_x=u\cos\theta and uy=usinθu_y=u\sin\theta when θ\theta is above horizontal. Use one shared time tt in the horizontal and vertical equations. Solve the component with enough data, then carry that same time into the other component.

A ball leaves horizontally at 12ms112\,\mathrm{m\,s^{-1}} and falls 5.0m5.0\,\mathrm{m}. Vertically, 5.0=12gt25.0=\tfrac12gt^2, so t1.01st\approx1.01\,\mathrm{s}. Horizontally it travels x=uxt12.1mx=u_xt\approx12.1\,\mathrm{m}.

Gravity changes only the vertical component in this model; it does not make horizontal velocity fade. 'Independent' does not mean unrelated—the two component motions occur during exactly the same time interval.

A free-body diagram isolates one body

Choose the object or rigid body and draw only the external forces acting on it. Label each force by type and source: weight, normal contact force, tension, thrust, friction or drag. Arrow direction shows the force direction; a consistent scale may show magnitude when required.

Check Question to ask
body Have I isolated exactly one object?
interactions What other body exerts each force?
weight Does W=mgW=mg act vertically through the centre of gravity?
contact Is the normal force perpendicular to the surface and friction parallel to it?
rigid body Are line of action and point of application clear enough for moments?

Add forces as vectors to obtain the resultant. Balanced arrows mean zero resultant force, which permits rest or constant velocity. For an extended rigid body, forces with different lines of action may also create moments even when their vector sum is zero.

Do not draw motion arrows, acceleration arrows or forces exerted by the chosen body on something else. A Newton's-third-law partner acts on the other body and therefore belongs on that body's diagram.

Resultant force determines acceleration

For constant mass, F=ma\sum F=ma. Choose an axis, resolve forces along it, and calculate the signed resultant before using the equation. If F=0\sum F=0, then a=0a=0: the object may be stationary or moving with constant velocity, as stated by Newton's first law.

For a falling object, weight is initially greater than upward resistance, so it accelerates downward. As speed increases, drag increases. The resultant and acceleration shrink until upward forces balance weight; the speed is then constant and is called terminal velocity.

Stage Force balance Acceleration Velocity
just released weight dominates downward, large increasing
speeding up drag grows downward, decreasing magnitude increasing more slowly
terminal upward forces = weight zero constant

Zero resultant force means zero acceleration, not necessarily zero velocity. At terminal velocity, forces have not disappeared; they balance.

Distinguish mass, weight and field strength

Quantity Meaning Unit Relation
mass mm amount of matter/inertia kg
weight WW gravitational force on a mass N W=mgW=mg
field strength gg force per unit mass Nkg1\mathrm{N\,kg^{-1}} g=F/mg=F/m

Near Earth's surface, use the local value of gg supplied or an accepted value such as 9.81Nkg19.81\,\mathrm{N\,kg^{-1}}. A 2.4kg2.4\,\mathrm{kg} object has weight W=(2.4)(9.81)=24NW=(2.4)(9.81)=24\,\mathrm{N} to two significant figures, directed toward Earth.

Mass normally stays the same when an object moves between gravitational fields, while weight changes with gg. Numerically, 1Nkg1=1ms21\,\mathrm{N\,kg^{-1}}=1\,\mathrm{m\,s^{-2}}, linking field strength to free-fall acceleration.

Kilograms measure mass, not weight. Use WW or FF in newtons in force equations and preserve the vector direction of weight.

Core Practical 1: determine free-fall acceleration

Release a dense sphere from rest and measure its fall distance ss and time tt using an electromagnet with an electronic timer, light-gate arrangement or suitably calibrated video. Repeat timings at several distances, measure from consistent reference points, and use distances large enough that timing resolution is a small fraction of tt.

With u=0u=0 and approximately constant gg, s=12gt2s=\tfrac12gt^2. Plot ss on the vertical axis against t2t^2 on the horizontal axis. A straight best-fit line should have gradient g/2g/2, so g=2×gradientg=2\times\text{gradient}. Use a large gradient triangle and include units ms2\mathrm{m\,s^{-2}}.

Issue Improvement or diagnostic
random timing variation repeat and average; identify anomalies consistently
release delay/initial motion use an automatic release and timing trigger
distance uncertainty measure from the same point on the sphere; avoid parallax
air resistance use a small dense sphere and moderate distances
non-zero intercept investigate timing or distance zero error

Do not calculate g=2s/t2g=2s/t^2 once and call the practical complete when multiple measurements are available. The graph tests the model, reduces the effect of random scatter and exposes a possible systematic offset.

Newton's third-law forces act on different bodies

When body A exerts a force on body B, B simultaneously exerts a force of the same type and magnitude on A in the opposite direction. Write the pair explicitly as 'force of A on B' and 'force of B on A' to keep the bodies clear.

During a collision, a ball pushes a pin forward while the pin pushes the ball backward with equal force. The objects can have different accelerations because a=F/ma=F/m and their masses may differ. Each force belongs on a different free-body diagram.

Third-law pair Balanced forces on one body
same interaction type may arise from different interactions
act on different bodies act on the same body
equal and opposite vector sum may be zero

Weight and normal contact force on a resting object are not a third-law pair: both act on the object. Equal and opposite forces do not cancel unless they act on the same chosen system.

Momentum combines mass with directed velocity

Linear momentum is the vector p=mv\mathbf p=m\mathbf v. Its SI unit is kgms1\mathrm{kg\,m\,s^{-1}} (equivalently Ns\mathrm{N\,s}). Because mass is scalar, momentum points in the same direction as velocity.

Choose a positive direction before calculation. In one dimension, assign positive and negative velocities, then calculate each signed momentum. A 0.20kg0.20\,\mathrm{kg} ball moving at 15ms1-15\,\mathrm{m\,s^{-1}} has p=3.0kgms1p=-3.0\,\mathrm{kg\,m\,s^{-1}}; the minus sign specifies direction.

The same momentum can arise from a small mass at high speed or a large mass at low speed. Momentum is not kinetic energy: momentum depends linearly on velocity and is a vector, whereas kinetic energy depends on speed squared and is a scalar.

Do not discard direction by substituting speed whenever momenta must be added. State the physical direction of a negative final result rather than calling the magnitude negative.

Conserve signed momentum for an isolated system

If the resultant external force on a system is negligible during an interaction, total linear momentum is constant. In one dimension, choose a positive direction and write mv before=mv after\sum mv\text{ before}=\sum mv\text{ after} using signed velocities for every object.

Define the system and the short interaction interval, list masses and velocities before and after, then solve the single momentum equation. For a 2.0kg2.0\,\mathrm{kg} cart at 3.0ms13.0\,\mathrm{m\,s^{-1}} sticking to a stationary 1.0kg1.0\,\mathrm{kg} cart, 6.0=(3.0)v6.0=(3.0)v, so v=2.0ms1v=2.0\,\mathrm{m\,s^{-1}} in the original direction.

During the interaction, Newton's third-law internal forces are equal and opposite and act for the same time, producing equal and opposite changes of momentum. Internal transfers therefore leave the system total unchanged; an external impulse would change it.

Momentum conservation does not require kinetic energy conservation. In an inelastic collision, kinetic energy may transfer to thermal energy, sound or deformation while total momentum remains constant for the isolated system.

A moment uses perpendicular distance to the line of action

The moment of a force about an axis is M=FxM=Fx, where xx is the perpendicular distance from the axis to the force's line of action. Its unit is Nm\mathrm{N\,m}. Label a moment clockwise or anticlockwise.

Mark the pivot, extend the force arrow into its line of action, and draw the shortest perpendicular from the pivot to that line. Multiply the force by this distance. Equivalently, resolve the force perpendicular to a known position vector and multiply that component by the distance from the pivot.

A 40N40\,\mathrm{N} force acts perpendicular to a handle 0.30m0.30\,\mathrm{m} from its pivot, giving M=(40)(0.30)=12NmM=(40)(0.30)=12\,\mathrm{N\,m}. If the same force acts obliquely, its perpendicular component—and hence its moment—is smaller.

Do not automatically use the length of a beam or handle. The required lever arm is perpendicular to the line of action; a force whose line passes through the pivot has zero moment.

Equilibrium needs force balance and moment balance

The centre of gravity is the point through which the resultant weight of an extended body may be treated as acting. Include that weight at the correct position when constructing the free-body diagram.

For static equilibrium, both the resultant force and resultant moment are zero. Choose any convenient pivot and apply the principle of moments: total clockwise moment equals total anticlockwise moment. Selecting a pivot through unknown reaction forces often removes their moments from the equation.

Draw and label all forces and perpendicular distances, select a pivot, assign clockwise/anticlockwise senses, form the moment equation, and then use horizontal or vertical force balance if another unknown remains. Check that the answer could physically keep the body supported.

Equal clockwise and anticlockwise moments alone do not guarantee equilibrium: the body could still translate if the resultant force is non-zero. Likewise, zero resultant force does not rule out rotation from a couple.

Only the force component along displacement does work

For a constant force, the work transferred is ΔW=FΔs\Delta W=F\Delta s when force and displacement are parallel. If the angle between them is θ\theta, use ΔW=FΔscosθ\Delta W=F\Delta s\cos\theta. Work is energy transferred and is measured in joules.

Work is positive when the force component points along the displacement, negative when it opposes motion, and zero when it is perpendicular. For example, a 60N60\,\mathrm{N} force pulling 5.0m5.0\,\mathrm{m} at 3030^\circ to the motion does (60)(5.0)cos30=260J(60)(5.0)\cos30^\circ=260\,\mathrm{J} of work.

A resultant force doing work changes the object's kinetic energy. Work against friction transfers mechanical energy to internal energy; this energy has not vanished.

Use the angle between force and displacement, not an unrelated angle in the diagram. A force can act without doing work—for instance, a normal force perpendicular to motion on a fixed surface.

Kinetic energy depends on speed squared

The kinetic energy of a body of mass mm moving at speed vv is Ek=12mv2E_k=\tfrac12mv^2. It is a scalar measured in joules, so use the magnitude of velocity and SI units.

For a 0.80kg0.80\,\mathrm{kg} object moving at 6.0ms16.0\,\mathrm{m\,s^{-1}}, Ek=12(0.80)(6.0)2=14.4JE_k=\tfrac12(0.80)(6.0)^2=14.4\,\mathrm{J}. Doubling speed at fixed mass multiplies kinetic energy by four; doubling mass at fixed speed doubles it.

To find speed, rearrange before substituting: v=2Ek/mv=\sqrt{2E_k/m}. The positive square root gives speed; attach direction only if a separate velocity statement is required.

Do not use signed velocity to make kinetic energy negative. Momentum and kinetic energy describe different properties and cannot be substituted for each other.

Near Earth, GPE change depends on vertical height

Near Earth's surface, the change in gravitational potential energy is ΔEgrav=mgΔh\Delta E_{grav}=mg\Delta h, where Δh\Delta h is the signed change in vertical height. A rise gives positive change; a fall gives negative change.

Lifting a 3.0kg3.0\,\mathrm{kg} load vertically by 1.5m1.5\,\mathrm{m} changes its GPE by (3.0)(9.81)(1.5)=44J(3.0)(9.81)(1.5)=44\,\mathrm{J} to two significant figures. The result is independent of the path taken between the same starting and finishing heights.

Potential energy itself depends on the chosen zero level, but the change between two heights is physically meaningful. State or infer which final height is above the other before assigning the sign.

Use vertical height change, not distance travelled along a slope. The formula assumes approximately constant gg near Earth's surface.

Track energy stores and transfers through a process

Energy cannot be created or destroyed. Choose a system and compare its initial and final energy stores, including energy transferred by work. A useful accounting statement is Einitial+Win=Efinal+Etransferred outE_{initial}+W_{in}=E_{final}+E_{transferred\ out}.

Identify the start and finish states, write only the relevant terms such as 12mv2\tfrac12mv^2, mgΔhmg\Delta h and FΔsF\Delta s, and keep dissipated energy in the balance. Solve symbolically where possible, then check units and whether the magnitude is physically possible.

If a descending object loses 120J120\,\mathrm{J} of GPE and gains 90J90\,\mathrm{J} of KE, the remaining 30J30\,\mathrm{J} has been transferred to other stores, for example by work against resistance. Total energy is still conserved.

Mechanical energy is conserved only when no energy is transferred out of the mechanical stores. Saying energy is 'lost' must mean transferred to identified stores or surroundings, not destroyed.

Power is the rate of energy transfer or work

Power measures how quickly energy is transferred: P=E/tP=E/t or P=W/tP=W/t. One watt is one joule per second. These equations give average power over the stated interval.

A motor transfers 18kJ18\,\mathrm{kJ} in 30s30\,\mathrm{s}. Convert first: P=18000/30=600WP=18000/30=600\,\mathrm{W}. At the same transferred energy, shorter time means greater average power; greater power does not by itself mean greater total energy.

Use E/tE/t when energy transferred is known and W/tW/t when the transfer is expressed as work done. Rearrange to E=PtE=Pt or t=E/Pt=E/P as needed, preserving consistent units.

Power and energy are not interchangeable: power is measured in watts and energy in joules. Always identify the time interval over which an average is calculated.

Efficiency compares useful output with total input

Available data Efficiency
energy η=useful energy outputtotal energy input\eta=\frac{\text{useful energy output}}{\text{total energy input}}
power η=useful power outputtotal power input\eta=\frac{\text{useful power output}}{\text{total power input}}

Efficiency is a ratio with no unit. Multiply by 100%100\% only when a percentage is requested. A device receiving 2.5kW2.5\,\mathrm{kW} and delivering 1.8kW1.8\,\mathrm{kW} usefully has η=1.8/2.5=0.72=72%\eta=1.8/2.5=0.72=72\%.

Identify input and useful output before substitution. Useful output equals efficiency times total input; total input equals useful output divided by efficiency. The non-useful part is transferred to other stores, often internal energy of the device and surroundings.

Do not invert the ratio. For an ordinary energy-transfer process, efficiency lies from 0 to 1 (or 0% to 100%); a larger result signals mismatched units, the wrong quantities or an inverted fraction.