3.2 Geometry and trigonometry - AHL content

Syllabus
First assessment 2021
Topic
3.2
Level
HL

Reciprocal and inverse trigonometric functions undo different operations

HL only

Reciprocal and inverse trigonometric functions undo different operations.

Reciprocal functions invert a value, while inverse trigonometric functions return an angle; the notation and domain restrictions are different.

Example

For sin θ=0.6 with θ acute, θ=sin⁻¹(0.6)≈36.9°. By contrast, csc θ=1/sin θ, so csc θ≈1.67.

Choose inverse trig when the unknown is an angle; choose a reciprocal when the operation is division by the trig value.

sin⁻¹x is not 1/sin x, and inverse-trig answers must be checked against the stated interval.

Reciprocal definitions: secθ=1/cosθ\sec\theta=1/\cos\theta, cosecθ=1/sinθ\cosec\theta=1/\sin\theta, and cotθ=1/tanθ\cot\theta=1/\tan\theta, wherever the denominator is non-zero. Hence 1+tan2θ=sec2θ1+\tan^2\theta=\sec^2\theta and 1+cot2θ=cosec2θ1+\cot^2\theta=\cosec^2\theta. Principal inverse ranges are arcsinx[π/2,π/2]\arcsin x\in[-\pi/2,\pi/2] for x[1,1]x\in[-1,1], arccosx[0,π]\arccos x\in[0,\pi] for x[1,1]x\in[-1,1], and arctanx(π/2,π/2)\arctan x\in(-\pi/2,\pi/2) for all real xx.

Compound-angle identities rewrite a difficult angle

HL only

Compound-angle identities rewrite a difficult angle.

The addition and subtraction identities express sin(A±B) and cos(A±B) using known values of A and B, so an unfamiliar angle can be decomposed into familiar ones.

Example

sin 75°=sin(45°+30°)=sin45°cos30°+cos45°sin30°=(√6+√2)/4.

Choose a decomposition that gives exact known angles, expand once, then simplify and check the sign from the quadrant.

An identity is true for every allowed angle; a numerical equation may have only selected solutions.

Identity set: sin(A±B)=sinAcosB±cosAsinB\sin(A\pm B)=\sin A\cos B\pm\cos A\sin B and cos(A±B)=cosAcosBsinAsinB\cos(A\pm B)=\cos A\cos B\mp\sin A\sin B. Dividing the sine expansion by the cosine expansion gives tan(A±B)=(tanA±tanB)/(1tanAtanB)\tan(A\pm B)=(\tan A\pm\tan B)/(1\mp\tan A\tan B) when defined; setting A=B=θA=B=\theta gives tan2θ=2tanθ/(1tan2θ)\tan2\theta=2\tan\theta/(1-\tan^2\theta). Denominators and quadrant signs remain part of the answer.

Supplementary angles reveal trigonometric graph symmetry

HL only

Supplementary angles reveal trigonometric graph symmetry.

The AHL 3.11 identities are sin(πθ)=sinθ\sin(\pi-\theta)=\sin\theta, cos(πθ)=cosθ\cos(\pi-\theta)=-\cos\theta, and tan(πθ)=tanθ\tan(\pi-\theta)=-\tan\theta. They follow from the unit circle: supplementary angles have the same vertical coordinate and opposite horizontal coordinates.

Example

If θ=π/6\theta=\pi/6, then sin(5π/6)=1/2\sin(5\pi/6)=1/2, cos(5π/6)=3/2\cos(5\pi/6)=-\sqrt3/2, and tan(5π/6)=1/3\tan(5\pi/6)=-1/\sqrt3.

Locate πθ\pi-\theta in quadrant II, then keep the sine sign and reverse the cosine and tangent signs.

The identity describes supplementary-angle symmetry; it does not say that every trigonometric function keeps its value under θπθ\theta\mapsto\pi-\theta.

Vectors encode direction and magnitude together

HL only

Vectors encode direction and magnitude together.

A vector separates how far something moves from where it points, allowing displacement, velocity and geometric relationships to be combined component by component.

Example

The displacement from A(1,2,0) to B(4,0,6) is (3,−2,6), with length √49=7.

Subtract initial coordinates from final coordinates, then use components for addition and the norm for magnitude.

A position vector is not the same object as a displacement; keep the origin and direction convention explicit.

Component toolkit: for v=(v1,v2,v3)=v1i+v2j+v3k\mathbf v=(v_1,v_2,v_3)=v_1\mathbf i+v_2\mathbf j+v_3\mathbf k, v=v12+v22+v32|\mathbf v|=\sqrt{v_1^2+v_2^2+v_3^2} and the unit vector in its direction is v/v\mathbf v/|\mathbf v| when v0\mathbf v\ne\mathbf0. If OA=a\overrightarrow{OA}=\mathbf a and OB=b\overrightarrow{OB}=\mathbf b, then AB=ba\overrightarrow{AB}=\mathbf b-\mathbf a; vector equalities can prove midpoint or parallelogram properties component by component.

The scalar product tests angles and perpendicularity

HL only

The scalar product tests angles and perpendicularity.

a·b=|a||b|cosθ converts two vectors into a number, so its sign and value reveal the angle between them.

Example

(2,1,0)·(1,−2,0)=2−2=0, so the vectors are perpendicular.

Use components for calculation, then interpret zero, positive or negative as right, acute or obtuse angle evidence.

The scalar product is commutative and produces a scalar; it is not the vector product and cannot give a direction.

For non-zero vectors a=(a1,a2,a3)\mathbf a=(a_1,a_2,a_3) and b=(b1,b2,b3)\mathbf b=(b_1,b_2,b_3), ab=a1b1+a2b2+a3b3\mathbf a\cdot\mathbf b=a_1b_1+a_2b_2+a_3b_3 and cosθ=(ab)/(ab)\cos\theta=(\mathbf a\cdot\mathbf b)/(|\mathbf a||\mathbf b|). Zero dot product is equivalent to perpendicularity; parallel vectors satisfy ab=ab|\mathbf a\cdot\mathbf b|=|\mathbf a||\mathbf b|, with the sign distinguishing the same and opposite directions.

A vector line is a point plus a direction

HL only

A vector line is a point plus a direction.

The equation r=a+λd generates every point reached from a known point a by scaling the direction vector d.

Example

The line through (1,2,0) parallel to (2,−1,3) is r=(1,2,0)+λ(2,−1,3); λ=2 gives (5,0,6).

Match coordinates to solve for a parameter, then compare direction vectors to test parallelism or intersection.

Different equations can describe the same line; a shared point alone does not prove two lines intersect unless the parameters agree.

Equivalent forms for a line through (x0,y0,z0)(x_0,y_0,z_0) with direction (l,m,n)(l,m,n) are r=a+λd\mathbf r=\mathbf a+\lambda\mathbf d, x=x0+λlx=x_0+\lambda l, y=y0+λmy=y_0+\lambda m, z=z0+λnz=z_0+\lambda n, and (xx0)/l=(yy0)/m=(zz0)/n(x-x_0)/l=(y-y_0)/m=(z-z_0)/n where the displayed denominators are non-zero. For two lines, use their direction vectors in the dot-product formula for the acute angle. In a motion model, λ\lambda may represent time, d\mathbf d velocity and d|\mathbf d| speed.

Classify 3D lines by solving their parameter conditions

HL only

Classify 3D lines by solving their parameter conditions.

Two lines may intersect, be parallel, or be skew; comparing direction vectors and solving all three coordinate equations distinguishes the cases.

Example

If a+λd=b+μe has one consistent pair (λ,μ), the lines intersect; if d is a scalar multiple of e they are parallel or coincident.

Solve coordinates together rather than checking one projection, then verify the resulting point in all three components.

Crossing in an x–y sketch does not prove a 3D intersection; skew lines can have matching projections.

The vector product creates a perpendicular direction

HL only

The vector product creates a perpendicular direction.

a×b is perpendicular to both vectors and has magnitude |a||b|sinθ, making it useful for normals and areas.

Example

(1,0,0)×(0,2,0)=(0,0,2), whose magnitude 2 is the area of the rectangle spanned by the vectors.

Use the determinant pattern, then apply the right-hand rule to interpret orientation and check the magnitude.

Reversing the order changes the sign: a×b=−(b×a); parallel vectors give the zero vector.

For a=(a1,a2,a3)\mathbf a=(a_1,a_2,a_3) and b=(b1,b2,b3)\mathbf b=(b_1,b_2,b_3), compute a×b=(a2b3a3b2, a3b1a1b3, a1b2a2b1)\mathbf a\times\mathbf b=(a_2b_3-a_3b_2,\ a_3b_1-a_1b_3,\ a_1b_2-a_2b_1). Its magnitude is the area of the spanned parallelogram, so the corresponding triangle area is 12a×b\tfrac12|\mathbf a\times\mathbf b|. The zero vector occurs for non-zero parallel inputs, while order controls the normal's direction.

A plane is fixed by a point and a normal vector

HL only

A plane is fixed by a point and a normal vector.

A normal n is perpendicular to every direction in the plane, so n·(r−a)=0 gives a compact equation for the plane through a.

Example

Through (1,0,2) with normal (2,1,−1), the plane is 2(x−1)+y−(z−2)=0.

Substitute the known point to determine the constant, then test any proposed point with the dot product equation.

A direction vector lying in the plane is perpendicular to the normal; it is not itself the plane’s normal.

A plane through point vector a\mathbf a can be written r=a+λb+μc\mathbf r=\mathbf a+\lambda\mathbf b+\mu\mathbf c using two non-parallel directions in the plane, or rn=an\mathbf r\cdot\mathbf n=\mathbf a\cdot\mathbf n using a normal n\mathbf n. If n=(A,B,C)\mathbf n=(A,B,C), this becomes Ax+By+Cz=dAx+By+Cz=d. To convert from two in-plane directions to normal form, use n=b×c\mathbf n=\mathbf b\times\mathbf c.

3D intersections and angles come from shared equations

HL only

3D intersections and angles come from shared equations.

An intersection is a point satisfying both objects; angles are then found from direction vectors or normals rather than from a misleading 2D sketch.

Example

Substitute a line into a plane equation to solve λ, then use the resulting point to verify the intersection and compute any requested angle.

Solve the shared condition first, check it in the original equations, and use the relevant dot-product angle formula only afterwards.

A line parallel to a plane has no intersection unless it lies in the plane; supplementary angle conventions must be stated.

Intersection workflow: substitute a line into a plane, or solve the simultaneous Cartesian equations for two or three planes, then interpret no solution, one solution or a family geometrically. If α\alpha is the acute angle between line direction d\mathbf d and plane normal n\mathbf n, the line-plane angle is 90α90^\circ-\alpha, equivalently sinϕ=dn/(dn)\sin\phi=|\mathbf d\cdot\mathbf n|/(|\mathbf d||\mathbf n|). For planes, use their normals in cosθ=n1n2/(n1n2)\cos\theta=|\mathbf n_1\cdot\mathbf n_2|/(|\mathbf n_1||\mathbf n_2|).

Objective notes

10 learning objectives
AHL 3.9 (HL)—Reciprocal and inverse trigonometric functions• Define sec theta, cosec theta and cot theta.• Use identities 1+tan^2 theta=sec^2 theta and 1+cot^2 theta=cosec^2 theta.• Know domains, ranges and graphs of arcsin x, arccos x and arctan x.ViewAHL 3.10 (HL)—Compound-angle identities• Use compound-angle identities and the double-angle identity for tan.• Derive double-angle identities from compound-angle identities.ViewAHL 3.11 (HL)—Further trigonometric equations• Solve more complex trigonometric equations in finite intervals.• Use reciprocal, inverse and compound-angle identities where appropriate.ViewAHL 3.12 (HL)—Vectors• Use position vectors, displacement vectors and directed line segment representation.• Use base vectors i, j, k; components, magnitude, unit vectors and vector algebra.• Prove geometric properties using vectors.ViewAHL 3.13 (HL)—Scalar product• Use scalar product, angle between vectors, perpendicular and parallel vector conditions.• Apply v dot w = |v||w| cos theta and scalar product properties.ViewAHL 3.14 (HL)—Vector equations of lines• Use vector, parametric and Cartesian equations of lines in 2D and 3D.• Find angles between lines using scalar product of direction vectors.• Interpret line parameter as time in simple kinematics.ViewAHL 3.15 (HL)—Line relationships in 3D• Distinguish coincident, parallel, intersecting and skew lines.• Find points of intersection where they exist.ViewAHL 3.16 (HL)—Vector product• Use vector/cross product v x w = |v||w| sin theta n.• Know properties, right-hand rule direction and parallel-vector condition.• Use |v x w| for parallelogram and triangle areas.ViewAHL 3.17 (HL)—Planes• Use vector equations of a plane r=a+lambda b+mu c and r dot n=a dot n.• Use Cartesian equation ax+by+cz=d.ViewAHL 3.18 (HL)—Intersections and angles in 3D• Find intersections of line-plane, two-plane and three-plane systems.• Find angles between a line and a plane, and between two planes.• Interpret solutions geometrically.View