M2.1 - Kinematics of a particle moving in a straight line or plane
- Syllabus
- 2019
- Topic
- M2.1
- Level
- A2
Motion in a vertical plane is two-dimensional, but a constant acceleration lets each perpendicular component be modelled with the same signed SUVAT relationships. Choose fixed unit vectors i horizontally and j vertically, then keep one common time t for both components.
v=u+at,r=r0+ut+21at2
For free motion under gravity with upward j, acceleration is constant and vertical: a=−gj. Hence horizontal velocity remains constant, while vertical velocity changes by −gt. Gravity changes neither the horizontal component directly nor the chosen coordinate axes.
| Component | Velocity | Displacement from the initial point |
|---|---|---|
| horizontal | vx=ux+axt | x=uxt+21axt2 |
| vertical | vy=uy+ayt | y=uyt+21ayt2 |
| free motion under gravity | vx=ux, vy=uy−gt | x=uxt, y=uyt−21gt2 |
A particle starts at the origin with velocity (6i+8j)ms−1 and acceleration −9.8jms−2. After 1 s,r=6i+(8−4.9)j=6i+3.1j m,and v=6i−1.8jms−1. The negative vertical velocity means downward motion; the particle may still be above its starting level.
Do not apply one scalar SUVAT equation to a vector without resolving it, use different times for the two components, or take g as positive regardless of the chosen upward axis. This card establishes the constant-acceleration framework; launch, flight and trajectory decisions are developed in the next objective.
A projectile is modelled as a particle that, after projection, moves freely under gravity. With air resistance neglected, its horizontal velocity is constant and its vertical acceleration is −g when upward is positive. The two component motions are independent but describe the same particle at the same time.
ux=ucosα,uy=usinα
x=(ucosα)t,y=(usinα)t−21gt2,v=(ucosα)i+(usinα−gt)j
Use the component whose displacement condition is known to find the physically relevant t≥0, then substitute that same time into the other component. At greatest height vy=0, not the whole velocity. At impact, use ∣v∣=vx2+vy2 and obtain its direction from the signed components.
y=xtanα−2u2cos2αgx2=xtanα−2u2gx2(1+tan2α)
A particle is projected at 20ms−1 at 30∘ above horizontal ground and lands at its launch level. From 0=10t−4.9t2, the non-zero flight time is t=2.04 s. Its horizontal range is (20cos30∘)(2.04)=35.3 m, and its greatest height is found from 02=102−2(9.8)h, giving h=5.10 m.
A negative root or the root t=0 may describe the wrong event; retain only times consistent with the stated flight. Do not assume equal launch and landing heights unless given, set the entire velocity to zero at the top, or use the trajectory equation before defining the origin and angle.
When signed displacement x is a differentiable function of time, its first derivative is velocity and its second derivative is acceleration. Differentiation reveals instantaneous motion; integration reconstructs velocity or displacement only after the relevant initial condition fixes the constant.
v=dtdx,a=dtdv=dt2d2x
v=∫adt+C1,x=∫vdt+C2
| Mathematical result | Motion meaning |
|---|---|
| v(t)=0 | instantaneous rest; test the sign on either side to see whether direction changes |
| v(t)>0 or v(t)<0 | motion in the positive or negative chosen direction |
| a(t) has a sign | velocity is increasing or decreasing, not necessarily speed |
| ∣x(t2)−x(t1)∣ | distance only if no reversal occurs inside the interval |
| several direction intervals | total distance is the sum of absolute displacement changes |
For t≥0, let x=t3−6t2+9t metres. Thenv=3(t−1)(t−3),a=6t−12.The particle is instantaneously at rest at t=1 and t=3, and the velocity changes sign at both times. Since x(0)=0, x(1)=4, x(3)=0 and x(4)=4, the distance travelled from t=0 to t=4 is 4+4+4=12 m, not ∣x(4)−x(0)∣=4 m.
Do not divide x(t) by t to obtain instantaneous velocity, omit constants after integration, or treat signed displacement as total distance across a reversal. This objective is one-dimensional; vector position and componentwise calculus follow next.
A position vector r(t)=x(t)i+y(t)j records a particle's coordinates relative to a fixed origin. Differentiate or integrate each component with respect to the same time variable; the constant of integration is itself a vector fixed by a position or velocity condition.
v=dtdr=x˙i+y˙j,a=dtdv=dt2d2r
v=∫adt+C,r=∫vdt+D
| Motion statement | Component condition |
|---|---|
| instantaneous rest | every component of v is zero at the same time |
| moving parallel to i | the j-component of velocity is zero |
| moving parallel to ai+bj | velocity components are in the ratio a:b, with direction checked |
| speed | ∣v∣=vx2+vy2 |
| distance from the origin | ∣r∣=x2+y2 |
Supposev=(3t2−3)i+2tjandr(0)=2i−j.Integrating and applying the initial position givesr=(t3−3t+2)i+(t2−1)j.Also a=6ti+2j. At t=1, v=2jms−1, so the motion is parallel to j and the speed is 2ms−1.
A zero component does not mean the entire vector is zero, and equal component ratios may describe the opposite direction if their common multiplier is negative. Do not replace vector integration constants with one scalar constant or confuse ∣r∣ with distance travelled along a curved path.