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4.3.4 - Bastian et al. (2011) cyber-dehumanization

Syllabus
2026
Objective
4.3.4
Level
AS

- Bastian et al. (2011) cyber-dehumanization

4.3.4 Bastian et al. (2011) Cyber-dehumanization: Violent video game play diminishes our humanity.

Use - bastian et al. (2011) cyber-dehumanization to connect the rule to the data and decision in the question.

This matters because - bastian et al. (2011) cyber-dehumanization determines what can be inferred or chosen; begin with the stated conditions and keep the conclusion tied to the evidence.

Example: apply - bastian et al. (2011) cyber-dehumanization to one small, clearly defined case, show the key step or comparison, and explain the result in words.

Boundary: - Bastian et al. (2011) cyber-dehumanization is not a universal recommendation. Check the syllabus scope, assumptions, units and the limits of the evidence before generalising.

ConceptA-Level Edexcel Psychology AS