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IB Physics SL/Notes/A.2 Forces and momentum

IB Physics SLA.2 Forces and momentumNotes

Match Newton's Three Laws

Newton’s laws answer different questions. First law is about zero resultant force. Second law links non-zero resultant force to acceleration. Third law identifies paired forces in an interaction, but those paired forces never act on the same body.

First law: an object remains at rest or constant velocity unless acted on by a resultant external force.
Second law: resultant force causes acceleration; for constant mass F = ma.
Third law: interacting bodies exert equal and opposite forces on each other.
Third-law force pairs act on different objects and are the same type of force.

Match each Newton law to the correct physics statement.

Match
Reasons
0/5

State Newton’s third law and explain why the two forces in a third-law pair do not cancel each other.

Saying the forces cancel because they are equal and opposite, while ignoring that they act on different bodies.

State Newton’s third law and explain why the two forces in a third-law pair do not cancel each other.

Choose

Force Means Interaction

Forces do not appear alone. A force on one body is exerted by another body. Good force labels say “force on object by agent”, such as weight on book by Earth or normal force on block by table. This prevents adding forces from the wrong system.

A force is a push or pull due to an interaction between bodies.
Contact forces require touching surfaces or materials.
Field forces such as gravitational, electric, and magnetic forces act without contact.
A precise force label names both the type of force and the body exerting it.

Match each force label to the interaction it describes.

Match
Reasons
0/5

Explain why the phrase “the object has a force” is less precise than “the table exerts a normal force on the object”.

Describing forces without naming the interacting bodies.

Explain why the phrase “the object has a force” is less precise than “the table exerts a normal force on the object”.

Choose

Draw Only Forces on One Body

A clean free-body diagram starts by choosing the body. Then list every external force acting on that body and nothing else. Third-law partner forces are on other bodies, so they belong on different diagrams.

A free-body diagram shows forces acting on one chosen body only.
Every arrow should be a real force exerted by another body on the chosen body.
Do not include forces that the chosen body exerts on other bodies.
Do not include velocity or acceleration arrows as forces.
Forces are usually drawn from the centre of mass unless point of application matters.

Repair mistakes in a free-body diagram description.

Spot Errors

A box slides across a rough horizontal floor. List the real forces that should appear on the free-body diagram of the box.

Including velocity, acceleration, or the force exerted by the box on the floor.

A box slides across a rough horizontal floor. List the real forces that should appear on the free-body diagram of the box.

Choose

Add Forces to Find the Resultant

After drawing the free-body diagram, choose axes and add force components. The resultant is not a new interaction; it is the net effect of all real forces on the object.

The resultant force is the vector sum of all external forces on the chosen body.
Forces in opposite directions subtract; forces at right angles combine by components.
If resultant force is zero, the object is in translational equilibrium.
If resultant force is non-zero, acceleration is in the direction of the resultant force.
For constant mass, F_res = ma.

Build the resultant-force relationship from force components.

Formula
Target formula F_res = ΣF = ma
F_res
resultant force on one body
N
ΣF
vector sum of external forces
N
m
mass of the body
kg
a
acceleration of the body
m s^-2
1Draw only the forces on the chosen body.list external forces on one body
2Add components along each axis.ΣF_x and ΣF_y
3Combine components into resultant force.F_res = ΣF
4Relate resultant force to acceleration.F_res = ma

A 5.0 kg object has horizontal forces of 18 N to the right and 8 N to the left. Calculate the resultant force and acceleration.

Adding magnitudes without direction.

A 5.0 kg object has horizontal forces of 18 N to the right and 8 N to the left. Calculate the resultant force and acceleration.

Choose

Classify Contact Forces

Classifying forces helps choose directions in a free-body diagram. Some forces need contact and a surface direction; others are field forces and can act through space. The name of the force should come with a direction rule.

Contact forces require physical contact between interacting bodies.
Normal force is perpendicular to the surface.
Friction opposes relative motion or the tendency to slide along a surface.
Viscous drag opposes motion through a fluid.
Buoyancy is an upward force from a fluid.
Field forces include gravitational, electric, and magnetic forces acting without contact.

Sort forces into contact forces and field forces.

Sort
Unsorted
8
contact force
0
field force
0

Classify weight, normal force, friction and magnetic force as contact or field forces, and state one direction rule.

Calling weight a contact force because objects often touch the ground.

Classify weight, normal force, friction and magnetic force as contact or field forces, and state one direction rule.

Choose

Put Normal Perpendicular to the Surface

Normal force FN acts perpendicular to the contact surface.

Normal force FN acts perpendicular to the contact surface.
Label

In an IB-style response, define the quantity and state whether direction or an interval matters.

The common mark loss is using a formula or graph feature without stating the physical assumption.

In an IB-style response, define the quantity and state whether direction or an interval matters.

Choose

Choose Static or Dynamic Friction

Practice

First decide the motion state at the contact. If the surfaces are not sliding, the friction is static: it can take whatever value is needed for equilibrium, but only up to F_f,max = μ_s F_N. If the object is just about to slip, static friction is at this limiting value. Once the surfaces slide, use dynamic friction, F_f = μ_d F_N, directed opposite the relative motion. In both cases the size depends on the normal reaction F_N, not directly on mass unless F_N has first been found from the force balance.

Friction acts parallel to the contact surface and opposes relative motion or attempted relative motion.
Static friction adjusts to match the required parallel force up to the limiting value F_f,max = μ_s F_N.
Dynamic (kinetic) friction acts when the surfaces slide: F_f = μ_d F_N.
Do not treat static friction as automatically equal to μ_s F_N; equality is only at the limiting/impending-slip condition.

Choose the correct friction model before using a coefficient.

Formula
Target formula static: F_f <= μ_s F_N; limiting static: F_f = μ_s F_N; dynamic: F_f = μ_d F_N
F_f
frictional force at the contact
N
μ_s
coefficient of static friction
μ_d
coefficient of dynamic friction
F_N
normal reaction force
N
1Decide whether the surfaces are not sliding, just about to slip, or already sliding.not sliding -> static; impending slip -> limiting static; sliding -> dynamic
2For static friction, use an inequality unless the limiting condition is stated.F_f <= μ_s F_N
3At the point of impending motion, static friction has reached its maximum.F_f,max = μ_s F_N
4Once sliding occurs, use the dynamic coefficient.F_f = μ_d F_N
5Set the direction parallel to the surface and opposite attempted or actual relative motion.friction opposes relative motion or attempted relative motion

A horizontal force is applied to a block on a rough surface. The block may remain at rest, be just about to slip, or slide. State which friction model applies and justify the equation or inequality used.

identify whether the contact surfaces are stationary, at limiting friction, or sliding
state that static friction adjusts up to F_f,max = μ_s F_N
use F_f = μ_d F_N only for sliding contact
give friction parallel to the surface and opposite attempted or actual relative motion
find or justify F_N from the perpendicular force balance before using a coefficient

IB questions often give μ_s or μ_d with a normal reaction, or ask whether motion starts. The mark usually depends on choosing the friction model before substituting numbers.

If the block is not sliding, the friction is static and has the value needed to oppose the applied parallel force, up to μ_s F_N. If it is just about to slip, F_f = μ_s F_N. If it is sliding, use F_f = μ_d F_N in the direction opposite the relative motion.

Using F_f = μ_s F_N as the actual static friction without checking equilibrium or the limiting condition.

A horizontal force is applied to a block on a rough surface. The block may remain at rest, be just about to slip, or slide. State which friction model applies and justify the equation or inequality used.

Choose

Trace Tension Along the String

Start from the selected object, not from the string as a whole. If a taut string is attached to that object, draw the tension force along the string, pointing away from the object at the point of attachment. In IB force problems the phrase ideal string usually means massless and inextensible, and an ideal pulley is frictionless and massless; under those assumptions one continuous string has the same tension magnitude throughout. The pulley changes the direction of the tension force but not its magnitude. If the string is slack, cut, massive, or passes over a non-ideal pulley, that shortcut no longer automatically applies.

Tension is a pulling contact force exerted by a taut string, rope, or cable.
On a free-body diagram, tension on the selected object acts along the string and away from the object.
For a massless, inextensible string over a frictionless pulley, the magnitude of tension is the same along one continuous string, although the direction can change.
A string can pull but cannot push; do not add a tension force unless the string is taut and attached to the object.

Label only the forces acting on the selected mass, then identify where the same tension value can be reused.

Label
Labels
4

For a mass attached to a taut string, draw or describe the tension force on the mass and state when the same value of T can be used elsewhere in the system.

draw tension along the string at the point of attachment
point tension away from the selected object because a string pulls, not pushes
draw weight separately downward when the selected object has mass
use the same T only along one continuous massless, inextensible string over a frictionless pulley
avoid drawing third-law partner forces on the selected object free-body diagram

IB questions commonly hide tension marks inside free-body diagrams, connected-body Newton second law problems, or pulley setups where the ideal-string assumption must be stated or recognized.

The tension on the mass acts along the taut string away from the mass. If the string is continuous, massless and inextensible, and the pulley is frictionless, the same tension magnitude may be used throughout that string; a pulley can change the direction of the force without changing T.

Pointing the tension arrow in the wrong direction, drawing forces that act on the string rather than on the selected object, or assuming equal T across separate/non-ideal strings.

For a mass attached to a taut string, draw or describe the tension force on the mass and state when the same value of T can be used elsewhere in the system.

Choose

Use Hooke's Law Restoring Force

Practice

For a spring or elastic material in its Hooke’s-law region, the restoring force increases in direct proportion to the extension or compression from the natural length. In vector form this is F_H = -kx: x is measured from equilibrium and the negative sign shows that the force points back toward equilibrium. The magnitude is often written F = kx. Once the force-extension graph stops being a straight line through the origin, Hooke’s law no longer applies, so do not use one constant k beyond the limit of proportionality. In graph questions, check the axes before taking a gradient: force against extension gives k, while extension against force gives 1/k.

Hooke’s law says the restoring force is proportional to displacement from equilibrium: F_H = -kx.
The minus sign means the restoring force acts opposite the extension or compression.
The model applies only while the force-extension graph is linear, up to the limit of proportionality.
Use x as extension or compression from the natural length, not the total length of the spring.
On a force-extension graph with force on the vertical axis, the gradient is the spring constant k.

Build Hooke’s law and state the condition that keeps the spring model valid.

Formula
Target formula F_H = -kx; magnitude F = kx
F_H
elastic restoring force
N
k
spring constant or stiffness
N m^-1
x
extension or compression from natural/equilibrium length
m
1Use displacement from natural length, not total spring length.x = stretched length - natural length
2Build the magnitude relation in the linear region.F = kx
3Add the restoring-force direction.F_H = -kx
4Check the graph is a straight line through the origin before using one k.valid up to the limit of proportionality
5For a force-extension graph, read k from the gradient only if force is on the vertical axis.gradient = ΔF/Δx = k

A spring is stretched and a force-extension graph is provided. Use Hooke’s law to find the spring constant or restoring force, and state the condition for using the law.

use x as extension or compression from natural length
write F_H = -kx or explain that the restoring force opposes displacement
use F = kx for magnitude calculations in the linear region
state that Hooke’s law applies only up to the limit of proportionality
take k as the gradient of force against extension only when force is on the vertical axis

IB questions may ask for k from a graph, a restoring-force direction, or whether Hooke’s law is valid after the linear region ends.

Within the straight-line region of the force-extension graph, F = kx for the magnitude and F_H = -kx for the restoring force. The gradient of a force-versus-extension graph gives k. The law should not be used once the graph is no longer linear.

Using total length instead of extension, ignoring the restoring direction, or taking the graph gradient as k without checking which quantity is on each axis.

A spring is stretched and a force-extension graph is provided. Use Hooke’s law to find the spring constant or restoring force, and state the condition for using the law.

Choose

Model Drag on a Small Sphere

Practice

Use Stokes’ law only after checking the physical model: a small spherical object moving slowly through a viscous fluid with smooth/laminar flow. The drag force acts opposite the velocity relative to the fluid, so increasing speed increases the resistive force in this model. The symbols must be read carefully: η is viscosity in Pa s, r is radius in metres, and v is speed relative to the fluid. In falling-sphere questions, the drag force grows as the sphere speeds up until the forces balance at terminal velocity; at that point the acceleration is zero, not the speed.

Drag is a contact force from a fluid that opposes the relative motion between the object and the fluid.
For a small sphere moving slowly through a viscous fluid, Stokes’ law gives F_d = 6πηrv.
η is the fluid viscosity, r is the sphere radius, and v is the speed relative to the fluid.
Stokes’ law is a low-speed, laminar-flow model; it is not the general high-speed air-resistance model.
At terminal velocity the resultant force is zero, so drag and upthrust balance weight for a falling sphere.

Build Stokes’ law and identify the model condition before substituting values.

Formula
Target formula F_d = 6πηrv
F_d
viscous drag force
N
η
dynamic viscosity of the fluid
Pa s
r
radius of the sphere
m
v
speed of the sphere relative to the fluid
m s^-1
1Check that the object is a small sphere moving slowly in viscous/laminar flow.Stokes model valid
2Choose viscosity, sphere radius, and relative speed.η, r, v
3Assemble the linear drag relation.F_d = 6πηrv
4State the force direction.F_d acts opposite velocity relative to the fluid
5If terminal velocity is mentioned, set resultant force to zero.weight = upthrust + drag

A small sphere falls through a viscous fluid. Use Stokes’ law to calculate or explain the drag force, and state the condition for terminal velocity.

state that drag acts opposite relative motion through the fluid
use F_d = 6πηrv only for a small slow sphere in viscous/laminar flow
identify η, r, and v with correct units
explain that increasing speed increases drag in the Stokes model
at terminal velocity, set resultant force and acceleration equal to zero

IB questions may ask for a drag-force calculation, a direction on a free-body diagram, or an explanation of terminal velocity using zero resultant force.

For a small sphere moving slowly through a viscous fluid, F_d = 6πηrv. The drag force acts opposite the motion relative to the fluid. As the sphere speeds up, drag increases until weight is balanced by drag plus upthrust; then the sphere moves at terminal velocity with zero acceleration.

Using Stokes’ law outside its model conditions, giving drag in the direction of motion, or saying terminal velocity means the object has stopped.

A small sphere falls through a viscous fluid. Use Stokes’ law to calculate or explain the drag force, and state the condition for terminal velocity.

Choose

Use Displaced Fluid

Practice

Buoyancy comes from the fluid pressure being larger at the bottom of the object than at the top, giving a net upward force. The useful IB calculation is F_b = ρ_fluid V_displaced g: multiply the density of the fluid by the volume of fluid displaced and by g. Be careful with the volume. A fully submerged sphere displaces its full volume, but a floating object displaces only the volume below the fluid surface. Do not automatically set buoyancy equal to weight; that equality is a force-balance condition for floating, hovering, or terminal-motion cases, not the definition of buoyancy.

Buoyancy (upthrust) is an upward force on an object partly or fully immersed in a fluid.
Archimedes’ principle: the buoyant force equals the weight of the displaced fluid.
Use F_b = ρ_fluid V_displaced g, where ρ is the fluid density, not the object density.
For a fully submerged object, V_displaced is the object volume; for a floating object, it is only the submerged volume.
Buoyancy equals the object’s weight only when the object is floating or suspended in vertical equilibrium.

Build the buoyancy formula using the displaced fluid, not the object by default.

Formula
Target formula F_b = ρ_fluid V_displaced g
F_b
buoyant force or upthrust
N
ρ_fluid
density of the displaced fluid
kg m^-3
V_displaced
volume of fluid displaced
m^3
g
gravitational field strength
N kg^-1
1Choose the density of the fluid, not the object.ρ = ρ_fluid
2Choose the volume of displaced fluid.V = V_displaced
3Use Archimedes’ principle.F_b = ρ_fluid V_displaced g
4State the direction of buoyancy.upward
5Set F_b = weight only if vertical forces balance.floating equilibrium: F_b = mg

An object floats or is submerged in a fluid. Determine the buoyant force or the submerged fraction using Archimedes’ principle.

state that buoyancy is the upward force equal to the weight of displaced fluid
use F_b = ρ_fluid V_displaced g
use displaced/submerged volume, not automatically whole object volume
use fluid density, not object density, in the buoyancy formula
set F_b = mg only for floating or vertical equilibrium conditions

IB questions often test whether students choose the fluid density, the displaced volume, and the correct equilibrium condition for floating or terminal motion.

The buoyant force is the weight of fluid displaced: F_b = ρ_fluid V_displaced g upward. If the object floats at rest, vertical equilibrium gives F_b = mg, so only the submerged volume is used to find the displaced fluid.

Using the density of the object instead of the fluid, using full object volume for a partly floating object, or assuming buoyancy always equals weight.

An object floats or is submerged in a fluid. Determine the buoyant force or the submerged fraction using Archimedes’ principle.

Choose

Separate Field Forces

Classify a force by the interaction mechanism, not by where the arrow happens to be drawn. Field forces do not require contact: Earth can pull a mass gravitationally, an electric field can push or pull a charge, and a magnetic field can exert a force on a current, magnet, or moving charge. Contact forces require touching surfaces or a material connection, such as normal reaction, friction, tension, elastic force, viscous drag, and buoyancy. On a free-body diagram you still draw only the force acting on the selected object; the source of the field is not drawn as an extra force on that same object.

A field force acts without direct physical contact between the interacting bodies.
The field forces in IB A.2 are gravitational, electric, and magnetic.
Weight is a gravitational field force; it is the force of a gravitational field on a mass.
Electric forces act on charged objects; magnetic forces act on magnets, currents, or moving charges.
Normal, friction, tension, elastic force, drag, and buoyancy are contact forces, not field forces.

Sort each force by the interaction mechanism: gravitational field, electric field, magnetic field, or contact force.

Sort
Unsorted
9
gravitational field
0
electric field
0
magnetic field
0
contact force
0

Classify the forces acting on an object as contact or field forces, and identify the field-force family when relevant.

state that field forces act without direct contact
identify gravitational, electric, and magnetic as field-force families
classify weight as gravitational field force
classify normal, friction, tension, elastic, drag, and buoyancy as contact forces
draw only forces acting on the selected object in a free-body diagram

IB questions may ask students to identify forces before drawing or interpreting a free-body diagram. The mark depends on naming the mechanism correctly.

Weight is a gravitational field force because Earth’s gravitational field acts on the object without contact. Electric and magnetic forces are also field forces. Normal reaction, friction, tension, elastic force, drag, and buoyancy require contact or a material medium, so they are contact forces.

Calling weight a contact force because the object is touching a surface, or drawing the source object’s force as an extra force on the selected body.

Classify the forces acting on an object as contact or field forces, and identify the field-force family when relevant.

Choose

Use Weight as mg

Practice

In A.2, weight is the gravitational field force on the selected object. Its magnitude is F_g = mg, where m is the object’s mass and g is the local gravitational field strength. This means a 5 kg object has mass 5 kg but weight about 49 N near Earth. On a free-body diagram, weight acts downward near Earth because the gravitational field points toward Earth’s centre. Do not replace every vertical force with mg: the normal reaction is a contact force from a surface and equals mg only under specific force-balance conditions, such as a stationary object on a horizontal surface with no other vertical forces.

Weight is the gravitational field force acting on a mass: F_g = mg.
Mass is measured in kg; weight is a force measured in N.
g is gravitational field strength, usually 9.81 N kg^-1 near Earth’s surface unless a different value is given.
Weight acts toward the centre of the attracting body, so near Earth it is drawn vertically downward.
Normal reaction can equal weight in simple horizontal equilibrium, but it is not the same force and is not always equal to mg.

Build the weight formula and identify the units and direction.

Formula
Target formula F_g = mg
F_g
weight or gravitational force on the mass
N
m
mass
kg
g
local gravitational field strength
N kg^-1
1Use mass in kilograms.m in kg
2Use the local gravitational field strength.g in N kg^-1
3Multiply to find the gravitational force.F_g = mg
4State the direction of weight near Earth.downward toward Earth’s centre
5Treat normal reaction as a separate contact force found from force balance.F_N is not automatically mg

Calculate or identify the weight of an object in a gravitational field and draw it correctly on a free-body diagram.

write F_g = mg or W = mg
use mass in kg and g in N kg^-1 or m s^-2
give weight in newtons
draw weight downward near Earth/toward the attracting body
treat normal reaction as a separate contact force determined by the force balance

IB questions often test whether students distinguish mass from weight and avoid assuming the support force is automatically mg.

Weight is the gravitational force on a mass: F_g = mg. Near Earth it acts vertically downward and is measured in N. The mass remains in kg, and the normal reaction is a different force that equals mg only in certain equilibrium cases.

Giving weight in kg, drawing weight in the wrong direction, or replacing normal reaction with mg without checking the full vertical force balance.

Calculate or identify the weight of an object in a gravitational field and draw it correctly on a free-body diagram.

Choose

Locate the Electric Force

Treat electric force as a field-force option in A.2 force diagrams. First ask whether the selected object has charge, or whether the question explicitly says it is in an electric field. If the charge is positive, the electric force is along the electric field direction; if the charge is negative, the force is opposite the field. For pairs of charges, same signs repel and opposite signs attract. Avoid drawing an electric force just because electric field lines are shown somewhere else; it must act on the selected object.

An electric force is a field force: it can act without direct contact.
Electric force acts on charged objects or particles in an electric field.
A positive charge experiences force in the direction of the electric field; a negative charge experiences force opposite the field.
Between two charges, like charges repel and unlike charges attract.
On a free-body diagram, include the electric force only if the selected object is charged or the question states an electric field acts on it.

Match each electric-force situation to the correct force direction or decision.

Match
Reasons
0/5

A charged particle is shown in an electric field. State whether an electric force acts on it and give the direction of the force.

state that electric force is a field force acting on charged objects
use field direction for a positive charge
reverse the direction for a negative charge
include the force only on the selected object
avoid adding electric force to a neutral object unless the question justifies it

This is usually tested as a force identification or direction mark before more detailed electric-field calculations later in the course.

An electric force acts if the selected object is charged and in an electric field. For a positive charge the force is along the field; for a negative charge it is opposite the field.

Forgetting to reverse the direction for a negative charge or drawing the force on the wrong object.

A charged particle is shown in an electric field. State whether an electric force acts on it and give the direction of the force.

Choose

Locate the Magnetic Force

In A.2, the main skill is recognizing magnetic force as one of the field-force families. It belongs on the selected object only when the object is a magnet, carries current, or is a charge moving through a magnetic field. A charge at rest in a magnetic field does not feel a magnetic force just because the field is present. When the object is a moving charge or current-carrying wire, the force direction is perpendicular to both the magnetic field and the motion/current direction; detailed hand-rule calculations can be handled later, but the perpendicular nature is important for force diagrams.

A magnetic force is a field force: it can act without direct contact.
Magnetic forces act on magnets, current-carrying wires, and moving charges in a magnetic field.
A stationary charge in a magnetic field has no magnetic force due to the field alone.
For a moving charge or current, the magnetic force is perpendicular to both the motion/current direction and the magnetic field direction.
Do not replace magnetic force with electric force; electric force depends on charge and electric field, while magnetic force depends on magnetic interaction.

Match each situation to whether a magnetic force should be drawn and why.

Match
Reasons
0/5

A particle, wire, or magnet is placed in a magnetic field. State whether a magnetic force acts and identify the basic direction condition.

state that magnetic force is a field force
identify magnets, current-carrying wires, and moving charges as magnetic-force cases
state that a stationary charge in B alone has no magnetic force
state that the force on a moving charge/current is perpendicular to the field and motion/current direction
draw the force only on the selected object

This appears as a force-identification or direction-reasoning step before detailed magnetic-field calculations elsewhere in the course.

A magnetic force can act on a magnet, a current-carrying wire, or a charge moving through a magnetic field. For a moving charge or current, the force is perpendicular to both the magnetic field and the motion/current direction. A stationary charge in a magnetic field alone has no magnetic force.

Adding magnetic force to any charged object even when it is stationary, or confusing electric-field force with magnetic-field force.

A particle, wire, or magnet is placed in a magnetic field. State whether a magnetic force acts and identify the basic direction condition.

Choose

Check External Resultant Force

Practice

Momentum conservation is not a magic rule for every collision. First draw the boundary around the system you are analysing. Forces between objects inside that boundary are internal and cancel in pairs for the total system momentum. Forces from outside the boundary are external; if their resultant is zero or negligible during the interaction, then total momentum before equals total momentum after. If an external impulse such as friction, a wall, a hand push, or gravity on a non-isolated vertical system is significant, the system momentum changes in that direction.

Linear momentum is p = mv and is a vector, so signs/directions matter.
The total momentum of a system is conserved only when the resultant external force on that system is zero or negligible.
Internal forces between objects inside the chosen system do not change the system’s total momentum.
External forces come from outside the chosen system; they can change the system momentum if their resultant is not zero.
Always define the system before deciding whether momentum conservation applies.

For the chosen system of two colliding carts, sort each force or condition before deciding whether momentum is conserved.

Sort
Unsorted
7
internal force
0
external but cancels vertically
0
external negligible
0
external changes momentum
0

For a collision or explosion, define the system and state whether momentum is conserved, using the resultant external force condition.

define the system being considered
state p = mv is vector momentum
state total momentum is conserved only if resultant external force/impulse is zero or negligible
separate internal forces from external forces
use signs/directions consistently in the conservation equation

IB mark schemes often require the condition “no resultant external force” or “no external impulse” before applying conservation of momentum.

For the system of both colliding objects, the collision forces between them are internal. If the resultant external force on the system is negligible during the short collision, total momentum is conserved, so Σp_before = Σp_after in the chosen direction.

Applying conservation of momentum without naming the system or checking for a resultant external force.

For a collision or explosion, define the system and state whether momentum is conserved, using the resultant external force condition.

Choose

Link Impulse to Momentum Change

Practice

Impulse connects forces during an interaction to the change in momentum they produce. If the resultant external force is constant, use J = FΔt; more generally, use average resultant force, J = F_avg Δt. If a force-time graph is given, the impulse is the area under the graph, including sign if force direction is shown. Because J = Δp, impulse has units N s, which are equivalent to kg m s^-1. The direction of impulse is not optional: it is the direction in which the object’s momentum changes.

Impulse is the effect of a resultant external force acting over a time interval.
For constant or average resultant force, J = F_avg Δt.
Impulse equals change in momentum: J = Δp = p_final - p_initial.
For a varying force, impulse is the signed area under the force-time graph.
Impulse is a vector; its direction is the direction of the momentum change.

Build the impulse relation and choose the right force-time interpretation.

Formula
Target formula J = F_avg Δt = Δp
J
impulse
N s
F_avg
average resultant external force
N
Δt
time interval of the interaction
s
Δp
change in momentum
kg m s^-1
1Use resultant external force; for a changing force use average force or graph area.F_avg
2Multiply by the interaction time interval.J = F_avg Δt
3Set impulse equal to momentum change.J = Δp = p_final - p_initial
4For a force-time graph, read signed area under the curve.J = area under F-t graph
5Keep the direction/sign of force and momentum change.J is a vector

A force-time graph is given for an interaction. Determine the impulse and explain how it changes the object’s momentum.

use resultant external force or average force
take impulse as area under the force-time graph
state J = Δp
include sign/direction when relevant
use N s or kg m s^-1 as equivalent units

IB questions often award marks for area under a force-time graph, units N s, and the statement J = Δp.

The impulse is the signed area under the force-time graph. It equals the change in momentum, J = Δp, so it changes the object’s momentum in the direction of the resultant external impulse.

Using peak force instead of graph area, omitting units, or calculating momentum change without a sign convention.

A force-time graph is given for an interaction. Determine the impulse and explain how it changes the object’s momentum.

Choose

Make Impulse Equal Momentum Change

Practice

This card turns the impulse idea into a calculation routine. Choose a positive direction, make initial and final velocities signed quantities, then calculate p_initial = mu and p_final = mv. The momentum change is Δp = p_final - p_initial = m(v - u), so the impulse has the same value and sign. If the time interval is known, divide by time to find the average resultant force. The sign of the answer tells you direction; do not remove it just because the magnitude is positive.

Choose a positive direction before calculating momentum change.
For constant mass in one dimension, Δp = m(v - u).
Impulse equals momentum change: J = Δp.
Average resultant force can be found from F_avg = Δp / Δt.
A negative impulse means the momentum change is opposite the chosen positive direction.

Build the signed impulse-momentum calculation from initial and final velocity.

Formula
Target formula J = Δp = m(v - u); F_avg = Δp / Δt
J
impulse
N s
m
mass
kg
u
initial velocity, signed
m s^-1
v
final velocity, signed
m s^-1
Δt
interaction time interval
s
F_avg
average resultant external force
N
1Choose and write the positive direction.right/up/forward = positive
2Assign signs to initial and final velocities.u and v are signed velocities
3Calculate initial momentum.p_i = mu
4Calculate final momentum.p_f = mv
5Find final minus initial momentum.Δp = p_f - p_i = m(v-u)
6If time is given, divide by the interval.F_avg = Δp/Δt

An object changes velocity during a collision. Calculate the impulse and average resultant force using a stated sign convention.

choose or follow a positive direction
use signed initial and final velocities
calculate Δp = m(v-u)
state J = Δp with correct unit
divide by Δt for average resultant force when asked

IB questions often use rebounds or direction changes, so marks depend on signed velocities and Δp = p_final - p_initial.

With the chosen positive direction, write u and v as signed velocities. Then Δp = m(v-u), so J = Δp. If the interaction lasts Δt, F_avg = Δp/Δt with the sign giving the force direction.

Using speeds instead of velocities, reversing the order of Δp, or reporting only a positive magnitude when direction is required.

An object changes velocity during a collision. Calculate the impulse and average resultant force using a stated sign convention.

Choose

Choose F=ma or Momentum Rate

The momentum form is the more general statement: the resultant external force on an object or system equals the rate at which its momentum changes. Over a finite interval this is F_avg = Δp/Δt. If the mass is constant, Δp = mΔv, so the equation reduces to F_resultant = ma. This is why F = ma is powerful but conditional: it uses resultant force, constant mass, and consistent vector directions. If a problem gives momentum change and time directly, the momentum-rate form is often cleaner than forcing an acceleration calculation.

Newton’s second law can be written as resultant force equals rate of change of momentum.
Average resultant force over an interval is F_avg = Δp/Δt.
For constant mass, p = mv so Δp/Δt = mΔv/Δt = ma.
Use F = ma only for the resultant force on a constant-mass object.
Keep force, acceleration, and momentum change in the same direction/sign convention.

Build the momentum-rate form of Newton’s second law and reduce it to F = ma when mass is constant.

Formula
Target formula F_resultant = Δp/Δt; for constant mass, F_resultant = ma
F_resultant
resultant force
N
Δp
change in momentum
kg m s^-1
Δt
time interval
s
m
constant mass
kg
a
acceleration
m s^-2
1Use the resultant force, not an individual force.F_resultant
2Write force as momentum change per time.F_avg = Δp/Δt
3For constant mass, replace Δp with mΔv.Δp = mΔv
4Use acceleration as Δv/Δt.a = Δv/Δt
5Reduce to the constant-mass form.F_resultant = ma

A problem gives either acceleration or a momentum change over time. Choose the appropriate Newton’s second law form and justify it.

state force means resultant force
write F = Δp/Δt or F_avg = Δp/Δt for an interval
show Δp = mΔv for constant mass
reduce to F = ma using a = Δv/Δt
keep vector signs/directions consistent

IB may ask for a derivation of F = ma from rate of change of momentum or for an average force from Δp/Δt.

The general form is F_resultant = Δp/Δt for average force over a time interval. For constant mass, Δp = mΔv, so F_resultant = mΔv/Δt = ma.

Using an individual force instead of resultant force, or quoting F = ma without the constant-mass condition when asked for the derivation.

A problem gives either acceleration or a momentum change over time. Choose the appropriate Newton’s second law form and justify it.

Choose

Separate Elastic from Inelastic

The word elastic is not about whether objects bounce visually; it is about kinetic energy. If the system has no resultant external impulse, total momentum is conserved for both elastic and inelastic collisions. The difference is kinetic energy: in an elastic collision, total kinetic energy before equals total kinetic energy after; in an inelastic collision, some kinetic energy is transferred into other forms such as deformation, thermal energy, or sound. If the objects stick together, the collision is perfectly inelastic.

For an isolated collision system, total momentum is conserved in both elastic and inelastic collisions.
An elastic collision conserves total kinetic energy as well as momentum.
An inelastic collision conserves momentum but not total kinetic energy.
A perfectly inelastic collision is the special case where objects stick together after collision.
Lost kinetic energy is transferred to internal energy, sound, deformation, or heat; it is not lost from total energy.

Classify each collision statement as elastic or inelastic, then explain which quantity separates them.

Compare
A
elastic collision
B
inelastic collision
Cases
5
elastic collision
0
inelastic collision
0

A collision is described with before-and-after velocities. State whether it is elastic or inelastic and justify using momentum and kinetic energy.

state momentum conservation depends on negligible resultant external impulse
state kinetic energy is conserved only in elastic collisions
state kinetic energy is not conserved in inelastic collisions
identify sticking together as perfectly inelastic
avoid saying total energy is lost

IB questions often require students to state that momentum is conserved for an isolated system, then test kinetic energy to decide whether the collision is elastic.

If the collision system is isolated, total momentum is conserved in both elastic and inelastic collisions. The collision is elastic only if total kinetic energy is also conserved. If kinetic energy decreases or the objects stick together, it is inelastic/perfectly inelastic.

Claiming momentum is not conserved in inelastic collisions, or deciding from “bouncing” alone without checking kinetic energy.

A collision is described with before-and-after velocities. State whether it is elastic or inelastic and justify using momentum and kinetic energy.

Choose

Use Momentum Before and After

Practice

An explosion is the reverse style of a collision: one system separates into parts because internal energy becomes kinetic energy. Momentum conservation still depends on the same condition: no significant resultant external impulse on the chosen system during the short event. Write the total momentum before, then the vector sum of fragment momenta after. If the original object was at rest, the final fragment momenta must add to zero, so the fragments move in opposite directions with equal magnitude momenta. Different masses then have different speeds.

An explosion is a separation event caused by internal forces within the system.
If the resultant external impulse is negligible, total momentum is conserved through the explosion.
For a two-fragment explosion in one dimension: m_total u = m1v1 + m2v2.
If the object starts from rest, total final momentum is zero: 0 = m1v1 + m2v2.
Fragments from a resting explosion have equal and opposite momenta, not necessarily equal speeds.

Build the before-and-after momentum equation for a one-dimensional explosion.

Formula
Target formula m_total u = m1v1 + m2v2; if u = 0, 0 = m1v1 + m2v2
m_total
mass before explosion
kg
u
velocity before explosion
m s^-1
m1
mass of fragment 1
kg
v1
signed velocity of fragment 1
m s^-1
m2
mass of fragment 2
kg
v2
signed velocity of fragment 2
m s^-1
1Choose the system as all fragments together.system = original object/all fragments
2Choose a positive direction.one direction = positive
3Write total momentum before the explosion.p_before = m_total u
4Write vector sum of fragment momenta after.p_after = m1v1 + m2v2
5Apply conservation if external impulse is negligible.m_total u = m1v1 + m2v2
6For an initially stationary object, set before momentum to zero.0 = m1v1 + m2v2

An object explodes into two fragments. Use conservation of momentum to find an unknown fragment speed or direction.

define the system as all fragments
state external impulse/resultant external force is negligible
write total momentum before equals total momentum after
use signed velocities
distinguish equal and opposite momentum from equal and opposite speed

IB questions often use an object initially at rest, so the final fragment momenta must add to zero with signs.

For the whole exploding object, internal forces cannot change total system momentum. If external impulse is negligible, m_total u = m1v1 + m2v2. If initially at rest, 0 = m1v1 + m2v2, so the fragment momenta are equal and opposite.

Assuming fragments have equal speeds, dropping the negative sign, or applying conservation to one fragment instead of the whole system.

An object explodes into two fragments. Use conservation of momentum to find an unknown fragment speed or direction.

Choose

Track Energy Through Collisions

Use momentum and kinetic energy differently. Momentum needs signs and directions; kinetic energy uses speed squared and is always non-negative. To track energy, calculate the total kinetic energy before and after: Σ(1/2mv^2). If the totals are equal, the collision is elastic. If the final kinetic energy is lower, the collision is inelastic and the difference has gone into internal energy stores such as deformation, heating, and sound. In an explosion, internal or chemical energy can become kinetic energy, so final kinetic energy may be greater than initial kinetic energy while momentum is still conserved for an isolated system.

Total kinetic energy is found by summing 1/2 mv^2 for every object in the system.
In an elastic collision, total kinetic energy is unchanged.
In an inelastic collision, total kinetic energy decreases because energy transfers to deformation, thermal energy, and sound.
In an explosion, total kinetic energy can increase because internal/chemical energy transfers into kinetic energy.
Momentum is a vector conservation check; kinetic energy is a scalar energy check.

Build the before-and-after kinetic energy check for a collision or explosion.

Formula
Target formula E_k,total = Σ(1/2 mv^2); ΔE_k = E_k,after - E_k,before
E_k,total
total kinetic energy of all objects
J
m
mass of each object
kg
v
speed of each object
m s^-1
ΔE_k
change in total kinetic energy
J
1Find total kinetic energy before the event.E_k,before = Σ(1/2 mv^2)
2Find total kinetic energy after the event.E_k,after = Σ(1/2 mv^2)
3Subtract before from after.ΔE_k = E_k,after - E_k,before
4If ΔE_k = 0, classify as elastic.elastic collision
5If ΔE_k < 0, kinetic energy transferred to other stores.inelastic collision
6If ΔE_k > 0, stored internal/chemical energy became kinetic.explosion energy transfer

Calculate total kinetic energy before and after a collision or explosion, then classify or explain the event.

sum kinetic energy for all objects before and after
use speed squared in 1/2mv^2
compare E_k,after with E_k,before
identify elastic/inelastic/explosion energy pattern
describe energy transfer without saying energy is lost

IB questions may ask whether a collision is elastic, how much kinetic energy is transferred, or why kinetic energy increases in an explosion.

Calculate Σ(1/2mv^2) before and after. Equal totals indicate an elastic collision. A decrease means kinetic energy has transferred to internal stores, sound, or heating in an inelastic collision. An increase in an explosion comes from internal/chemical energy.

Using signed velocity to make kinetic energy negative, checking only one object’s energy, or saying energy is lost instead of transferred.

Calculate total kinetic energy before and after a collision or explosion, then classify or explain the event.

Choose

Point Acceleration to the Centre

An object moving around a circle at constant speed is still accelerating because velocity is a vector and its direction is changing. The acceleration needed for this direction change points toward the centre of the circle at every instant. The velocity arrow is tangent to the path, while the acceleration arrow is radial and inward. Use a = v^2/r when linear speed and radius are known, a = ω^2r when angular speed is known, or a = 4π^2r/T^2 when period is known.

In uniform circular motion, speed is constant but velocity changes direction continuously.
Centripetal acceleration is directed radially inward toward the centre of the circle.
The velocity vector is tangential, so it is perpendicular to the centripetal acceleration.
Magnitude can be calculated with a = v^2/r = ω^2r = 4π^2r/T^2.
Centripetal means centre-seeking; it describes direction, not a new type of force.

Build the centripetal acceleration relation and state the direction of the vector.

Formula
Target formula a_c = v^2/r = ω^2r = 4π^2r/T^2
a_c
centripetal acceleration
m s^-2
v
linear speed
m s^-1
r
radius
m
ω
angular speed
rad s^-1
T
period
s
1Choose the form that matches the given quantities.v and r, or ω and r, or T and r
2Use linear speed if v is given.a_c = v^2/r
3Use angular speed if ω is given.a_c = ω^2r
4Use period if T is given.a_c = 4π^2r/T^2
5State the vector direction.toward the centre of the circle

For an object moving at constant speed in a circle, draw the velocity and acceleration directions and calculate the centripetal acceleration.

state velocity is tangential
state acceleration is toward the centre
explain velocity changes direction even if speed is constant
use a = v^2/r or equivalent form
avoid describing centripetal acceleration as a new force

IB questions often ask why acceleration exists at constant speed, or require the inward acceleration vector and a = v^2/r calculation.

The speed is constant but the velocity direction changes, so the object accelerates. The velocity is tangent to the circle and the acceleration is radially inward. Its magnitude is a_c = v^2/r or an equivalent expression using ω or T.

Saying acceleration is zero because speed is constant, or drawing acceleration along the tangent.

For an object moving at constant speed in a circle, draw the velocity and acceleration directions and calculate the centripetal acceleration.

Choose

Find the Force Causing the Turn

Centripetal force is a role played by the resultant force, not a new category of force. In a ball-on-string problem, tension may provide the inward resultant. In a car turning on a flat road, friction may provide it. In an orbit, gravity provides it. The free-body diagram should show real forces; then resolve them toward the centre and set the inward resultant equal to mv^2/r. If you draw both “tension” and a separate “centripetal force” for the same cause, you have double-counted.

Centripetal force means the resultant force directed toward the centre of the circular path.
It is not an extra force to add on top of tension, friction, gravity, or normal reaction.
For uniform circular motion, the inward resultant force is perpendicular to the tangential velocity.
The required magnitude is F_resultant = ma_c = mv^2/r = mω^2r.
Different situations use different real forces to provide the inward resultant: tension, friction, gravity, normal reaction, or combinations.
Interactive

Explore the force that keeps the object turning

Use the model to test why centripetal force points inward and stays perpendicular to velocity.

Open

Explore the force that keeps the object turning

Explore the force that keeps the object turning

Build the centripetal-force requirement from the inward resultant force.

Formula
Target formula ΣF_inward = ma_c = mv^2/r = mω^2r
ΣF_inward
resultant force toward the centre
N
m
mass
kg
v
linear speed
m s^-1
r
radius
m
ω
angular speed
rad s^-1
1Draw real forces on the selected object.tension/friction/gravity/normal etc.
2Choose inward toward the centre as the radial direction.inward positive
3Resolve and sum forces toward the centre.ΣF_inward
4Set inward resultant equal to mass times centripetal acceleration.ΣF_inward = ma_c
5Use the acceleration expression matching the given data.ΣF_inward = mv^2/r = mω^2r

For an object in circular motion, identify the real force providing the centripetal force and calculate the required inward resultant.

draw real forces only
identify the inward/radial resultant
state centripetal force is not a new force type
use ΣF_inward = mv^2/r or mω^2r
name the real provider such as tension, friction, gravity, or normal reaction

IB questions often ask which force causes the circular motion, or require the radial equation ΣF = mv^2/r.

The centripetal force is the resultant force toward the centre. Draw real forces on the object, resolve toward the centre, and set their inward sum equal to mv^2/r. For example, in a string problem tension may provide the centripetal force; it is not drawn in addition to a separate centripetal-force arrow.

Double-counting by drawing both a real inward force and an extra centripetal force, or using an individual force when only its inward component contributes.

For an object in circular motion, identify the real force providing the centripetal force and calculate the required inward resultant.

Choose

Change Direction Without Changing Speed

The phrase “constant speed” can hide the key vector idea. In circular motion the velocity arrow is always tangent to the path, so its direction changes as the object moves. The acceleration and resultant force point inward, perpendicular to the instantaneous velocity. Because the resultant force has no tangential component in uniform circular motion, it changes the direction of velocity without changing its magnitude. A tangential force component would change the speed.

Speed is the magnitude of velocity; velocity also includes direction.
In uniform circular motion, speed stays constant but velocity direction changes continuously.
The inward acceleration and inward resultant force are perpendicular to the tangential velocity.
A force perpendicular to velocity changes direction rather than increasing or decreasing speed.
If there is no tangential component of force, the speed remains constant.

Label the tangent and inward directions that explain constant-speed circular motion.

Label
Labels
4

Explain why an object moving at constant speed in a circle is accelerating, and draw the velocity and resultant-force directions.

state speed is scalar magnitude of velocity
state velocity changes direction
draw velocity tangent to circle
draw acceleration/resultant force toward centre
state no tangential force component for constant speed

IB questions often test the statement “constant speed but changing velocity” and the perpendicular velocity/acceleration directions.

The object’s speed is constant, but its velocity changes because the direction of motion changes. The velocity is tangent to the circle; acceleration and resultant force are directed toward the centre. With no tangential resultant force, the speed does not change.

Saying acceleration is zero because speed is constant, or drawing the force along the direction of motion.

Explain why an object moving at constant speed in a circle is accelerating, and draw the velocity and resultant-force directions.

Choose

Use Angular and linear speed

Practice

Angular speed describes how quickly the angle changes; linear speed describes how quickly a point moves around the circumference. One full revolution is 2π radians, so ω = 2π/T or 2πf. A point at radius r travels one circumference, 2πr, every period T, giving v = 2πr/T. Combining these gives v = ωr. This means two points on the same spinning disc can share the same angular speed but have different linear speeds because their radii are different.

Angular speed is the rate of angular displacement: ω = Δθ/Δt.
For uniform circular motion, ω = 2π/T = 2πf.
Linear speed at radius r is v = ωr = 2πr/T = 2πrf.
All points on the same rigid rotating object have the same angular speed, but points farther from the centre have larger linear speed.
Use the radius of the point whose linear speed is being calculated.

Build the link between angular speed and linear speed for a point on a circular path.

Formula
Target formula ω = 2π/T = 2πf; v = ωr = 2πr/T = 2πrf
ω
angular speed
rad s^-1
v
linear speed of the point
m s^-1
r
radius of the point from the centre
m
T
period
s
f
frequency
Hz
1Use 2π radians for one full revolution.one revolution = 2π rad
2Find angular speed from period.ω = 2π/T
3Or find angular speed from frequency.ω = 2πf
4Convert angular speed to linear speed at radius r.v = ωr
5Combine with period when needed.v = 2πr/T

A point on a rotating object has a given period, frequency, angular speed, or radius. Calculate its angular or linear speed.

use ω = 2π/T or 2πf
use v = ωr or 2πr/T
use radius not diameter
use correct units rad s^-1 and m s^-1
recognize same ω but different v for different radii on a rigid object

IB questions may require converting between T, f, ω, and v, often with traps around radius versus diameter or points at different radii.

For uniform circular motion, one revolution is 2π radians, so ω = 2π/T = 2πf. A point at radius r has linear speed v = ωr = 2πr/T. Use the radius of that point, not the diameter.

Using diameter as r, confusing period with frequency, or assuming same linear speed for all points on a rotating disc.

A point on a rotating object has a given period, frequency, angular speed, or radius. Calculate its angular or linear speed.

Choose

Retrieve the A.2 Forces and momentum Model

Review

A.2 is a model-selection topic, not a formula list. First decide whether the question is about a single object’s resultant force, a system’s momentum, an interaction over time, a collision/explosion energy pathway, or circular motion. Then choose the model condition: real forces on a free-body diagram, no resultant external force for momentum conservation, graph area for impulse, kinetic-energy comparison for collision type, and inward resultant force for circular motion. The best answers state the physical condition before substituting numbers.

Start every force problem by selecting the object/system and drawing only real external forces.
Use Newton’s laws and resultant force for acceleration problems.
Use contact/field force models only under their conditions: normal, friction, tension, weight, buoyancy, drag, electric, and magnetic force.
Use momentum conservation only for a defined system with negligible resultant external impulse.
Use impulse, collision energy, and circular-motion equations with clear vector directions and model assumptions.

Match each A.2 trigger to the model move it should trigger before calculation.

Match
Reasons
0/10

A mixed A.2 problem combines forces, momentum, and circular motion. State the model choice and condition before starting calculations.

define the object or system
choose and justify the physical model
state direction/sign convention
use only the equations whose conditions are satisfied
interpret the result in force, momentum, energy, or circular-motion language

A.2 exam marks often reward correct model conditions: chosen object/system, real-force FBD, external-force condition for momentum, signed impulse, kinetic-energy comparison, and inward circular-motion resultants.

Begin by naming the selected body or system. Draw real forces if it is a force problem; check external impulse if it is a momentum problem; use force-time area for impulse; compare total kinetic energy for collision type; and for circular motion set the inward resultant force equal to mv^2/r.

Starting with an equation without stating the object/system or the condition that makes the model valid.

A mixed A.2 problem combines forces, momentum, and circular motion. State the model choice and condition before starting calculations.

Choose