3.1 Motion of a projectile

Syllabus
9231–2028–2029
Topic
3.1
Level
AS

Learning objectives

The projectile model creates two synchronized scalar motions

modelling assumption mathematical consequence limitation
projectile is a particle size, shape and rotation are ignored spin and dimensions cannot affect motion
air resistance and wind are ignored no horizontal force after launch real horizontal speed may decrease or drift
gravity is uniform and vertical ax=0a_x=0, ay=ga_y=-g with constant gg suitable only over ordinary near-Earth distances
fixed ground frame horizontal and vertical axes remain fixed launch/landing geometry must be stated separately

With initial speed $u$ at angle $\theta$ above the horizontal,u_x=u\cos\theta,\qquad u_y=u\sin\theta.The components share the same elapsed time, but horizontal velocity stays constant while vertical velocity changes under $-g$.

Gravity acts throughout ascent and descent. At the highest point only the vertical velocity is zero; the horizontal component usually remains non-zero. Vector methods are not required, so solve the two scalar directions and recombine only when needed.

Use one time in both directions, then recombine the velocity

From launch point $O$,x=(u\cos\theta)t,\qquad y=(u\sin\theta)t-\tfrac12gt^2,v_x=u\cos\theta,\qquad v_y=u\sin\theta-gt.At any time, speed is $\sqrt{v_x^2+v_y^2}$ and the direction satisfies $\tan\alpha=|v_y|/v_x$, with ascent/descent stated.

Let $u=20\text{ m s}^{-1}$, $\theta=30^\circ$ and $g=10\text{ m s}^{-2}$ on level ground. Then $v_x=10\sqrt3$ and $v_y=10-10t$. Greatest height occurs at $t=1$:H=10(1)-5(1)^2=5\text{ m}.Returning to $y=0$ gives $t=2$, soR=(10\sqrt3)(2)=20\sqrt3\text{ m}.

Immediately before landing, $(v_x,v_y)=(10\sqrt3,-10)$, so the speed is $20\text{ m s}^{-1}$ and the direction is $30^\circ$ below the horizontal. Equal launch and landing heights create this symmetric speed result.

Do not use 2usinθ/g2u\sin\theta/g or u2sin2θ/gu^2\sin2\theta/g when the landing height differs from the launch height. Instead solve the stated vertical position equation for time, discard negative times, and then use the horizontal motion.

Eliminate time to turn a flight into a Cartesian parabola

FromFromx=u\cos\theta,t,\qquad y=u\sin\theta,t-\tfrac12gt^2,use $t=x/(u\cos\theta)$ to obtainy=x\tan\theta-\frac{gx^2}{2u^2\cos^2\theta}=xT-\frac{gx^2}{2u^2}(1+T^2),\qquad T=\tan\theta.Addtheinitialheightifthelaunchpointisnottheorigin.Add the initial height if the launch point is not the origin.

If a known-speed projectile passes through $(X,Y)$, substitute the point to get a quadratic in $T$:\frac{gX^2}{2u^2}T^2-XT+\left(Y+\frac{gX^2}{2u^2}\right)=0.Each admissible real root gives a possible launch angle $\theta=\tan^{-1}T$; often these are low and high paths.

Iftheangleisknowninstead,rearrangethesamepointcondition:If the angle is known instead, rearrange the same point condition:u^2=\frac{gX^2(1+T^2)}{2(XT-Y)},requiring $XT>Y$. Use intersections with ground, walls or targets only on the forward part of the flight, with $t=x/(u\cos\theta)\ge0$.

The trajectory equation assumes the same ideal model as the component equations. Retain every physically valid root and reject roots that violate speed, angle, time or geometry conditions. The bounding parabola for all accessible points is explicitly outside this syllabus.