3.1 Motion of a projectile
- Syllabus
- 9231–2028–2029
- Topic
- 3.1
- Level
- A2
| modelling assumption | mathematical consequence | limitation |
|---|---|---|
| projectile is a particle | size, shape and rotation are ignored | spin and dimensions cannot affect motion |
| air resistance and wind are ignored | no horizontal force after launch | real horizontal speed may decrease or drift |
| gravity is uniform and vertical | ax=0, ay=−g with constant g | suitable only over ordinary near-Earth distances |
| fixed ground frame | horizontal and vertical axes remain fixed | launch/landing geometry must be stated separately |
With initial speed $u$ at angle $\theta$ above the horizontal,u_x=u\cos\theta,\qquad u_y=u\sin\theta.The components share the same elapsed time, but horizontal velocity stays constant while vertical velocity changes under $-g$.
Gravity acts throughout ascent and descent. At the highest point only the vertical velocity is zero; the horizontal component usually remains non-zero. Vector methods are not required, so solve the two scalar directions and recombine only when needed.
From launch point $O$,x=(u\cos\theta)t,\qquad y=(u\sin\theta)t-\tfrac12gt^2,v_x=u\cos\theta,\qquad v_y=u\sin\theta-gt.At any time, speed is $\sqrt{v_x^2+v_y^2}$ and the direction satisfies $\tan\alpha=|v_y|/v_x$, with ascent/descent stated.
Let $u=20\text{ m s}^{-1}$, $\theta=30^\circ$ and $g=10\text{ m s}^{-2}$ on level ground. Then $v_x=10\sqrt3$ and $v_y=10-10t$. Greatest height occurs at $t=1$:H=10(1)-5(1)^2=5\text{ m}.Returning to $y=0$ gives $t=2$, soR=(10\sqrt3)(2)=20\sqrt3\text{ m}.
Immediately before landing, $(v_x,v_y)=(10\sqrt3,-10)$, so the speed is $20\text{ m s}^{-1}$ and the direction is $30^\circ$ below the horizontal. Equal launch and landing heights create this symmetric speed result.
Do not use 2usinθ/g or u2sin2θ/g when the landing height differs from the launch height. Instead solve the stated vertical position equation for time, discard negative times, and then use the horizontal motion.
Fromx=u\cos\theta,t,\qquad y=u\sin\theta,t-\tfrac12gt^2,use $t=x/(u\cos\theta)$ to obtainy=x\tan\theta-\frac{gx^2}{2u^2\cos^2\theta}=xT-\frac{gx^2}{2u^2}(1+T^2),\qquad T=\tan\theta.Addtheinitialheightifthelaunchpointisnottheorigin.
If a known-speed projectile passes through $(X,Y)$, substitute the point to get a quadratic in $T$:\frac{gX^2}{2u^2}T^2-XT+\left(Y+\frac{gX^2}{2u^2}\right)=0.Each admissible real root gives a possible launch angle $\theta=\tan^{-1}T$; often these are low and high paths.
Iftheangleisknowninstead,rearrangethesamepointcondition:u^2=\frac{gX^2(1+T^2)}{2(XT-Y)},requiring $XT>Y$. Use intersections with ground, walls or targets only on the forward part of the flight, with $t=x/(u\cos\theta)\ge0$.
The trajectory equation assumes the same ideal model as the component equations. Retain every physically valid root and reject roots that violate speed, angle, time or geometry conditions. The bounding parabola for all accessible points is explicitly outside this syllabus.