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IB Mathematics AI HL 3.2 Geometry and Trigonometry Question Bank

Practise IB Mathematics AI HL 3.2 by combining vectors, trigonometric identities, loci, 3D geometry and technology-supported modelling.

Syllabus
First assessment 2021
Course
Mathematics: applications and interpretation HL
Level
HL

Exam points

  • Use vector, coordinate and 3D geometry methods to solve lines, planes, angles and distances.
  • Apply advanced trigonometric identities, transformations and parameter restrictions with technology checks.
  • Interpret dynamic geometry, loci and intersections while justifying exact results and assumptions.

3.2 Geometry and trigonometry - AHL content question 1

[Maximum number: 9]

A suitable site for the landing of a spacecraft on the planet Mars is identified at a point, A. The shortest time from sunrise to sunset at point A must be found.
Radians should be used throughout this question. All values given in the question should be treated as exact.
Mars completes a full orbit of the Sun in 669 Martian days, which is one Martian year.

Figure for Question 3.2 Geometry and trigonometry - AHL content question 1 — IB Maths AI HL

On day t, where tZt \in \mathbb{Z}, the length of time, in hours, from the start of the Martian day until sunrise at point A can be modelled by a function, R(t), where

R(t)=asin(bt)+c,tR.R(t)=a \sin (b t)+c, t \in \mathbb{R} .

The graph of R is shown for one Martian year.

Figure for Question 3.2 Geometry and trigonometry - AHL content question 1 — IB Maths AI HL

Question (a)

(a)

Find the angle through which Mars rotates on its axis each hour.

The time of sunrise on Mars depends on the angle, δ\delta, at which it tilts towards the Sun. During a Martian year, δ\delta varies from -0.440 to 0.440 radians.

The angle, ω\omega, through which Mars rotates on its axis from the start of a Martian day to the moment of sunrise, at point A , is given by cosω=0.839tanδ,0ωπ\cos \omega=0.839 \tan \delta, 0 \leq \omega \leq \pi.

[ 3 ]

Question (b)

(b)

Show that the maximum value of ω=1.98\omega=1.98, correct to three significant figures.

[ 3 ]

Question (c)

(c)

Find the minimum value of ω\omega.

[ 1 ]

Question (d)

(d)

Hence show that a=1.6, correct to two significant figures.

[ 2 ]

3.2 Geometry and trigonometry - AHL content question 2

[Maximum number: 10]

François is a video game designer. He designs his games to take place in two dimensions, relative to an origin O . In one of his games, an object travels on a straight line L1L_{1} with vector equation

r=(11)+λ(21)r=\binom{-1}{1}+\lambda\binom{2}{-1}

Question (a)

(a)

Write down L1L_{1} in the form x=x0+λlx=x_{0}+\lambda l and y=y0+λmy=y_{0}+\lambda m, where l,mZl, m \in \mathbb{Z}.

[ 1 ]

Question (b)

(b)

Francois uses the matrix T=(1771)\boldsymbol{T}=\begin{pmatrix}1 & 7 \\ 7 & -1\end{pmatrix} to transform L1L_{1} into a new straight line L2L_{2}. The object will then travel along L2L_{2}.

Find the vector equation of L2L_{2}.

[ 4 ]

Question (c)

(c)

François knows that the transformation given by matrix T\boldsymbol{T} is made up of the following three separate transformations (in the order listed):
- A rotation of π4\frac{\pi}{4}, anticlockwise (counter-clockwise) about the origin O
- An enlargement of scale factor 525\sqrt{2}, centred at O
- A reflection in the straight line y=mx, where m=tanα,0α<πm=\tan \alpha, 0 \leq \alpha<\pi

Write down the matrix that represents

[ 4 ]

Question (i)

(i)

the rotation.

[ 2 ]

Question (ii)

(ii)

the enlargement.

[ 2 ]

Question (d)

(d)

The matrix R represents the reflection. Write down R in terms of α\alpha.

[ 1 ]
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