4.3.4 - Bastian et al. (2011) cyber-dehumanization
- Syllabus
- 2026
- Objective
- 4.3.4
- Level
- AS
4.3.4 Bastian et al. (2011) Cyber-dehumanization: Violent video game play diminishes our humanity.
Use - bastian et al. (2011) cyber-dehumanization to connect the rule to the data and decision in the question.
This matters because - bastian et al. (2011) cyber-dehumanization determines what can be inferred or chosen; begin with the stated conditions and keep the conclusion tied to the evidence.
Example: apply - bastian et al. (2011) cyber-dehumanization to one small, clearly defined case, show the key step or comparison, and explain the result in words.
Boundary: - Bastian et al. (2011) cyber-dehumanization is not a universal recommendation. Check the syllabus scope, assumptions, units and the limits of the evidence before generalising.