Question 1
This question considers two possible models for the occurrence of random events in a computer game.
In a new computer game, each time a player performs an action, there is a random chance that the action will be boosted, meaning that it provides a benefit to the player.
The designer of this computer game is considering two possible models for when to boost an action.
In the first model, the probability that an action will be boosted is constant.
Question 1(a)
Suppose the probability that an action will be boosted is 0.1 .
Question 1(a)(i)
Find the probability that the first boost occurs on the third action.
Question 1(a)(ii)
Find the probability that at least one boost occurs in the first six actions.
Question 1(b)
Suppose the probability that an action will be boosted is p, where 0<p<1.
Question 1(b)(i)
Explain why the probability that the first boost occurs on the action is .
Let X be the number of actions until the first boost occurs.
Question 1(d)
Find E(X) and when p=0.1.
In the designer's second model, the initial probability that an action is boosted is 0.2 , and each time an action occurs that is not boosted, the probability that the next action is boosted increases by 0.2 . After an action has been boosted, the probability resets to 0.2 for the next action.
Question 1(e)
Show that the probability that the first boost occurs on the third action is 0.288 .
Let Y be the number of actions until the first boost occurs.
Question 1(f)
Explain why .
The following table shows the probability distribution of Y.

Question 1(g)
Question 1(g)(i)
Find the value of m and the value of n.
Question 1(g)(ii)
Show that E(Y)=2.5104.
Question 1(g)(iii)
Find .
Question 1(h)
Question 1(h)(i)
Use the expression given in (c)(ii) to find the value of p for which E(X)=E(Y).
Question 1(h)(ii)
Find for this value of p.
Question 1(h)(iii)
Hence determine, with a reason, which model provides a more consistent experience for the player with respect to boosted actions.







