4.3 - Further Mechanics
- Syllabus
- 2021
- Topic
- 4.3
- Level
- A2
Impulse measures the effect of a resultant force acting for a time interval: J=FavgΔt=Δp=mv−mu for constant mass. Choose a positive direction before subtracting the momenta.
| Quantity | Meaning and unit |
|---|---|
| p=mv | momentum, kgms−1 |
| J | impulse, Ns, equivalent to kgms−1 |
| Favg | average resultant force during the stated contact time |
A 0.20kg ball reverses from +6.0 to −4.0ms−1. Its impulse is 0.20(−4.0−6.0)=−2.0Ns. If contact lasts 0.050s, the average force is −40N; the minus sign gives its direction.
Impulse is not final momentum, and FΔt must use the resultant average force over the same interval as the momentum change. Increasing collision time reduces force only when the required Δp is unchanged.
Investigate whether the impulse delivered to a moving object equals its change in momentum. A low-friction trolley of known mass can pass through light gates while a force sensor and data logger record the horizontal force during the same interaction.
| Stage | Measurement or decision |
|---|---|
| prepare | level the track, zero the force sensor and measure trolley mass |
| before/after | use light gates or motion data to obtain signed velocities immediately before and after the interaction |
| force | record force and time synchronously; determine impulse from average force times duration or the force-time area |
| compare | calculate Δp=m(v−u) with the same sign convention and compare it with the impulse |
| repeat | vary the interaction strength or contact time and repeat each condition |
Keep the trolley system and mass fixed, minimise friction, and align the sensor with the motion. Plot impulse against change in momentum: agreement is supported by a straight line through the origin with gradient near one, within uncertainty.
A peak-force reading alone is not the impulse when force varies. Force data and velocity data must describe the same interaction interval, and friction or a tilted track adds an external impulse.
For an isolated system, total momentum is a vector conserved through a collision or explosion. Choose perpendicular x and y axes, resolve every velocity before and after, and apply conservation independently to both components.
| Direction | Conservation statement |
|---|---|
| x | ∑mux=∑mvx |
| y | ∑muy=∑mvy |
Assign signs from the chosen axes. For a velocity v at angle θ from +x, use vx=vcosθ and vy=vsinθ, changing the sign for leftward or downward components. Solve the two component equations, then recombine unknown components using v=vx2+vy2 and tanθ=vy/vx, with the quadrant checked.
An equivalent scaled construction places momentum vectors head-to-tail. The before-collision total and after-collision total must be the same resultant; a closed momentum polygon provides a geometrical check.
Do not conserve speed or equate momentum magnitudes without directions. Momentum conservation applies to the total isolated system even when kinetic energy changes.
Use an overhead video or other ICT record to measure the two-dimensional velocities of small spheres immediately before and after a collision. The camera should be fixed perpendicular to a level table, with a length scale in the plane of motion.
| ICT step | Physics output |
|---|---|
| calibrate distance and frame interval | positions in metres and times in seconds |
| track each sphere's centre across several frames | displacement vectors before and after contact |
| fit straight motion segments away from contact | signed velocity components, reducing single-frame noise |
| multiply by measured masses | momentum vectors before and after |
| compare component totals and kinetic energies | tests momentum conservation and collision type |
Use a level, low-friction surface; avoid spin and glancing vertical motion; select frames close enough to the collision that external impulses remain small. Repeat collisions with different approach directions and quote uncertainty from position and frame resolution.
Perspective-distorted pixel distances are not physical displacements. Calibrate in the motion plane, keep one coordinate system throughout, and do not use the contact frames themselves to estimate steady pre- or post-collision velocity.
An isolated collision conserves total momentum whether it is elastic or inelastic. It is elastic only when total kinetic energy is also conserved within experimental uncertainty; otherwise it is inelastic.
| Step | Calculation |
|---|---|
| establish velocities | resolve two-dimensional velocities and use momentum conservation where an unknown is required |
| before | Ek,i=∑21mu2 |
| after | Ek,f=∑21mv2 |
| decide | compare totals using justified precision and uncertainty |
If the total kinetic energy is 0.962J before and 0.975J after, a small difference may be consistent with an elastic collision once measurement uncertainty is considered. A clear decrease means energy has transferred to deformation, internal energy or sound, so the collision is inelastic.
Kinetic energy is a scalar, so use speed squared rather than signed velocity components. Momentum conservation alone cannot identify an elastic collision, and kinetic energy is transformed rather than destroyed in an inelastic one.
Begin with the classical definitions Ek=21mv2 and p=mv. Since v=p/m, substitution gives Ek=21m(p/m)2=p2/(2m). The result is valid for a non-relativistic particle of constant rest mass.
| Comparison | Consequence from Ek=p2/(2m) |
|---|---|
| fixed mass, momentum doubles | kinetic energy becomes four times larger |
| fixed kinetic energy, mass increases | momentum increases as m |
| fixed momentum, mass increases | kinetic energy decreases in inverse proportion to mass |
For a particle with p=3.0×10−20kgms−1 and m=5.0×10−27kg, Ek=p2/(2m)=9.0×10−14J. Squaring the momentum also squares its power-of-ten factor.
Do not substitute momentum directly into 21mv2 as though it were velocity. This classical expression is explicitly restricted to non-relativistic particles.
Angular displacement θ describes the angle swept from a reference direction. In radians, θ=s/r, where s is arc length and r is radius measured in the same length unit; one complete revolution is 2πrad=360∘.
| Conversion | Operation |
|---|---|
| degrees to radians | multiply by π/180 |
| radians to degrees | multiply by 180/π |
| revolutions to radians | multiply by 2π |
150∘=150π/180=5π/6rad. Conversely, 1.20rad=1.20(180/π)=68.8∘. For an arc of 0.30m on radius 0.20m, θ=1.5rad.
The relation s=rθ requires θ in radians. Angular displacement is common to every point on a rigid rotating body, but their arc lengths differ with radius.
Angular velocity is the rate of change of angular displacement: ω=Δθ/Δt, measured in rads−1. In uniform circular motion every point on a rigid body shares ω, while its tangential speed is v=ωr.
| Given information | Useful relation |
|---|---|
| period T | ω=2π/T and T=2π/ω |
| frequency f | ω=2πf |
| tangential speed at radius r | v=ωr |
A wheel of radius 0.25m rotates with period 0.40s. Then ω=2π/0.40=15.7rads−1 and a point on its rim moves at v=(15.7)(0.25)=3.9ms−1.
Do not confuse angular velocity with tangential speed. Points at different radii have the same angular velocity and period but different values of v; radians must be used in v=ωr.
At two nearby positions on a circle, draw equal-length velocity vectors tangent to the path. Place their tails together and form Δv=v2−v1. For a small angular displacement Δθ, the velocity triangle is similar to the position triangle, so Δv/v≈Δθ; Δv points towards the centre.
Divide by the time interval: a=Δv/Δt=v(Δθ/Δt)=vω. Since v=rω, this becomes a=v2/r=rω2. The acceleration direction remains radially inward even though its magnitude is constant in uniform circular motion.
| Known values | Form |
|---|---|
| tangential speed and radius | a=v2/r |
| angular velocity and radius | a=rω2 |
Constant speed does not mean zero acceleration: velocity changes direction continuously. Centripetal acceleration is not tangential and therefore does not by itself change the speed.
Circular motion requires a resultant force directed towards the centre because the velocity direction is continually changing. 'Centripetal force' names this inward resultant; it is supplied by real forces already acting on the object.
| Situation | Real force or component providing the inward resultant |
|---|---|
| car on level bend | friction between tyres and road |
| satellite in orbit | gravitational force |
| mass on a string | tension, combined with weight when the circle is vertical |
| banked aircraft | horizontal component of lift |
| object against rotating drum | normal contact force, combined with weight in a vertical circle |
Draw only real forces, choose inward as the radial direction, and add their radial components with signs. At the bottom of a vertical circle, an upward tension or reaction must exceed weight to leave an inward resultant; at the top, weight may contribute towards the centre.
There is no additional inward arrow labelled centripetal force to add after drawing tension, weight, friction or lift. In an inertial frame, an outward centrifugal force does not act on the moving object.
After identifying the real forces, set their resultant component towards the centre equal to ma: ∑Fin=ma=mv2/r=mrω2. Choose the form containing the quantities actually known.
| Step | Action |
|---|---|
| 1 | mark the centre and choose inward as positive |
| 2 | draw all real forces and resolve only their radial components |
| 3 | write the signed resultant, then equate it to mv2/r or mrω2 |
| 4 | solve and check force units, direction and any contact constraint |
A 0.50kg object moves at 4.0ms−1 in a horizontal circle of radius 2.0m. The required inward resultant is mv2/r=(0.50)(4.02)/2.0=4.0N. The named real force must supply this resultant.
The equation gives the required net radial force, not automatically the tension, normal force or friction. In a vertical circle, include weight with the correct sign; at minimum contact, a normal force or tension may become zero but cannot reverse direction.