M1.2 - Vectors in mechanics
- Syllabus
- 2019
- Topic
- M1.2
- Level
- AS
A vector has both magnitude and direction. In a plane, write v=ai+bj, where the perpendicular unit vectors i and j define the positive coordinate directions. The signed components a and b say how much of the vector acts in each direction.
∣v∣=a2+b2
A direction angle can be found from the component triangle, but the signs of a and b must determine the correct quadrant. For a bearing, measure clockwise from north and give a three-figure angle. A calculator value such as tan−1(b/a) gives a reference angle only; it does not by itself determine the direction.
To resolve a vector of magnitude V at an angle θ to the positive i direction, usev=(Vcosθ)i+(Vsinθ)j.Change signs to match the actual quadrant. If the angle is measured from the j direction, the sine and cosine roles interchange.
R=v1+v2+⋯=(∑ak)i+(∑bk)j
Forces 10i+j N and −15i+6.5j N have resultantR=−5i+7.5j N,∣R∣=(−5)2+7.52=2513 N.Its components place it north-west. The reference angle west of north satisfies tanα=5/7.5, so its bearing is 360∘−α≈326∘.
Add vector components, not magnitudes. Parallel vectors have proportional components; vectors in opposite directions have a negative proportionality factor. When an angle is requested between two directions, check whether the smaller angle, a directed angle or a bearing is required before choosing the final value.
Displacement, velocity, acceleration and force are vectors: each must keep its components, direction and units. The same component rules apply to all four quantities, but their meanings are different.
| Quantity | Vector relationship | Meaning |
|---|---|---|
| Displacement from A to B | AB=rB−rA | Change of position; distance AB=∣AB∣. |
| Constant velocity | v=(r2−r1)/(t2−t1) | Change of displacement per unit time. |
| Position at constant velocity | r=r0+tv | Initial position plus displacement travelled. |
| Constant acceleration | a=(v2−v1)/(t2−t1) | Change of velocity per unit time. |
| Velocity at constant acceleration | v=u+ta | Each velocity component changes linearly with time. |
| Resultant force | F=∑Fk | Component sum of all forces acting on the particle. |
Use a consistent time unit before dividing or multiplying. For example, velocity may be in ms−1 or kmh−1, acceleration in ms−2 or kmh−2, and force in newtons. Speed is the magnitude ∣v∣; it is a scalar and has no direction.
A particle starts at r0=2i+5j m and moves with constant velocity v=3i−2j m s−1. After 4 s,r=(2i+5j)+4(3i−2j)=14i−3j m.Its displacement is 12i−8j m, while the distance from its starting point is 122+(−8)2=413 m.
For two moving particles, form one relative vector consistently:AB(t)=rB(t)−rA(t).They meet only if both components are zero at the same time. Their separation is ∣AB(t)∣; minimising its square gives the same closest time without an unnecessary square root.
If velocity changes from −i+4j to 5i−8j m s−1 in 3 s at constant acceleration, thena=3(5i−8j)−(−i+4j)=2i−4j m s−2.Subtraction order fixes the direction of the change.
Position, displacement and distance are not interchangeable; velocity and speed are not interchangeable. Never divide one vector by another. Equality or parallelism of vectors must be checked component by component, and a collision requires the same position at the same time—not merely equal speeds or directions.