M1.4 - Dynamics of a particle moving in a straight line or plane

Syllabus
2019
Topic
M1.4
Level
AS

Learning objectives

Turn forces into acceleration

A force is a vector interaction that can change a particle's velocity. Draw or list only the forces acting on the chosen particle, combine them as a resultant, then apply Newton's second law in a fixed coordinate system.

F=ma\sum\mathbf F=m\mathbf a

Newton law Usable statement
First If F=0\sum\mathbf F=\mathbf0, velocity is constant; rest is only the zero-velocity case.
Second Each component satisfies Fx=max\sum F_x=ma_x and Fy=may\sum F_y=ma_y. Constant resultant force on constant mass gives constant acceleration.
Third An interaction produces equal and opposite forces on two different bodies. The pair does not cancel on either body's own force diagram.

Common forces include weight mgm\mathbf g vertically downward, a normal reaction perpendicular to a contact surface, tension along a taut string, friction along a rough contact, and stated driving or resistance forces. Resolve each force along the chosen axes before adding; never insert a force merely because an object is moving.

A particle of mass 22 kg is acted on by forces (2i+3j)(-2\mathbf i+3\mathbf j) N and (4i+5j)(4\mathbf i+5\mathbf j) N. HenceF=2i+8j N,a=i+4j m s2.\sum\mathbf F=2\mathbf i+8\mathbf j\text{ N},\qquad \mathbf a=\mathbf i+4\mathbf j\text{ m s}^{-2}.Its acceleration magnitude is 17ms2\sqrt{17}\,\mathrm{m\,s^{-2}}; dividing the force magnitude by mass gives the same value.

Use the mass of the body or system whose external forces you summed. Internal forces cancel only when the combined system is chosen. Constant speed means zero resultant force, not zero forces, and a normal reaction is not automatically equal to weight.

Model connected and changing-force motion

A connected-particle problem becomes manageable when the body or system is chosen before equations are written. For every stage: identify the active connections and contacts, choose a positive direction, resolve forces, apply F=ma\sum F=ma, then use kinematics only after the acceleration is known.

Model statement Consequence while its conditions hold
light, taut, inextensible string connected particles have linked motion and equal acceleration magnitudes; tension is constant along one section
light smooth pulley a continuous light string has the same tension on both sides
smooth plane no friction; reaction is perpendicular to the plane
inclined plane at angle θ\theta weight components are mgsinθmg\sin\theta down the plane and mgcosθmg\cos\theta into it
rough plane include friction opposite the actual motion; obtain it from the contact model
combined system internal tensions cancel; only external forces remain

Masses 33 kg and 22 kg hang on opposite sides of a smooth pulley, with the 33 kg mass moving downward. For the separate particles,3gT=3a,T2g=2a.3g-T=3a,\qquad T-2g=2a.Adding eliminates the internal tension: g=5ag=5a, so a=g/5a=g/5. Substitution gives T=12g/5T=12g/5 N. The same aa must be used because the taut inextensible string constrains both motions.

Use a whole-system equation to find acceleration efficiently, then a single-particle equation to recover an internal tension or coupling force. On an incline, resolve perpendicular first when a reaction or friction is needed, then resolve parallel to the motion. Every term in an equation must be a force on the selected body and every mama term must use its mass.

When a particle hits the ground, a string becomes slack or breaks, contact is lost, or an applied force changes, the force model changes immediately. End the first stage, carry forward the boundary velocity and position, draw a new force set, find the new acceleration, and begin a new constant-acceleration interval.

Do not keep a tension after a string becomes slack, assume equal accelerations after a connection is lost, or use one F=maF=ma equation across two force regimes. Equal and opposite interaction forces act on different particles; assigning both to one particle double-counts the interaction.

Track momentum and impulse through a direct collision

Linear momentum is signed in one dimension: for mass mm moving with velocity vv, p=mvp=mv. Choose one positive direction before a collision and give every initial and final velocity its sign. Speed alone is insufficient when a particle reverses.

I=mvmu=m(vu)I=mv-mu=m(v-u)

Impulse is the change in momentum of one particle and has units Ns=kgms1\mathrm{N\,s}=\mathrm{kg\,m\,s^{-1}}. The impulses two colliding particles exert on each other are equal in magnitude and opposite in direction. Report I|I| when a magnitude is requested.

m1u1+m2u2=m1v1+m2v2m_1u_1+m_2u_2=m_1v_1+m_2v_2

During a short direct collision, the two internal impulses cancel when both particles are treated as one system. If external impulse is negligible over that interval, total linear momentum is conserved. This is a signed equation, not an equation between total speeds or kinetic energies.

A 22 kg particle moving at 4ms14\,\mathrm{m\,s^{-1}} collides directly with a 33 kg particle moving at 1ms1-1\,\mathrm{m\,s^{-1}}. If the second particle leaves at 1ms11\,\mathrm{m\,s^{-1}}, conservation gives2(4)+3(1)=2v+3(1),2(4)+3(-1)=2v+3(1),so v=1ms1v=1\,\mathrm{m\,s^{-1}}. The impulse on the first particle is 2(14)=6Ns2(1-4)=-6\,\mathrm{N\,s}, hence magnitude 6Ns6\,\mathrm{N\,s}.

Momentum may be conserved while kinetic energy is not. If particles stick or a string becomes taut, use their stated common velocity; do not assume a common velocity for every collision. Newton's law of restitution and two-dimensional collisions are outside this objective.

Use friction with the correct normal reaction

For a particle moving along a rough surface in this syllabus, friction acts along the contact surface opposite the relative motion. Its magnitude is the coefficient of friction times the normal reaction.

F=μRF=\mu R

The coefficient μ\mu is dimensionless. The reaction RR must be found from forces perpendicular to the surface; it equals mgmg only on a horizontal surface with no other force having a perpendicular component. A pull angled upward reduces RR, while a push angled downward increases it.

Step Decision
1. Direction State the actual motion, so friction's direction is fixed.
2. Normal axis Resolve perpendicular to the surface to find RR.
3. Friction Substitute into F=μRF=\mu R.
4. Motion axis Resolve parallel to the surface and apply F=ma\sum F=ma.
5. Distance If required, work done against constant friction is FdFd.

A 55 kg block is pulled across a horizontal floor by a 2020 N force at 3030^\circ above the horizontal. If μ=0.2\mu=0.2, perpendicular balance givesR=5g20sin30=39 N.R=5g-20\sin30^\circ=39\text{ N}.Thus F=0.2(39)=7.8F=0.2(39)=7.8 N. Horizontally,20cos307.8=5a,20\cos30^\circ-7.8=5a,so a=1.90ms2a=1.90\,\mathrm{m\,s^{-2}} to three significant figures.

On an incline with no other perpendicular force, R=mgcosθR=mg\cos\theta. Friction still opposes motion: it acts down the plane while the particle moves up, and up the plane while it moves down. Recalculate RR whenever the applied-force geometry changes.

Do not set R=mgR=mg before resolving, and do not choose friction's direction merely from the positive axis. The relation here applies to a moving particle as specified in M1.4.4; limiting equilibrium and general static-friction inequalities are not being asserted.