8 Vectors and transformation geometry

Syllabus
2016
Topic
8
Level

Learning objectives

Distinguish scalars from vectors

A scalar has magnitude only. A vector has both magnitude and direction; in this syllabus vectors are two-dimensional.

Scalar Vector
mass, time, temperature displacement, velocity, force
distance displacement
speed velocity

Ask whether changing direction while keeping the numerical size would change the quantity. If yes, the quantity is vector-valued.

A negative scalar is still a scalar. A vector is not identified merely by having two numbers: the numbers must encode directed components.

Read and write vector notation

\overrightarrow{OA}=\mathbf a=\begin{pmatrix}a_x\a_y\end{pmatrix}

The top component is horizontal: positive right, negative left. The bottom component is vertical: positive up, negative down.

\overrightarrow{AB}=\overrightarrow{OB}-\overrightarrow{OA}=\mathbf b-\mathbf a

Order matters: AB=BA\overrightarrow{AB}=-\overrightarrow{BA}. Do not swap the two components or omit the direction arrow when naming a vector between points.

Represent a vector as a directed segment

A directed line segment shows a vector by its length and arrow direction. Its starting position is irrelevant: equal vectors may be drawn in different places.

A(x_1,y_1),\ B(x_2,y_2)\Rightarrow\overrightarrow{AB}=\begin{pmatrix}x_2-x_1\y_2-y_1\end{pmatrix}

From any chosen start, move by the horizontal component, then the vertical component, and place the arrowhead at the endpoint.

A segment without an arrow has no specified direction. Parallel segments of different lengths are not equal vectors, and reversing an arrow changes the sign.

Recognise parallel, unit and position vectors

Type Test
parallel vectors one is a scalar multiple of the other
unit vector magnitude is 1
position vector of PP vector OP\overrightarrow{OP} from the origin

\mathbf b=k\mathbf a\Rightarrow \mathbf a\parallel\mathbf b\quad(k<0\text{ gives opposite directions})

\widehat{\mathbf a}=\frac{\mathbf a}{|\mathbf a|}\quad(\mathbf a\ne\mathbf0)

Parallel does not mean equal: the multiplier may change length or reverse direction. The zero vector has no unit direction and cannot be normalised.

Add and subtract vectors componentwise

\begin{pmatrix}a\b\end{pmatrix}+\begin{pmatrix}c\d\end{pmatrix}=\begin{pmatrix}a+c\b+d\end{pmatrix}

For addition, place vectors head-to-tail; the resultant joins the first tail to the last head. Subtracting b\mathbf b means adding the reversed vector b-\mathbf b.

\overrightarrow{AB}+\overrightarrow{BC}=\overrightarrow{AC}

Only combine matching horizontal and vertical components. Vector subtraction is not commutative, and a valid path must respect each arrow's direction.

Calculate vector magnitude

\left|\begin{pmatrix}x\y\end{pmatrix}\right|=\sqrt{x^2+y^2}

Magnitude is the non-negative length of the vector. It follows from Pythagoras applied to the horizontal and vertical components.

\left|\begin{pmatrix}-6\8\end{pmatrix}\right|=\sqrt{36+64}=10

Square each signed component before adding and give a non-negative result. a|\mathbf a| is a scalar, not a column vector.

Scale a vector

k\begin{pmatrix}a\b\end{pmatrix}=\begin{pmatrix}ka\kb\end{pmatrix}

Multiplier kk Effect
k>1k>1 same direction, longer
0<k<10<k<1 same direction, shorter
k<0k<0 reverse direction, length scaled by k|k|
k=0k=0 zero vector

|k\mathbf a|=|k|,|\mathbf a|

Multiply every component. A negative multiplier reverses direction; it does not create a negative magnitude.

Find a resultant from several vectors

The resultant is the single vector with the same overall effect as all the given vectors applied in sequence.

\mathbf r=\mathbf v_1+\mathbf v_2+\cdots+\mathbf v_n

Choose a consistent positive direction, convert every vector to components, add components, then state the result as a directed vector. A closed head-to-tail path has resultant 0\mathbf0.

Do not add magnitudes unless all vectors lie on the same line in the same direction. Opposing components must carry opposite signs.

Prove geometric relationships with vectors

Goal Vector evidence
collinear points connecting vectors are scalar multiples
parallel lines direction vectors are scalar multiples
same midpoint position-vector averages are equal
concurrency independently derived position vectors give the same point

\overrightarrow{OP}=\overrightarrow{OA}+\lambda\overrightarrow{AB}

Express every route from a common origin, simplify to the same vector basis, and compare coefficients or scalar multiples. State the geometric conclusion after the algebra.

Equal-looking coefficients are meaningful only in a consistent vector basis. A scalar-multiple result proves parallelism; extra point-sharing or position information is needed to conclude collinearity.

Describe and perform plane transformations

Transformation Complete description
reflection mirror line
rotation centre, angle, direction
translation column vector
enlargement centre and scale factor

Transform every vertex, preserve vertex order, and join the images. Use perpendicular equal distances for reflections, constant centre-distance for rotations, and centre-to-point rays for enlargements.

\begin{pmatrix}x\y\end{pmatrix}\mapsto\begin{pmatrix}x+a\y+b\end{pmatrix}

A transformation is not fully described by its type alone. For negative enlargement factors the image lies on the opposite ray from the centre; do not infer a centre or mirror line by appearance alone.

Combine transformations in sequence

Apply transformations in the stated order and use the first image as the input to the second. The order can change the final result.

P\xmapsto{T_1}P'\xmapsto{T_2}P''

Track one labelled vertex at a time, record intermediate coordinates, then transform the remaining vertices consistently. To describe a combined result, compare the original and final shapes only after the chain is complete.

Do not collapse two transformations by guessing from the picture. Rotations, reflections and translations generally do not commute, so reversing the order may produce another image.

Use matrices for origin-fixed transformations

\begin{pmatrix}a&b\c&d\end{pmatrix}\begin{pmatrix}x\y\end{pmatrix}=\begin{pmatrix}ax+by\cx+dy\end{pmatrix}

The columns are the images of the basis vectors: transform (1,0)T(1,0)^T to get column 1 and (0,1)T(0,1)^T to get column 2.

M\begin{pmatrix}1\0\end{pmatrix}=\begin{pmatrix}a\c\end{pmatrix},\qquad M\begin{pmatrix}0\1\end{pmatrix}=\begin{pmatrix}b\d\end{pmatrix}

A 2imes22 imes2 matrix here represents only transformations that leave the origin fixed. Ordinary translations cannot be encoded by such a matrix; keep point vectors as (x,y)T(x,y)^T.