3.8 Operant Conditioning
- Syllabus
- 2025
- Topic
- 3.8
- Level
- —
Operant conditioning associates a behavior with its consequence. The Law of Effect states that reinforcement makes the behavior more likely to recur, whereas punishment makes it less likely. Classify the consequence by its effect on future behavior, not by whether it seems pleasant.
| Consequence | Stimulus change | Effect on future behavior | Example |
|---|---|---|---|
| Positive reinforcement | Add | Increase | Praise follows studying |
| Negative reinforcement | Remove | Increase | An alarm stops after fastening a seat belt |
| Positive punishment | Add | Decrease | An extra chore follows rule-breaking |
| Negative punishment | Remove | Decrease | Screen access is removed after rule-breaking |
Primary reinforcers satisfy biological needs; secondary reinforcers gain value through learning. Reinforcement generalization occurs when similar situations cue the reinforced behavior, while discrimination limits responding to the situation in which reinforcement is available.
Shaping rewards successive approximations: reinforcement is first given for a behavior near the goal, then only for closer versions until the target behavior occurs. Instinctive drift limits shaping when biologically typical behavior interferes with the reinforced behavior.
Two learned patterns involve mistaken control:
| Schedule | Reinforcement rule | Typical response pattern |
|---|---|---|
| Continuous | Every correct response | Rapid learning; response weakens readily when reinforcement stops |
| Fixed ratio | Set number of responses | High responding with a pause after reinforcement |
| Variable ratio | Changing number of responses | High, steady responding |
| Fixed interval | First response after a set time | Scalloped pattern as responding rises near the expected time |
| Variable interval | First response after changing time periods | Steady responding |
Decode a partial schedule in two steps: ratio means number of responses and interval means time; fixed means predictable and variable means changing. Positive and negative mean adding or removing a stimulus—not good and bad.